Update TODO, remove audio system from TestGame.

This commit is contained in:
2025-06-19 13:28:10 +02:00
parent 15214c9e21
commit a450ed9819
2 changed files with 6 additions and 7 deletions

View File

@@ -63,7 +63,9 @@
## UI ## UI
- Immediate mode API. - Basic widgets (button, label, text input)
- Layout
- Input propagation
- Styling. - Styling.
- Basic input elements (button, text field, toggle). - Basic input elements (button, text field, toggle).
- Containers (vertical and horizontal). - Containers (vertical and horizontal).

View File

@@ -16,10 +16,9 @@ public class TestGame : Game
{ {
InitializeSystemsDefault(); InitializeSystemsDefault();
_audioSystem = new OpenALSystem();
_particleSystem = new ParticleSystem(); _particleSystem = new ParticleSystem();
AddSystemToUpdate(_audioSystem); // AddSystemToUpdate(_audioSystem);
AddSystemToUpdate(_particleSystem); AddSystemToUpdate(_particleSystem);
} }
@@ -57,9 +56,8 @@ public class TestGame : Game
{ {
if (Input.IsActionPressed("reload")) if (Input.IsActionPressed("reload"))
{ {
// ResourceManager.Reload(); ResourceManager.Reload();
// _particleSystem!.RestartEmitter(_emitterId); _particleSystem!.RestartEmitter(_emitterId);
_audioSystem.PlaySound(_sound.Value, 1.0f);
} }
if (Input.KeyboardKeyJustPressed(KeyboardKey.One)) if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
@@ -109,7 +107,6 @@ public class TestGame : Game
} }
[NotNull] private ParticleSystem _particleSystem; [NotNull] private ParticleSystem _particleSystem;
private OpenALSystem _audioSystem;
private int _emitterId; private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect; private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font; private ResourceRef<Font> _font;