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2023-02-28 20:58:31 +01:00
commit f3ce543614
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// using FMOD;
// namespace RogueMine.Audio
// {
// public class FmodAudioBackend : AudioBackend
// {
// public override void Initialize()
// {
// CreateSystem();
// _loadedSounds = new Dictionary<string, FMOD.Sound>();
// _channelGroups = new Dictionary<string, ChannelGroup>();
// CreateBus("Master");
// }
// public override void Update() => _system.update();
// protected override void PlaySound(Sound sound, string bus = "Master", float pitch = 1, float volume = 1)
// {
// var channel = PlaySoundFromPath(sound.Path, GetChannelGroup(bus));
// channel.setVolume(volume);
// channel.setPitch(pitch);
// }
// public override void CreateBus(string busName)
// {
// ChannelGroup channelGroup;
// _system.createChannelGroup(busName, out channelGroup);
// _channelGroups.Add(busName, channelGroup);
// }
// public override void SetBusVolume(string busName, float volume)
// {
// var channel = GetChannelGroup(busName);
// channel.setVolume(volume);
// }
// public override float GetBusVolume(string busName)
// {
// float volume;
// GetChannelGroup(busName).getVolume(out volume);
// return volume;
// }
// public override void AddBusEffect<T>(T effect, string bus = "Master")
// {
// var channelGroup = GetChannelGroup(bus);
// DSP dsp;
// switch (effect)
// {
// case AudioEffectReverb:
// dsp = CreateReverbDsp(effect as AudioEffectReverb);
// break;
// default:
// _system.createDSPByType(DSP_TYPE.UNKNOWN, out dsp);
// break;
// }
// channelGroup.addDSP(0, dsp);
// }
// private DSP CreateReverbDsp(AudioEffectReverb effectReverb)
// {
// DSP dsp;
// _system.createDSPByType(DSP_TYPE.SFXREVERB, out dsp);
// return dsp;
// }
// private void CreateSystem()
// {
// var result = FMOD.Factory.System_Create(out _system);
// _system.init(128, INITFLAGS.NORMAL, 0);
// }
// private Channel PlaySoundFromPath(string path, ChannelGroup channelGroup)
// {
// FMOD.Channel fmodChannel;
// FMOD.Sound fmodSound = IsLoaded(path) ? GetSoundFromLoaded(path) : CreateSound(path);
// _system.playSound(fmodSound, channelGroup, false, out fmodChannel);
// return fmodChannel;
// }
// private FMOD.Sound GetSoundFromLoaded(string path) => _loadedSounds[path];
// private bool IsLoaded(string path) => _loadedSounds.ContainsKey(path);
// private FMOD.Sound CreateSound(string path)
// {
// FMOD.Sound sound;
// _system.createSound(path, FMOD.MODE.DEFAULT, out sound);
// AddToLoaded(path, sound);
// return sound;
// }
// private void AddToLoaded(string path, FMOD.Sound sound) => _loadedSounds.Add(path, sound);
// private ChannelGroup GetChannelGroup(string busName) => _channelGroups[busName];
// private FMOD.System _system;
// private Dictionary<string, FMOD.Sound> _loadedSounds;
// private Dictionary<string, ChannelGroup> _channelGroups;
// }
// }