diff --git a/DaggerFramework/Source/Rendering/RaylibRenderer.cs b/DaggerFramework/Source/Rendering/RaylibRenderer.cs index 19f9589..768ca48 100644 --- a/DaggerFramework/Source/Rendering/RaylibRenderer.cs +++ b/DaggerFramework/Source/Rendering/RaylibRenderer.cs @@ -8,7 +8,17 @@ namespace DaggerFramework.Rendering public class RaylibRenderer : Renderer { public override bool ShouldRun => !WindowShouldClose(); - public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight()); + public override Vector2 WindowSize + { + get + { + return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight()); + } + set + { + Raylib.SetWindowSize((int)value.X, (int)value.Y); + } + } public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor())); public override string WindowTitle @@ -21,12 +31,14 @@ namespace DaggerFramework.Rendering public override int TargetFps { get => _targetFps; set => SetTargetFps(value); } public override bool VSync { get => _vsync; set => SetWindowVSync(value); } - + public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); } public override void CreateWindow(WindowSettings windowSettings) { Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE); + _defaultWindowSettings = windowSettings; + _windowSize = windowSettings.Size; ConfigFlags windowFlags = 0; windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0; @@ -37,13 +49,14 @@ namespace DaggerFramework.Rendering { var monitorSize = MonitorSize; Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title); + Fullscreen = true; } else { Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title); } - Raylib.SetWindowState(windowFlags); + // Raylib.SetWindowState(windowFlags); } protected override void SetWindowTitle(string title) @@ -122,7 +135,6 @@ namespace DaggerFramework.Rendering public override void DrawRectangle(Vector2 size, Color color) { - // Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color)); Raylib.DrawRectanglePro(new Rectangle() { x = transformPosition.X, @@ -154,14 +166,30 @@ namespace DaggerFramework.Rendering // VSync flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0; - // Fullscreen - flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_MAXIMIZED : 0; - flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_UNDECORATED : 0; - _fullscreen = settings.Fullscreen; + + _defaultFlags = flags; + Raylib.SetConfigFlags(flags); } + private void SetFullscreen(bool fullscreen) + { + // var flags = _defaultFlags; + // if (fullscreen && !Raylib.IsWindowFullscreen()) + // { + // WindowSize = MonitorSize; + // Raylib.ToggleFullscreen(); + // } + // else if (Raylib.IsWindowFullscreen()) + // { + // // Raylib.ToggleFullscreen(); + // WindowSize = _windowSize; + // } + + _fullscreen = fullscreen; + } + // TODO public override void SetTransform(Matrix4x4 transform) { } @@ -264,5 +292,7 @@ namespace DaggerFramework.Rendering private string _windowTitle = string.Empty; private int _targetFps; private bool _fullscreen; + private WindowSettings _defaultWindowSettings; + private ConfigFlags _defaultFlags; } } \ No newline at end of file diff --git a/DaggerFramework/Source/Rendering/Renderer.cs b/DaggerFramework/Source/Rendering/Renderer.cs index 7d20013..d31f722 100644 --- a/DaggerFramework/Source/Rendering/Renderer.cs +++ b/DaggerFramework/Source/Rendering/Renderer.cs @@ -36,9 +36,10 @@ namespace DaggerFramework.Rendering /// /// The size of the render window. /// - public abstract Vector2 WindowSize { get; } + public abstract Vector2 WindowSize { get; set; } public abstract string WindowTitle { get; set; } + public abstract bool Fullscreen { get; set; } /// /// Active monitor's size. diff --git a/DaggerFramework/Source/Rendering/StandardRenderer.cs b/DaggerFramework/Source/Rendering/StandardRenderer.cs index 7b1bc34..a30d529 100644 --- a/DaggerFramework/Source/Rendering/StandardRenderer.cs +++ b/DaggerFramework/Source/Rendering/StandardRenderer.cs @@ -12,7 +12,7 @@ namespace DaggerFramework.Rendering public class StandardRenderer : Renderer { /// - public override Vector2 WindowSize => throw new NotImplementedException(); + public override Vector2 WindowSize { get; set; } /// public override bool ShouldRun => throw new NotImplementedException(); @@ -21,6 +21,8 @@ namespace DaggerFramework.Rendering public override int TargetFps { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override bool VSync { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } public override string WindowTitle { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } + public override bool Fullscreen { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } + diff --git a/TestGame/TestGame.cs b/TestGame/TestGame.cs index df40a9b..64473de 100644 --- a/TestGame/TestGame.cs +++ b/TestGame/TestGame.cs @@ -5,6 +5,7 @@ using DaggerFramework.Rendering; using DaggerFramework.Audio; using DaggerFramework.Resources; using DaggerFramework.SceneGraph; +using DaggerFramework.Utils; public class TestGame : Game @@ -26,7 +27,7 @@ public class TestGame : Game }, new RendererSettings() { UseVSync = true, - Fullscreen = false + Fullscreen = true }); _audioBackend.Initialize(); @@ -71,6 +72,7 @@ public class TestGame : Game { _inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) }); _inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) }); + _inputHandler.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) }); _scene!.AddLayer("World", _worldLayer!); @@ -78,14 +80,6 @@ public class TestGame : Game _worldLayer.AddEntity(new TestPlayer()); _scene.AddLayer("UI", _uiLayer!); - - SerializedScene serializedScene; - - if (_scene!.TrySerialize(out serializedScene)) - { - _resourceManager.TrySave(Path.Combine(_resourceManager.ResourceRoot, "main.scene"), in serializedScene); - } - _scene.Start(); } @@ -94,6 +88,13 @@ public class TestGame : Game while (_scene!.ShouldRun) { _scene.Update(); + + if (_inputHandler!.IsActionPressed("toggle_fullscreen")) + { + _renderer!.Fullscreen = !_renderer.Fullscreen; + _logger.Info($"Fullscreen: {_renderer.Fullscreen}"); + } + _scene.BeginDraw(); _scene.EndDraw(); } @@ -109,4 +110,5 @@ public class TestGame : Game private UiLayer? _uiLayer; private EntityLayer? _worldLayer; + private Logger _logger = new(nameof(TestGame)); } \ No newline at end of file