Add more documentation to RenderSystem.
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@@ -118,9 +118,20 @@ namespace Voile.Rendering
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/// </summary>
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/// </summary>
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public abstract void EndFrame();
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public abstract void EndFrame();
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/// <summary>
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/// Begin drawing with texture blending.
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/// </summary>
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/// <param name="blendMode">Type of texture blending.</param>
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public abstract void BeginBlended(BlendMode blendMode);
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public abstract void BeginBlended(BlendMode blendMode);
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public abstract void EndBlended();
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public abstract void EndBlended();
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/// <summary>
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/// Begins drawing using a 2D camera.
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/// </summary>
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/// <param name="offset"></param>
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/// <param name="target"></param>
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/// <param name="rotation"></param>
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/// <param name="zoom"></param>
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public abstract void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom);
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public abstract void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom);
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public abstract void EndCamera2d();
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public abstract void EndCamera2d();
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@@ -130,6 +141,9 @@ namespace Voile.Rendering
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/// <param name="color">Background color.</param>
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/// <param name="color">Background color.</param>
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public abstract void ClearBackground(Color color);
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public abstract void ClearBackground(Color color);
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/// <summary>
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/// Resets all transform operations.
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/// </summary>
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public void ResetTransform()
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public void ResetTransform()
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{
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{
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transformPosition = Vector2.Zero;
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transformPosition = Vector2.Zero;
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@@ -182,6 +196,12 @@ namespace Voile.Rendering
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/// <param name="color">Color of the text.</param>
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/// <param name="color">Color of the text.</param>
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public abstract void DrawSdfText(string text, int fontSize, Color color);
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public abstract void DrawSdfText(string text, int fontSize, Color color);
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/// <summary>
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/// Draw text using a rasterized font resource.
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/// </summary>
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/// <param name="font">Rasterized font.</param>
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/// <param name="text">Text to draw.</param>
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/// <param name="color">Color of the text.</param>
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public abstract void DrawText(ResourceRef<Font> font, string text, Color color);
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public abstract void DrawText(ResourceRef<Font> font, string text, Color color);
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/// <summary>
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/// <summary>
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@@ -195,6 +215,9 @@ namespace Voile.Rendering
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protected float transformRotation;
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protected float transformRotation;
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}
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}
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/// <summary>
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/// Quality of MSAA anti-aliasing.
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/// </summary>
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public enum Msaa
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public enum Msaa
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{
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{
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None,
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None,
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@@ -202,6 +225,9 @@ namespace Voile.Rendering
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Msaa4x,
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Msaa4x,
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Msaa8x
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Msaa8x
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}
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}
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/// <summary>
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/// Settings for the renderer.
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/// </summary>
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public struct RendererSettings
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public struct RendererSettings
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{
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{
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public Msaa Msaa;
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public Msaa Msaa;
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@@ -220,7 +246,9 @@ namespace Voile.Rendering
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WindowSettings = WindowSettings.Default
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WindowSettings = WindowSettings.Default
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};
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};
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}
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}
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/// <summary>
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/// Settings for window.
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/// </summary>
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public struct WindowSettings
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public struct WindowSettings
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{
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{
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public string Title;
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public string Title;
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@@ -233,6 +261,9 @@ namespace Voile.Rendering
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Size = size;
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Size = size;
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}
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}
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/// <summary>
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/// Default window settings.
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/// </summary>
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public static WindowSettings Default => new("Voile Game", new Vector2(1280, 720));
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public static WindowSettings Default => new("Voile Game", new Vector2(1280, 720));
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}
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}
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}
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}
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