diff --git a/DaggerFramework.csproj b/DaggerFramework.csproj index f7f0d9d..4bd54b8 100644 --- a/DaggerFramework.csproj +++ b/DaggerFramework.csproj @@ -8,9 +8,7 @@ - - \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..c92f597 --- /dev/null +++ b/README.md @@ -0,0 +1,20 @@ +# Dagger Framework +A work in progress game framework created for Game 2 (unannounced 2D sci-fi project). + +## Usage +TO-DO + +## Examples +TO-DO + +## Building +TO-DO + +## Libraries used +[Silk.NET](https://github.com/dotnet/Silk.NET) + +[Raylib-cs](https://github.com/ChrisDill/Raylib-cs) + +[StbImageSharp](https://github.com/StbSharp/StbImageSharp) + +[FMOD](https://www.fmod.com/) \ No newline at end of file diff --git a/Source/Resources/Loaders/FontLoader.cs b/Source/Resources/Loaders/FontLoader.cs index 67e3a23..d6ddcf9 100644 --- a/Source/Resources/Loaders/FontLoader.cs +++ b/Source/Resources/Loaders/FontLoader.cs @@ -1,5 +1,3 @@ -using SharpFont; - namespace DaggerFramework; public class FontLoader : ResourceLoader diff --git a/TODO.md b/TODO.md index df9f331..1242aa7 100755 --- a/TODO.md +++ b/TODO.md @@ -9,10 +9,10 @@ - Integrate FMOD ### Misc -- ~~Asset manager~~ -- Separate engine and game into separate projects -- Switch to GlmSharp -- Particle system +- Asset manager +- ~~Separate engine and game into separate projects~~ +- Create a custom math library +- ~~Particle system~~ ### Entity system - ~~Layers (sorting mechanism)~~