Add pivot offset for rotations.
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@@ -78,9 +78,10 @@ namespace DaggerFramework.Rendering
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Raylib.DrawCircle((int)_position.X, (int)_position.Y, radius, DaggerColorToRaylibColor(color));
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}
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public override void SetTransform(Vector2 position, float rotation)
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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_position = position;
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_offset = offset;
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_rotation = rotation;
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}
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@@ -153,7 +154,7 @@ namespace DaggerFramework.Rendering
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y = _position.Y,
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width = size.X,
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height = size.Y
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}, Vector2.Zero, _rotation, DaggerColorToRaylibColor(color));
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}, _offset, _rotation, DaggerColorToRaylibColor(color));
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}
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public override void DrawDebugText(string text, int fontSize, Color color)
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@@ -203,7 +204,7 @@ namespace DaggerFramework.Rendering
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private List<Texture2D> _texturePool = new();
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private List<Raylib_cs.Font> _fontPool = new();
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private Vector2 _position;
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private Vector2 _position, _offset;
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private float _rotation;
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private Vector2 _windowSize;
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}
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@@ -82,8 +82,9 @@ namespace DaggerFramework.Rendering
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/// Sets transforms for the next draw operation.
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/// </summary>
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/// <param name="position">Global transform position.</param>
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/// <param name="offset">Local offset point around which shapes will rotate.</param>
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/// <param name="rotation">Rotation.</param>
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public abstract void SetTransform(Vector2 position, float rotation = 0.0f);
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public abstract void SetTransform(Vector2 position, Vector2 offset, float rotation = 0.0f);
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/// <summary>
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/// Sets the transform for the next draw operation.
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/// </summary>
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@@ -102,7 +102,7 @@ namespace DaggerFramework.Rendering
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}
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/// <inheritdoc />
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public override void SetTransform(Vector2 position, float rotation = 0)
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public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
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{
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throw new NotImplementedException();
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}
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@@ -1,12 +1,14 @@
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using System.Numerics;
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using DaggerFramework.Rendering;
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namespace DaggerFramework.SceneGraph
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{
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public abstract class Drawable2d : Entity2d, IDrawable
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{
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public Vector2 PivotOffset { get; set; }
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public void Draw(Renderer renderer)
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{
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renderer.SetTransform(Position);
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renderer.SetTransform(Position, PivotOffset, Rotation);
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OnDraw(renderer);
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}
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@@ -5,5 +5,6 @@ namespace DaggerFramework.SceneGraph
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public class Entity2d : Entity
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{
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public Vector2 Position { get; set; }
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public float Rotation { get; set; }
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}
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}
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@@ -31,7 +31,7 @@ namespace DaggerFramework.SceneGraph
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var scale = MathUtils.Lerp(_settings.ScaleEnd, _settings.ScaleBegin, t);
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var color = MathUtils.LerpColor(_settings.ColorEnd, _settings.ColorBegin, t);
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renderer.SetTransform(particle.Position, particle.Rotation);
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renderer.SetTransform(particle.Position, Vector2.Zero, particle.Rotation);
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renderer.DrawRectangle(Vector2.One * scale, color);
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}
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}
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@@ -9,6 +9,7 @@ public class RectangleShape2d : Drawable2d
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public Color Color { get; set; } = Color.White;
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public override void OnDraw(Renderer renderer)
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{
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PivotOffset = Size / 2;
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renderer.DrawRectangle(Size, Color);
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}
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}
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@@ -10,25 +10,29 @@ public class TestPlayer : RectangleShape2d
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Color = Color.Cyan;
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_logger.Echo("OnStart");
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_camera = new Camera2d()
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{
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Current = true,
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};
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// _camera = new Camera2d()
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// {
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// Current = true,
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// };
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Layer.AddEntity(_camera);
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// Layer.AddEntity(_camera);
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}
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protected override void OnUpdate(double dt)
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{
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base.OnUpdate(dt);
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var sprinting = Input.IsActionDown("sprint");
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_speed = sprinting ? 400f : 200f;
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// var sprinting = Input.IsActionDown("sprint");
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// _speed = sprinting ? 400f : 200f;
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var velocity = Input.GetInputDirection("left", "right", "up", "down") * _speed;
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Position += velocity * (float)dt;
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// var velocity = Input.GetInputDirection("left", "right", "up", "down") * _speed;
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// Position += velocity * (float)dt;
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_camera.Position = MathUtils.LerpVector2(_camera.Position, Position, dt * 5f);
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// _camera.Position = MathUtils.LerpVector2(_camera.Position, Position, dt * 5f);
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var mousePos = Input.GetMousePosition();
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Position = MathUtils.LerpVector2(Position, mousePos, dt * 5f);
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Rotation += (float)dt * 100f;
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}
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private Logger _logger = new(nameof(TestPlayer));
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