Init.
This commit is contained in:
160
Source/Rendering/RaylibRenderer.cs
Executable file
160
Source/Rendering/RaylibRenderer.cs
Executable file
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using System.Numerics;
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using System.Text;
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using Raylib_cs;
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namespace DaggerFramework.Rendering
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{
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public class RaylibRenderer : Renderer
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{
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public override Vector2 WindowSize => _windowSize;
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public override void DrawCircle(float radius, System.Drawing.Color color)
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{
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Raylib.DrawCircle((int)_position.X, (int)_position.Y, radius, SystemColorToRaylibColor(color));
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}
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public override void SetTransform(Vector2 position, float rotation)
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{
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_position = position;
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_rotation = rotation;
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}
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public override void CreateWindow(string title, Vector2 size)
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{
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Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
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_windowSize = size;
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Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, title);
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}
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public override void SetWindowTitle(string title)
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{
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Raylib.SetWindowTitle(title);
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}
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public override void SetWindowVSync(bool value)
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{
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}
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public override void SetTargetFps(int fps)
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{
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Raylib.SetTargetFPS(fps);
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}
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public override bool WindowShouldClose()
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{
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return Raylib.WindowShouldClose();
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}
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public override void CloseWindow()
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{
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Raylib.CloseWindow();
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}
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public override void BeginFrame()
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{
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Raylib.BeginDrawing();
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}
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public override void EndFrame()
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{
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Raylib.EndDrawing();
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}
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public override void ClearBackground(System.Drawing.Color color)
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{
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Raylib.ClearBackground(SystemColorToRaylibColor(color));
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}
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public override double GetFrameTime()
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{
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return (double)Raylib.GetFrameTime();
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}
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private Raylib_cs.Color SystemColorToRaylibColor(System.Drawing.Color color)
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{
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return new Color { r = color.R, g = color.G, b = color.B, a = color.A };
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}
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public override int LoadTexture(Texture2d texture)
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{
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Image image;
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Texture2D rayTexture;
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string ext = "png";
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byte[] extBytes = Encoding.ASCII.GetBytes(ext);
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// TODO: This can cause memory leaks.
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unsafe
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{
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fixed (byte* textureData = texture.Data)
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{
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fixed (byte* bExt = extBytes)
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{
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sbyte* sbExt = (sbyte*)*bExt;
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image = Raylib.LoadImageFromMemory(sbExt, textureData, texture.Data.Length);
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}
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}
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}
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rayTexture = Raylib.LoadTextureFromImage(image);
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Raylib.UnloadImage(image);
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_texturePool.Add(rayTexture);
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return _texturePool.Count - 1;
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}
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public override int LoadTexture(string path)
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{
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Image image = Raylib.LoadImage(path);
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var rayTexture = Raylib.LoadTextureFromImage(image);
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Raylib.UnloadImage(image);
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_texturePool.Add(rayTexture);
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return _texturePool.Count - 1;
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}
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public override void DrawTexture(int id, System.Drawing.Color tint)
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{
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Raylib.DrawTextureV(_texturePool[id], _position, SystemColorToRaylibColor(tint));
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}
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public override void DrawRectangle(Vector2 size, System.Drawing.Color color)
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{
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// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
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Raylib.DrawRectanglePro(new Rectangle()
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{
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x = _position.X,
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y = _position.Y,
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width = size.X,
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height = size.Y
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}, Vector2.Zero, _rotation, SystemColorToRaylibColor(color));
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}
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public override void DrawDebugText(Vector2 position, string text, int fontSize, System.Drawing.Color color)
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{
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Raylib.DrawText(text, (int)position.X, (int)position.Y, fontSize, SystemColorToRaylibColor(color));
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}
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public override void Initialize(RendererSettings settings)
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{
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ConfigFlags flags = 0;
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// MSAA
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flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.FLAG_MSAA_4X_HINT : 0;
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// VSync
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flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
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// Fullscreen
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flags |= settings.Fullscreen ? ConfigFlags.FLAG_FULLSCREEN_MODE : 0;
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Raylib.SetConfigFlags(flags);
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}
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// TODO
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public override void SetTransform(Matrix4x4 transform) { }
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private List<Texture2D> _texturePool = new List<Texture2D>();
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private Vector2 _position;
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private float _rotation;
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private Vector2 _windowSize;
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}
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}
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