TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles.
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@@ -1,10 +1,8 @@
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using Voile;
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using Voile.Audio;
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using Voile.Resources;
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using Voile.SceneGraph;
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using Voile.Utils;
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using Voile.Input;
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using Voile.Systems;
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using Voile.Systems.Particles;
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using System.Numerics;
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public class TestGame : Game
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@@ -74,7 +72,7 @@ public class TestGame : Game
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private void DrawEmitter(ParticleEmitter emitter)
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{
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Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAdd);
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Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAlpha);
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for (int i = 0; i < emitter.Particles.Length; i++)
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{
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