diff --git a/DaggerFramework.csproj b/DaggerFramework.csproj
index f7f0d9d..4bd54b8 100644
--- a/DaggerFramework.csproj
+++ b/DaggerFramework.csproj
@@ -8,9 +8,7 @@
-
-
\ No newline at end of file
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..c92f597
--- /dev/null
+++ b/README.md
@@ -0,0 +1,20 @@
+# Dagger Framework
+A work in progress game framework created for Game 2 (unannounced 2D sci-fi project).
+
+## Usage
+TO-DO
+
+## Examples
+TO-DO
+
+## Building
+TO-DO
+
+## Libraries used
+[Silk.NET](https://github.com/dotnet/Silk.NET)
+
+[Raylib-cs](https://github.com/ChrisDill/Raylib-cs)
+
+[StbImageSharp](https://github.com/StbSharp/StbImageSharp)
+
+[FMOD](https://www.fmod.com/)
\ No newline at end of file
diff --git a/Source/Resources/Loaders/FontLoader.cs b/Source/Resources/Loaders/FontLoader.cs
index 67e3a23..d6ddcf9 100644
--- a/Source/Resources/Loaders/FontLoader.cs
+++ b/Source/Resources/Loaders/FontLoader.cs
@@ -1,5 +1,3 @@
-using SharpFont;
-
namespace DaggerFramework;
public class FontLoader : ResourceLoader
diff --git a/TODO.md b/TODO.md
index df9f331..1242aa7 100755
--- a/TODO.md
+++ b/TODO.md
@@ -9,10 +9,10 @@
- Integrate FMOD
### Misc
-- ~~Asset manager~~
-- Separate engine and game into separate projects
-- Switch to GlmSharp
-- Particle system
+- Asset manager
+- ~~Separate engine and game into separate projects~~
+- Create a custom math library
+- ~~Particle system~~
### Entity system
- ~~Layers (sorting mechanism)~~