diff --git a/DaggerFramework/Source/Rendering/RaylibRenderer.cs b/DaggerFramework/Source/Rendering/RaylibRenderer.cs
index 19f9589..768ca48 100644
--- a/DaggerFramework/Source/Rendering/RaylibRenderer.cs
+++ b/DaggerFramework/Source/Rendering/RaylibRenderer.cs
@@ -8,7 +8,17 @@ namespace DaggerFramework.Rendering
public class RaylibRenderer : Renderer
{
public override bool ShouldRun => !WindowShouldClose();
- public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
+ public override Vector2 WindowSize
+ {
+ get
+ {
+ return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
+ }
+ set
+ {
+ Raylib.SetWindowSize((int)value.X, (int)value.Y);
+ }
+ }
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
public override string WindowTitle
@@ -21,12 +31,14 @@ namespace DaggerFramework.Rendering
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
-
+ public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); }
public override void CreateWindow(WindowSettings windowSettings)
{
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
+ _defaultWindowSettings = windowSettings;
+
_windowSize = windowSettings.Size;
ConfigFlags windowFlags = 0;
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
@@ -37,13 +49,14 @@ namespace DaggerFramework.Rendering
{
var monitorSize = MonitorSize;
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
+ Fullscreen = true;
}
else
{
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
}
- Raylib.SetWindowState(windowFlags);
+ // Raylib.SetWindowState(windowFlags);
}
protected override void SetWindowTitle(string title)
@@ -122,7 +135,6 @@ namespace DaggerFramework.Rendering
public override void DrawRectangle(Vector2 size, Color color)
{
- // Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
Raylib.DrawRectanglePro(new Rectangle()
{
x = transformPosition.X,
@@ -154,14 +166,30 @@ namespace DaggerFramework.Rendering
// VSync
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
- // Fullscreen
- flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_MAXIMIZED : 0;
- flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_UNDECORATED : 0;
-
_fullscreen = settings.Fullscreen;
+
+ _defaultFlags = flags;
+
Raylib.SetConfigFlags(flags);
}
+ private void SetFullscreen(bool fullscreen)
+ {
+ // var flags = _defaultFlags;
+ // if (fullscreen && !Raylib.IsWindowFullscreen())
+ // {
+ // WindowSize = MonitorSize;
+ // Raylib.ToggleFullscreen();
+ // }
+ // else if (Raylib.IsWindowFullscreen())
+ // {
+ // // Raylib.ToggleFullscreen();
+ // WindowSize = _windowSize;
+ // }
+
+ _fullscreen = fullscreen;
+ }
+
// TODO
public override void SetTransform(Matrix4x4 transform) { }
@@ -264,5 +292,7 @@ namespace DaggerFramework.Rendering
private string _windowTitle = string.Empty;
private int _targetFps;
private bool _fullscreen;
+ private WindowSettings _defaultWindowSettings;
+ private ConfigFlags _defaultFlags;
}
}
\ No newline at end of file
diff --git a/DaggerFramework/Source/Rendering/Renderer.cs b/DaggerFramework/Source/Rendering/Renderer.cs
index 7d20013..d31f722 100644
--- a/DaggerFramework/Source/Rendering/Renderer.cs
+++ b/DaggerFramework/Source/Rendering/Renderer.cs
@@ -36,9 +36,10 @@ namespace DaggerFramework.Rendering
///
/// The size of the render window.
///
- public abstract Vector2 WindowSize { get; }
+ public abstract Vector2 WindowSize { get; set; }
public abstract string WindowTitle { get; set; }
+ public abstract bool Fullscreen { get; set; }
///
/// Active monitor's size.
diff --git a/DaggerFramework/Source/Rendering/StandardRenderer.cs b/DaggerFramework/Source/Rendering/StandardRenderer.cs
index 7b1bc34..a30d529 100644
--- a/DaggerFramework/Source/Rendering/StandardRenderer.cs
+++ b/DaggerFramework/Source/Rendering/StandardRenderer.cs
@@ -12,7 +12,7 @@ namespace DaggerFramework.Rendering
public class StandardRenderer : Renderer
{
///
- public override Vector2 WindowSize => throw new NotImplementedException();
+ public override Vector2 WindowSize { get; set; }
///
public override bool ShouldRun => throw new NotImplementedException();
@@ -21,6 +21,8 @@ namespace DaggerFramework.Rendering
public override int TargetFps { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public override bool VSync { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public override string WindowTitle { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
+ public override bool Fullscreen { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
+
diff --git a/TestGame/TestGame.cs b/TestGame/TestGame.cs
index df40a9b..64473de 100644
--- a/TestGame/TestGame.cs
+++ b/TestGame/TestGame.cs
@@ -5,6 +5,7 @@ using DaggerFramework.Rendering;
using DaggerFramework.Audio;
using DaggerFramework.Resources;
using DaggerFramework.SceneGraph;
+using DaggerFramework.Utils;
public class TestGame : Game
@@ -26,7 +27,7 @@ public class TestGame : Game
}, new RendererSettings()
{
UseVSync = true,
- Fullscreen = false
+ Fullscreen = true
});
_audioBackend.Initialize();
@@ -71,6 +72,7 @@ public class TestGame : Game
{
_inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
+ _inputHandler.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) });
_scene!.AddLayer("World", _worldLayer!);
@@ -78,14 +80,6 @@ public class TestGame : Game
_worldLayer.AddEntity(new TestPlayer());
_scene.AddLayer("UI", _uiLayer!);
-
- SerializedScene serializedScene;
-
- if (_scene!.TrySerialize(out serializedScene))
- {
- _resourceManager.TrySave(Path.Combine(_resourceManager.ResourceRoot, "main.scene"), in serializedScene);
- }
-
_scene.Start();
}
@@ -94,6 +88,13 @@ public class TestGame : Game
while (_scene!.ShouldRun)
{
_scene.Update();
+
+ if (_inputHandler!.IsActionPressed("toggle_fullscreen"))
+ {
+ _renderer!.Fullscreen = !_renderer.Fullscreen;
+ _logger.Info($"Fullscreen: {_renderer.Fullscreen}");
+ }
+
_scene.BeginDraw();
_scene.EndDraw();
}
@@ -109,4 +110,5 @@ public class TestGame : Game
private UiLayer? _uiLayer;
private EntityLayer? _worldLayer;
+ private Logger _logger = new(nameof(TestGame));
}
\ No newline at end of file