Add documentation to IElement, Anchor and UIElement.

This commit is contained in:
2025-06-24 22:46:35 +02:00
parent 4362e88eab
commit ed9f17e6c4
3 changed files with 95 additions and 3 deletions

View File

@@ -2,23 +2,76 @@ using System.Numerics;
namespace Voile.UI;
/// <summary>
/// Specifies predefined anchor points used to position UI elements relative to their parent container.
/// </summary>
public enum Anchor
{
/// <summary>
/// Anchors the element to the top-left corner of the parent.
/// </summary>
TopLeft,
/// <summary>
/// Anchors the element to the top-center of the parent.
/// </summary>
TopCenter,
/// <summary>
/// Anchors the element to the top-right corner of the parent.
/// </summary>
TopRight,
/// <summary>
/// Anchors the element to the center-left edge of the parent.
/// </summary>
CenterLeft,
/// <summary>
/// Anchors the element to the exact center of the parent.
/// </summary>
Center,
/// <summary>
/// Anchors the element to the center-right edge of the parent.
/// </summary>
CenterRight,
/// <summary>
/// Anchors the element to the bottom-left corner of the parent.
/// </summary>
BottomLeft,
/// <summary>
/// Anchors the element to the bottom-center of the parent.
/// </summary>
BottomCenter,
/// <summary>
/// Anchors the element to the bottom-right corner of the parent.
/// </summary>
BottomRight,
Fill
}
/// <summary>
/// Provides extension methods for calculating anchored positions of UI elements.
/// </summary>
public static class AnchorExtensions
{
/// <summary>
/// Calculates the offset position for an element based on the specified <see cref="Anchor"/>.
/// </summary>
/// <param name="anchor">The anchor mode to use.</param>
/// <param name="parentPosition">The absolute position of the parent container (top-left corner).</param>
/// <param name="parentRect">The bounding rectangle of the parent container.</param>
/// <param name="elementRect">The size of the element being anchored.</param>
/// <returns>
/// A <see cref="Vector2"/> representing the local offset position where the element should be placed inside the parent.
/// </returns>
/// <remarks>
/// The result is the relative offset from the parent's origin, not a global position.
/// </remarks>
public static Vector2 Calculate(this Anchor anchor, Vector2 parentPosition, Rect parentRect, Rect elementRect)
{
var size = new Vector2(elementRect.Width, elementRect.Height);

View File

@@ -1,9 +1,11 @@
using System.Numerics;
using Voile.Input;
using Voile.Rendering;
namespace Voile.UI;
/// <summary>
/// Represents a basic UI element with position and size information.
/// </summary>
public interface IElement
{
/// <summary>
@@ -16,6 +18,9 @@ public interface IElement
public Rect Size { get; set; }
}
/// <summary>
/// Represents a UI element that can contain child elements.
/// </summary>
public interface IParentableElement
{
/// <summary>
@@ -34,6 +39,10 @@ public interface IParentableElement
public void RemoveChild(UIElement child);
}
/// <summary>
/// Represents a UI element that can provide a minimum size constraint.<br />
/// Implement this interface if your UI element is expected to be resizeable.
/// </summary>
public interface IResizeableElement
{
/// <summary>
@@ -42,10 +51,13 @@ public interface IResizeableElement
public abstract Rect MinimumSize { get; }
}
/// <summary>
/// Represents a UI element that supports updates when its state changes.
/// </summary>
public interface IUpdatableElement
{
/// <summary>
/// Specifies if this element's properties have changed, making it necessary to update it.
/// Gets a value indicating whether the element's state has changed and needs to be updated.
/// </summary>
public bool Dirty { get; }
/// <summary>
@@ -58,6 +70,9 @@ public interface IUpdatableElement
void MarkDirty();
}
/// <summary>
/// Represents a UI element that can be rendered to the screen.
/// </summary>
public interface IRenderableElement
{
/// <summary>
@@ -77,6 +92,9 @@ public interface IRenderableElement
public void DrawSize(RenderSystem renderer);
}
/// <summary>
/// Represents a UI element that can receive and process user input.
/// </summary>
public interface IInputElement
{
/// <summary>
@@ -90,9 +108,23 @@ public interface IInputElement
void Input(UIInputContext action);
}
/// <summary>
/// Represents a UI element that supports positional anchoring within a parent.
/// </summary>
public interface IAnchorableElement
{
/// <summary>
/// Gets or sets the anchor point relative to the parent container.
/// </summary>
public Anchor Anchor { get; set; }
/// <summary>
/// Gets or sets an additional offset to apply after anchoring, in pixels.
/// </summary>
public Vector2 AnchorOffset { get; set; }
/// <summary>
/// Applies the current anchor settings based on the parent's position and size.
/// </summary>
/// <param name="parentPosition">The parent's top-left global position.</param>
/// <param name="parentRect">The bounding rectangle of the parent container.</param>
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}

View File

@@ -3,6 +3,9 @@ using Voile.Rendering;
namespace Voile.UI;
/// <summary>
/// Base class for all UI elements.
/// </summary>
public abstract class UIElement : IElement, IRenderableElement, IResizeableElement, IUpdatableElement, IAnchorableElement
{
public bool Visible { get; set; } = true;
@@ -43,6 +46,10 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
public virtual void MarkDirty() => _dirty = true;
/// <summary>
/// Sets a parent element for this <see cref="UIElement"/>.
/// </summary>
/// <param name="parent">Element to parent this <see cref="UIElement"/> to.</param>
public void SetParent(UIElement parent)
{
_parent = parent;