UI WIP
This commit is contained in:
@@ -7,14 +7,26 @@ namespace DaggerFramework.Rendering
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{
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public class RaylibRenderer : Renderer
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{
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public override Vector2 WindowSize => _windowSize;
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public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
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public override bool ShouldRun => !WindowShouldClose();
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public override void CreateWindow(string title, Vector2 size)
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// public override void CreateWindow(string title, Vector2 size)
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// {
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// Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
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// _windowSize = size;
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// Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, title);
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// }
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public override void CreateWindow(WindowSettings windowSettings)
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{
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Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
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_windowSize = size;
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Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, title);
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_windowSize = windowSettings.Size;
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ConfigFlags windowFlags = 0;
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windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
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Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
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Raylib.SetWindowState(windowFlags);
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}
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public override void SetWindowTitle(string title)
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@@ -179,6 +191,7 @@ namespace DaggerFramework.Rendering
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// Fullscreen
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flags |= settings.Fullscreen ? ConfigFlags.FLAG_FULLSCREEN_MODE : 0;
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Raylib.SetConfigFlags(flags);
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}
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@@ -32,15 +32,10 @@ namespace DaggerFramework.Rendering
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/// </summary>
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public abstract Vector2 WindowSize { get; }
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/// <summary>
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/// Creates the window with a given title and size.
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/// Creates a window.
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/// </summary>
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/// <param name="title">Title of the window.</param>
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/// <param name="size">Vector2 representing size.</param>
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public abstract void CreateWindow(string title, Vector2 size);
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public void CreateWindow(WindowSettings windowSettings)
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{
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CreateWindow(windowSettings.Title, windowSettings.Size);
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}
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/// <param name="windowSettings">Window settings to use to create the window.</param>
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public abstract void CreateWindow(WindowSettings windowSettings);
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// TODO: use properties for these.
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public abstract void SetWindowTitle(string title);
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@@ -151,6 +146,7 @@ namespace DaggerFramework.Rendering
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{
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public string Title;
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public Vector2 Size = new Vector2(640, 480);
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public bool Resizable { get; set; }
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public WindowSettings(string title, Vector2 size)
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{
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@@ -49,9 +49,6 @@ namespace DaggerFramework.Rendering
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_gl.Clear((uint)ClearBufferMask.ColorBufferBit);
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}
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/// <inheritdoc />
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public override void CreateWindow(string title, Vector2 size) => CreateWindowUnsafe(title, size);
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/// <inheritdoc />
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public override void Shutdown()
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{
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@@ -176,6 +173,10 @@ namespace DaggerFramework.Rendering
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throw new NotImplementedException();
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}
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public override void CreateWindow(WindowSettings windowSettings)
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{
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throw new NotImplementedException();
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}
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private GL _gl;
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private Glfw _glfw;
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@@ -77,7 +77,7 @@ namespace DaggerFramework.SceneGraph
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private void SetupRenderer()
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{
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Renderer.CreateWindow("Game", new Vector2(1280, 720));
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// Renderer.CreateWindow("Game", new Vector2(1280, 720));
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Renderer.Initialize(new RendererSettings { Msaa = Msaa.Msaa4x, UseVSync = true });
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Renderer.SetTargetFps(60);
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}
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63
DaggerFramework/Source/UI/Container.cs
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63
DaggerFramework/Source/UI/Container.cs
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@@ -0,0 +1,63 @@
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using System.Numerics;
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using DaggerFramework.Rendering;
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namespace DaggerFramework.UI;
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/// <summary>
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/// A basic container for UI elements. All container's children will update their constraints based on container's sizing and positioning.
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/// </summary>
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public class Container : UIElement
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{
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/// <summary>
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/// Updates the sizes of the container and rearranges its children.
