Add pivot offset for rotations.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace DaggerFramework.SceneGraph
|
||||
var scale = MathUtils.Lerp(_settings.ScaleEnd, _settings.ScaleBegin, t);
|
||||
var color = MathUtils.LerpColor(_settings.ColorEnd, _settings.ColorBegin, t);
|
||||
|
||||
renderer.SetTransform(particle.Position, particle.Rotation);
|
||||
renderer.SetTransform(particle.Position, Vector2.Zero, particle.Rotation);
|
||||
renderer.DrawRectangle(Vector2.One * scale, color);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user