Update TODO
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TODO.md
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TODO.md
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- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
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- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
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- ~~Fix any remaining bugs with anchor positioning system.~~
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- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
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- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
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## Core
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- Make action system use an InputMap resource instead.
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- Gamepad support
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## Diagnostics
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- Implement Profiler class.
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- Generate a Speedscope report.
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- Collect reports for systems
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- Game
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- Render
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- Audio
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- ResourceManager
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- UI
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- Particles
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## UI
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- ~~Layout~~
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@@ -86,4 +98,4 @@
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- Styling
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- Add style settings for UI panels (for buttons, labels, etc.).
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- Find a way to reference external assets in the style (fonts, textures).
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- Create a default style for widgets.
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- Create a default style for widgets.
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