Remove audio, will make it as separate packages instead.

This commit is contained in:
2024-10-29 01:17:55 +01:00
parent e51d28ce89
commit a806e3b764
5 changed files with 0 additions and 186 deletions

View File

@@ -55,7 +55,6 @@ public class TestGame : Game
{
// ResourceManager.Reload();
// _particleSystem!.RestartEmitter(_emitterId);
AudioSystem.PlaySound(_sound.Value);
}
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))