Update TODO, remove audio system from TestGame.

This commit is contained in:
2025-06-19 13:28:10 +02:00
parent 15214c9e21
commit a450ed9819
2 changed files with 6 additions and 7 deletions

View File

@@ -16,10 +16,9 @@ public class TestGame : Game
{
InitializeSystemsDefault();
_audioSystem = new OpenALSystem();
_particleSystem = new ParticleSystem();
AddSystemToUpdate(_audioSystem);
// AddSystemToUpdate(_audioSystem);
AddSystemToUpdate(_particleSystem);
}
@@ -57,9 +56,8 @@ public class TestGame : Game
{
if (Input.IsActionPressed("reload"))
{
// ResourceManager.Reload();
// _particleSystem!.RestartEmitter(_emitterId);
_audioSystem.PlaySound(_sound.Value, 1.0f);
ResourceManager.Reload();
_particleSystem!.RestartEmitter(_emitterId);
}
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
@@ -109,7 +107,6 @@ public class TestGame : Game
}
[NotNull] private ParticleSystem _particleSystem;
private OpenALSystem _audioSystem;
private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font;