Update Game, add IGame.

This commit is contained in:
2024-10-17 22:33:21 +02:00
parent 8f4f1a3c24
commit ae0a68c332
2 changed files with 134 additions and 84 deletions

View File

@@ -1,16 +1,29 @@
using Voile;
using Voile.Resources;
using Voile.Utils;
using Voile.Input;
using Voile.Systems.Particles;
using System.Numerics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics;
using Voile.Rendering;
public class TestGame : BaseGame
public class TestGame : Game
{
public override string Name => "Jump Adventures 2";
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeSystemsDefault();
_particleSystem = new ParticleSystem();
AddSystemToUpdate(_particleSystem);
}
public override void Shutdown()
{
ShutdownDefault();
}
protected override void LoadResources()
{
ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
@@ -30,19 +43,14 @@ public class TestGame : BaseGame
protected override void Ready()
{
_particleSystem = new ParticleSystem();
Input.AddInputMapping("reload", new InputAction[] { new KeyInputAction(KeyboardKey.R) });
_particleSimStopwatch = new Stopwatch();
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
}
protected override void Update(double deltaTime)
{
_particleSimStopwatch = Stopwatch.StartNew();
_particleSystem!.Update(deltaTime);
_particleSimStopwatch.Stop();
}
protected override void Render(double deltaTime)
@@ -70,18 +78,16 @@ public class TestGame : BaseGame
}
Renderer.ResetTransform();
Renderer.DrawText(_font, $"Particle Sim: {_particleSimStopwatch.Elapsed.TotalMilliseconds} ms", Color.White);
Renderer.SetTransform(new Vector2(0.0f, 16.0f), Vector2.Zero);
Renderer.DrawText(_font, $"Render: {RenderFrameTime.TotalMilliseconds:F1} ms", Color.White);
Renderer.SetTransform(new Vector2(0.0f, 32.0f), Vector2.Zero);
Renderer.SetTransform(new Vector2(0.0f, 16.0f), Vector2.Zero);
Renderer.DrawText(_font, $"Update: {UpdateTimeStep * 1000:F1} ms", Color.White);
}
private void DrawEmitter(ParticleEmitter emitter)
{
Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAlpha);
Renderer.BeginBlended(BlendMode.BlendAlpha);
var maxParticles = emitter.Settings.MaxParticles;
var particleSize = new Vector2(16.0f, 16.0f);
@@ -99,11 +105,8 @@ public class TestGame : BaseGame
}
[NotNull] private ParticleSystem _particleSystem;
private Stopwatch _particleSimStopwatch;
private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font;
private ResourceRef<Texture2d> _icon;
private Logger _logger = new(nameof(TestGame));
}