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/// </summary>
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/// <param name="position"></param>
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/// <param name="size"></param>
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public void UpdateRect(Vector2 position, Vector2 size)
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{
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Rect.Position = position;
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UpdateSize(size);
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RearrangeChildren();
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}
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protected void RearrangeChildren()
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{
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int idx = 0;
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foreach (var child in children)
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{
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if (child is Container container)
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{
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container.UpdateRect(Rect.Position, Rect.Size);
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}
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RearrangeChild(idx, child);
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idx++;
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}
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}
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protected virtual void RearrangeChild(int idx, UIElement child) { }
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protected override void OnRender(Renderer renderer)
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{
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}
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private void UpdateSize(Vector2 baseSize)
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{
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if (parent == null)
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{
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Rect.Size = baseSize;
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return;
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}
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if (VerticalSizeFlags == SizeFlags.Fill)
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{
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Rect.Size = new Vector2(Rect.Size.X, baseSize.Y * ExpandRatio.Y);
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}
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if (HorizontalSizeFlags == SizeFlags.Fill)
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{
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Rect.Size = new Vector2(baseSize.X * ExpandRatio.X, Rect.Size.Y);
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}
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}
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}
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19
DaggerFramework/Source/UI/MarginPanel.cs
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19
DaggerFramework/Source/UI/MarginPanel.cs
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@@ -0,0 +1,19 @@
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using System.Numerics;
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namespace DaggerFramework.UI;
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public class MarginPanel : Panel
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{
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public Vector2 RelativeMargin { get; set; }
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public MarginPanel(PanelStyle style) : base(style)
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{
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}
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protected override void RearrangeChild(int idx, UIElement child)
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{
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base.RearrangeChild(idx, child);
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var rect = child.Rect;
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rect.Position = Rect.Size * RelativeMargin;
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}
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}
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20
DaggerFramework/Source/UI/Panel.cs
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20
DaggerFramework/Source/UI/Panel.cs
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@@ -0,0 +1,20 @@
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using System.Numerics;
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using DaggerFramework.Rendering;
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namespace DaggerFramework.UI;
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public class Panel : Container
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{
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public PanelStyle Style { get; set; }
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public Panel(PanelStyle style)
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{
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Style = style;
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}
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protected override void OnRender(Renderer renderer)
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{
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base.OnRender(renderer);
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renderer.DrawRectangle(Rect.Size, Style.BackgroundColor);
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}
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}
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6
DaggerFramework/Source/UI/PanelStyle.cs
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6
DaggerFramework/Source/UI/PanelStyle.cs
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@@ -0,0 +1,6 @@
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namespace DaggerFramework.UI;
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public struct PanelStyle
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{
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public Color BackgroundColor { get; set; }
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}
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10
DaggerFramework/Source/UI/Rect.cs
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10
DaggerFramework/Source/UI/Rect.cs
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@@ -0,0 +1,10 @@
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using System.Numerics;
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namespace DaggerFramework.UI;
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public class Rect
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{
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public Vector2 Position { get; set; }
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public Vector2 Size { get; set; }
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public Vector2 Scale { get; set; }
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}
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39
DaggerFramework/Source/UI/TextLabel.cs
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39
DaggerFramework/Source/UI/TextLabel.cs
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@@ -0,0 +1,39 @@
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using DaggerFramework.Rendering;
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namespace DaggerFramework.UI;
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public class TextLabel : UIElement
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{
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public string Text { get; set; } = string.Empty;
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public Font Font
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{
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get => _font; set
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{
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_isDirty = true;
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_font = value;
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}
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}
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public int FontSize { get; set; } = 16;
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public Color FontColor { get; set; } = Color.White;
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protected override void OnRender(Renderer renderer)
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{
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if (_isDirty && _font != null)
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{
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_fontHandle = renderer.LoadFont(_font);
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_isDirty = false;
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}
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if (_font == null)
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{
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renderer.DrawDebugText(Text, FontSize, FontColor);
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}
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else
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{
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renderer.DrawText(_fontHandle, Text, FontSize, FontColor);
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}
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}
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private Font? _font;
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private int _fontHandle;
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private bool _isDirty;
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}
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54
DaggerFramework/Source/UI/UIElement.cs
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54
DaggerFramework/Source/UI/UIElement.cs
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@@ -0,0 +1,54 @@
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using System.Numerics;
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using DaggerFramework.Rendering;
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using DaggerFramework.Utils;
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namespace DaggerFramework.UI;
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public abstract class UIElement
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{
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public Rect Rect { get; set; } = new Rect();
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public SizeFlags VerticalSizeFlags { get; set; } = SizeFlags.Fill;
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public SizeFlags HorizontalSizeFlags { get; set; } = SizeFlags.Fill;
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public Vector2 ExpandRatio { get; set; } = Vector2.One;
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public UIElement()
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{
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children = new();
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}
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public void AddChild(UIElement child)
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{
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children.Add(child);
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child.parent = this;
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}
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public void Render(Renderer renderer)
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{
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renderer.SetTransform(Rect.Position, Vector2.Zero, 0);
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OnRender(renderer);
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foreach (UIElement child in children)
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{
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renderer.SetTransform(child.Rect.Position, Vector2.Zero, 0);
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child.Render(renderer);
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}
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}
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protected abstract void OnRender(Renderer renderer);
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protected List<UIElement> children;
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protected UIElement? parent;
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private Logger _logger = new(nameof(UIElement));
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}
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[Flags]
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public enum SizeFlags
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{
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ShrinkBegin,
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ShrinkCenter,
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ShrinkEnd,
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Fill
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}
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22
DaggerFramework/Source/UI/VerticalPanel.cs
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22
DaggerFramework/Source/UI/VerticalPanel.cs
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@@ -0,0 +1,22 @@
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using System.Numerics;
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namespace DaggerFramework.UI;
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public class VerticalPanel : Panel
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{
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public float Spacing { get; set; } = 16;
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public VerticalPanel(PanelStyle style) : base(style)
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{
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}
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protected override void RearrangeChild(int idx, UIElement child)
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{
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base.RearrangeChild(idx, child);
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var yOffset = idx * Spacing;
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var rect = child.Rect;
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rect.Position = Rect.Position;
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rect.Position = new Vector2(rect.Position.X, yOffset);
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}
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}
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