Add new methods to input handler, add RectangleShape2d, modify test game.

This commit is contained in:
2023-09-25 17:31:33 +02:00
parent 0b018e081e
commit ddf62f1834
12 changed files with 318 additions and 77 deletions

View File

@@ -1,23 +1,41 @@
using System.Numerics;
using DaggerFramework;
using DaggerFramework.Rendering;
using DaggerFramework.SceneGraph;
public class UiLayer : Layer
public class UiLayer : EntityLayer
{
protected override void OnStart()
{
base.OnStart();
GetResources();
CreateAndAddEntities();
}
protected override void OnUpdate(double dt)
{
base.OnUpdate(dt);
_time += dt;
}
protected override void OnDraw(Renderer renderer)
{
renderer.SetTransform(Vector2.Zero);
renderer.DrawRectangle(new Vector2(720 / 2, 1280), Color.Green);
renderer.SetTransform(new Vector2(720 / 4 - 24, 64));
renderer.DrawDebugText("UI :)", 24, Color.White);
_fpsText.Text = $"{MathF.Round(1 / (float)dt)} FPS";
}
private double _time;
private void CreateAndAddEntities()
{
_fpsText = new Text2d()
{
Font = _defaultFont,
Position = Vector2.One * 16,
FontSize = 20
};
AddEntity(_fpsText);
}
private void GetResources()
{
ResourceManager.TryGetResource("inter_regular", out _defaultFont);
}
private Text2d _fpsText;
private Font _defaultFont;
}