Add new methods to input handler, add RectangleShape2d, modify test game.

This commit is contained in:
2023-09-25 17:31:33 +02:00
parent 0b018e081e
commit ddf62f1834
12 changed files with 318 additions and 77 deletions

View File

@@ -26,6 +26,23 @@ namespace DaggerFramework
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
}
public override Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction)
{
Vector2 dir = Vector2.Zero;
if (IsActionDown(leftAction))
dir += new Vector2(-1, 0);
if (IsActionDown(rightAction))
dir += new Vector2(1, 0);
if (IsActionDown(upAction))
dir += new Vector2(0, -1);
if (IsActionDown(downAction))
dir += new Vector2(0, 1);
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
}
public override Vector2 GetMousePosition()
{
return Raylib.GetMousePosition();
@@ -43,18 +60,39 @@ namespace DaggerFramework
public override bool IsActionDown(string action)
{
// throw new NotImplementedException();
// return inputMappings[action].IsPressed();
foreach (InputAction inputAction in inputMappings[action])
if (inputAction.IsDown(this)) return true;
IEnumerable<InputAction>? mappings;
if (TryGetInputMappings(action, out mappings))
{
foreach (InputAction inputAction in mappings)
if (inputAction.IsDown(this)) return true;
}
return false;
}
public override bool IsActionJustPressed(string action)
public override bool IsActionPressed(string action)
{
foreach (InputAction inputAction in inputMappings[action])
if (inputAction.IsPressed(this)) return true;
IEnumerable<InputAction>? mappings;
if (TryGetInputMappings(action, out mappings))
{
foreach (InputAction inputAction in mappings)
if (inputAction.IsPressed(this)) return true;
}
return false;
}
public override bool IsActionReleased(string action)
{
IEnumerable<InputAction>? mappings;
if (TryGetInputMappings(action, out mappings))
{
foreach (InputAction inputAction in mappings)
if (inputAction.IsReleased(this)) return true;
}
return false;
}
@@ -77,6 +115,11 @@ namespace DaggerFramework
return Raylib.IsKeyPressed(rayKey);
}
public override bool KeyboardKeyJustReleased(KeyboardKey key)
{
return Raylib.IsKeyReleased((Raylib_cs.KeyboardKey)key);
}
public override void SetMousePosition(Vector2 position)
{
Raylib.SetMousePosition((int)position.X, (int)position.Y);