BaseGame with fixed timestep.

This commit is contained in:
2024-10-17 02:12:52 +02:00
parent 775b973eb2
commit df2c446501
3 changed files with 105 additions and 69 deletions

View File

@@ -1,3 +1,4 @@
using System.Diagnostics;
using Voile.Input;
using Voile.Rendering;
using Voile.Resources;
@@ -83,7 +84,6 @@ namespace Voile
}
Initialize();
LoadResources();
Ready();
Run();
Shutdown();
@@ -116,10 +116,6 @@ namespace Voile
/// </summary>
public abstract void Initialize();
/// <summary>
/// Called when it's time to load the game's resources, such as images or sounds.
/// </summary>
protected abstract void LoadResources();
/// <summary>
/// Called when it's safe to manipulate the resources or/and systems.
/// You can safely create game objects, scenes, etc. in this method.
/// </summary>
@@ -143,4 +139,63 @@ namespace Voile
Renderer.Start(RendererSettings.Default);
}
}
public abstract class BaseGame : Game
{
public double UpdateTimeStep { get; set; } = 1.0 / 60.0;
public TimeSpan UpdateFrameTime { get; private set; }
public TimeSpan RenderFrameTime { get; private set; }
public override void Initialize()
{
LoadResources();
InitializeDefault();
}
public override void Shutdown() => ShutdownDefault();
/// <summary>
/// Called when it's time to load the game's resources, such as images or sounds.
/// </summary>
protected abstract void LoadResources();
protected override void Run()
{
Stopwatch stopwatch = Stopwatch.StartNew();
double previousTime = stopwatch.Elapsed.TotalSeconds;
while (Renderer.ShouldRun)
{
double currentTime = stopwatch.Elapsed.TotalSeconds;
double elapsedTime = currentTime - previousTime;
previousTime = currentTime;
_accumulator += elapsedTime;
while (_accumulator >= UpdateTimeStep)
{
Update(UpdateTimeStep);
_accumulator -= UpdateTimeStep;
}
Renderer.BeginFrame();
Render(Renderer.FrameTime);
Renderer.EndFrame();
RenderFrameTime = TimeSpan.FromSeconds(Renderer.FrameTime);
}
}
/// <summary>
/// Triggered on each fixed timestep. Update your game's state here.
/// </summary>
/// <param name="deltaTime"></param>
protected abstract void Update(double deltaTime);
/// <summary>
/// Triggered when the renderer is ready to render the next frame.
/// </summary>
/// <param name="deltaTime"></param>
protected abstract void Render(double deltaTime);
private double _accumulator;
}
}