Update TestGame, add emitter removing, update TODO
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@@ -258,6 +258,17 @@ public class ParticleSystem : IUpdatableSystem, IDisposable
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return _emitters.Count - 1;
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}
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public void RemoveEmitter(int emitterIdx)
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{
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if (emitterIdx >= _emitters.Count)
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{
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throw new ArgumentException($"Emitter with idx {emitterIdx} is not present!");
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}
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// var emitter = _emitters[emitterIdx];
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_emitters.RemoveAt(emitterIdx);
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}
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public void SetEmitterPosition(int emitterIdx, Vector2 position)
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{
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if (emitterIdx >= _emitters.Count)
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