Add pivot offset for rotations.
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@@ -102,7 +102,7 @@ namespace DaggerFramework.Rendering
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}
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/// <inheritdoc />
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public override void SetTransform(Vector2 position, float rotation = 0)
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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throw new NotImplementedException();
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}
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