Add documentation to IElement, Anchor and UIElement.

This commit is contained in:
2025-06-24 22:46:35 +02:00
parent 4362e88eab
commit ed9f17e6c4
3 changed files with 95 additions and 3 deletions

View File

@@ -1,9 +1,11 @@
using System.Numerics;
using Voile.Input;
using Voile.Rendering;
namespace Voile.UI;
/// <summary>
/// Represents a basic UI element with position and size information.
/// </summary>
public interface IElement
{
/// <summary>
@@ -16,6 +18,9 @@ public interface IElement
public Rect Size { get; set; }
}
/// <summary>
/// Represents a UI element that can contain child elements.
/// </summary>
public interface IParentableElement
{
/// <summary>
@@ -34,6 +39,10 @@ public interface IParentableElement
public void RemoveChild(UIElement child);
}
/// <summary>
/// Represents a UI element that can provide a minimum size constraint.<br />
/// Implement this interface if your UI element is expected to be resizeable.
/// </summary>
public interface IResizeableElement
{
/// <summary>
@@ -42,10 +51,13 @@ public interface IResizeableElement
public abstract Rect MinimumSize { get; }
}
/// <summary>
/// Represents a UI element that supports updates when its state changes.
/// </summary>
public interface IUpdatableElement
{
/// <summary>
/// Specifies if this element's properties have changed, making it necessary to update it.
/// Gets a value indicating whether the element's state has changed and needs to be updated.
/// </summary>
public bool Dirty { get; }
/// <summary>
@@ -58,6 +70,9 @@ public interface IUpdatableElement
void MarkDirty();
}
/// <summary>
/// Represents a UI element that can be rendered to the screen.
/// </summary>
public interface IRenderableElement
{
/// <summary>
@@ -77,6 +92,9 @@ public interface IRenderableElement
public void DrawSize(RenderSystem renderer);
}
/// <summary>
/// Represents a UI element that can receive and process user input.
/// </summary>
public interface IInputElement
{
/// <summary>
@@ -90,9 +108,23 @@ public interface IInputElement
void Input(UIInputContext action);
}
/// <summary>
/// Represents a UI element that supports positional anchoring within a parent.
/// </summary>
public interface IAnchorableElement
{
/// <summary>
/// Gets or sets the anchor point relative to the parent container.
/// </summary>
public Anchor Anchor { get; set; }
/// <summary>
/// Gets or sets an additional offset to apply after anchoring, in pixels.
/// </summary>
public Vector2 AnchorOffset { get; set; }
/// <summary>
/// Applies the current anchor settings based on the parent's position and size.
/// </summary>
/// <param name="parentPosition">The parent's top-left global position.</param>
/// <param name="parentRect">The bounding rectangle of the parent container.</param>
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}