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e1e965796b
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Add proper inheritance for TextColor.
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2025-06-29 22:24:54 +02:00 |
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207c8a20a4
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We got CSS at home
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2025-06-29 22:21:13 +02:00 |
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26cb66dbe0
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Font fallbacks.
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2025-06-29 16:51:06 +02:00 |
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b3c1db3145
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Show fallback glyph if its not present in the font, add Japanese font to TestGame.
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2025-06-29 16:21:34 +02:00 |
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e51d28ce89
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WIP: SoLoud audio system, make Sound be in 16-bit PCM.
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2024-10-28 23:13:14 +01:00 |
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fdcf29d6e0
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Initial virtual file system implementation.
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2024-10-21 01:26:22 +02:00 |
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775b973eb2
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Finalize ParticleSystem, add angular velocity, multiple emitters, GetBool for IDataReader, use Lerp in LerpColor.
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2024-10-17 00:50:49 +02:00 |
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7c7c61fd56
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Use bytes for internal RGBA components of Color, iterate particles sequentially in ParticleEmitters, increase limit for CPU particles, reduce size of Particle struct.
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2024-10-16 00:28:39 +02:00 |
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446149c80d
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Performance improvements to ParticleSystem.
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2024-10-15 23:09:10 +02:00 |
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7dff8076b9
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Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package.
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2024-10-15 21:51:26 +02:00 |
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d5601c9dea
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TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles.
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2024-10-15 19:56:30 +02:00 |
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ecd752e961
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Add blend modes to renderer.
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2024-10-15 17:10:48 +02:00 |
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851abd7c90
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WIP: ResourceManager refactor, hot reloading using ResourceRef, API changes.
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2024-10-15 02:44:12 +02:00 |
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0b018e081e
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Overhaul
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2023-09-13 15:34:10 +02:00 |
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72b6896d3e
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SoundInstance API WIP
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2023-06-19 23:00:15 +02:00 |
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36eae40926
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OpenAL sound implementation.
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2023-06-17 00:56:17 +02:00 |
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9d3a96ba81
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SDF font WIP
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2023-06-15 21:32:57 +02:00 |
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06da2c3f7f
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Refactor ResourceLoader, use only Texture2d in Renderer.
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2023-06-14 23:48:26 +02:00 |
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