TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles.

This commit is contained in:
2024-10-15 19:56:30 +02:00
parent ecd752e961
commit d5601c9dea
78 changed files with 18013 additions and 1143 deletions

View File

@@ -1,10 +1,8 @@
using Voile;
using Voile.Audio;
using Voile.Resources;
using Voile.SceneGraph;
using Voile.Utils;
using Voile.Input;
using Voile.Systems;
using Voile.Systems.Particles;
using System.Numerics;
public class TestGame : Game
@@ -74,7 +72,7 @@ public class TestGame : Game
private void DrawEmitter(ParticleEmitter emitter)
{
Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAdd);
Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAlpha);
for (int i = 0; i < emitter.Particles.Length; i++)
{