API renames, change ref renderer to in renderer in IDrawable, make Layer implement IDrawable.
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@@ -9,7 +9,7 @@ namespace DaggerFramework
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public float Radius { get => _radius; set => _radius = value; }
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public Color Color { get => _color; set => _color = value; }
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public override void OnDraw(ref Renderer renderer)
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public override void OnDraw(in Renderer renderer)
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{
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renderer.DrawCircle(_radius, _color);
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}
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@@ -4,12 +4,12 @@ namespace DaggerFramework
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{
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public abstract class Drawable2d : Entity2d, IDrawable
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{
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public void Draw(ref Renderer renderer)
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public void Draw(in Renderer renderer)
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{
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renderer.SetTransform(position);
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OnDraw(ref renderer);
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OnDraw(in renderer);
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}
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public abstract void OnDraw(ref Renderer renderer);
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public abstract void OnDraw(in Renderer renderer);
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}
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}
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@@ -4,6 +4,6 @@ namespace DaggerFramework
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{
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public interface IDrawable
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{
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public void Draw(ref Renderer renderer);
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public void Draw(in Renderer renderer);
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}
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}
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@@ -21,7 +21,7 @@ namespace DaggerFramework
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CleanupParticles();
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InitializeParticles();
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}
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public override void OnDraw(ref Renderer renderer)
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public override void OnDraw(in Renderer renderer)
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{
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foreach (var particle in _particles)
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{
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@@ -14,7 +14,7 @@ namespace DaggerFramework
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_texId = renderer.LoadTexture(_texture);
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}
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public override void OnDraw(ref Renderer renderer)
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public override void OnDraw(in Renderer renderer)
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{
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renderer.DrawTexture(_texId, Color.White);
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}
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@@ -9,7 +9,7 @@ namespace DaggerFramework
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public int FontSize { get => _fontSize; set => _fontSize = value; }
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public Color FontColor { get => _fontColor; set => _fontColor = value; }
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public override void OnDraw(ref Renderer renderer)
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public override void OnDraw(in Renderer renderer)
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{
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renderer.DrawDebugText(position, _contents, _fontSize, _fontColor);
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}
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