This commit is contained in:
2023-02-28 20:58:31 +01:00
commit f3ce543614
41 changed files with 4757 additions and 0 deletions

10
Source/Resources/Resource.cs Executable file
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namespace DaggerFramework
{
public abstract class Resource : IDisposable
{
public string Path { get; set; }
public void Dispose()
{
}
}
}

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namespace DaggerFramework
{
public class ResourceLoader
{
public virtual Resource Load(string path) { return default; }
}
}

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using System.IO;
namespace DaggerFramework
{
public static class ResourceManager
{
public static string ResourceRoot { get; set; } = "Resources/";
public static T Load<T>(string relativePath) where T : Resource
{
var path = GlobalizePath(relativePath);
var loader = GetAssociatedResourceLoader<T>();
var res = loader.Load(path);
res.Path = path;
return res as T;
}
public static T Load<T>(string name, string relativePath) where T : Resource
{
T res = null;
if (TryGetResourceFromCache<T>(name, out res)) return res as T;
res = Load<T>(relativePath);
AddResourceToCache(name, res);
return res as T;
}
/// <summary>
/// Loads a list of resources from a folder. Their names will be derived from the actual file name, excluding the extension.
/// </summary>
/// <typeparam name="T">Resource type for all of the resources.</typeparam>
/// <param name="localPath">Path to the folder, relative to the ResourceRoot.</param>
/// <returns></returns>
public static void LoadFolder<T>(string relativePath) where T : Resource
{
var files = Directory.GetFiles(GlobalizePath(relativePath));
foreach (var file in files)
{
var resName = Path.GetFileNameWithoutExtension(file);
var resRelativePath = Path.GetRelativePath(ResourceRoot, file);
Load<T>(resName, resRelativePath);
}
}
public static T Get<T>(string name) where T : Resource
{
T res = null;
if (TryGetResourceFromCache<T>(name, out res)) return res as T;
return res;
}
public static string GlobalizePath(string relativePath)
{
return Path.Join(ResourceRoot, relativePath);
}
private static void AddResourceToCache(string name, Resource resource)
{
_resourceCache.Add(name, resource);
}
private static bool TryGetResourceFromCache<T>(string name, out T resource) where T : Resource
{
resource = null;
if (!_resourceCache.ContainsKey(name)) return false;
resource = _resourceCache[name] as T;
return true;
}
private static ResourceLoader GetAssociatedResourceLoader<T>() where T : Resource
{
return _resourceLoaderAssociations[typeof(T)];
}
private static KeyValuePair<Type, ResourceLoader> CreateResourceAssociation(Type type, ResourceLoader loader)
{
return new KeyValuePair<Type, ResourceLoader>(type, loader);
}
private static Dictionary<string, Resource> _resourceCache = new Dictionary<string, Resource>();
private static readonly Dictionary<Type, ResourceLoader> _resourceLoaderAssociations = new Dictionary<Type, ResourceLoader>()
{
{typeof(Texture2d), new Texture2dLoader()},
{typeof(Sound), new SoundLoader()}
};
}
}

13
Source/Resources/Sound.cs Normal file
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namespace DaggerFramework
{
public class Sound : Resource
{
public float PitchScale { get; set; } = 1.0f;
public float Volume { get; set; } = 1.0f;
public Sound(byte[] data)
{
Data = data;
}
public byte[] Data;
}
}

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namespace DaggerFramework
{
public class SoundLoader : ResourceLoader
{
public override Resource Load(string path)
{
// TODO
// var data = File.ReadAllBytes(path);
var sound = new Sound(null);
sound.Path = path;
return sound;
}
}
}

11
Source/Resources/Texture2d.cs Executable file
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namespace DaggerFramework
{
public class Texture2d : Resource
{
public Texture2d(byte[] data)
{
Data = data;
}
public byte[] Data;
}
}

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namespace DaggerFramework
{
public class Texture2dLoader : ResourceLoader
{
public override Resource Load(string path)
{
var data = File.ReadAllBytes(path);
var texture = new Texture2d(data);
texture.Path = path;
return texture;
}
}
}