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24
TODO.md
24
TODO.md
@@ -1,5 +1,12 @@
|
|||||||
# Voile MVP
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# Voile MVP
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||||||
|
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||||||
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## Bugfixes
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||||||
|
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||||||
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- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
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||||||
|
- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
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||||||
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- ~~Fix any remaining bugs with anchor positioning system.~~
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||||||
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- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
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||||||
|
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||||||
## Core
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## Core
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||||||
|
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||||||
- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
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- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
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||||||
@@ -23,6 +30,7 @@
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|||||||
|
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||||||
- Serialize attribute.
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- Serialize attribute.
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||||||
- Add automatic serialization of resources through source generation and System.Text.Json.
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- Add automatic serialization of resources through source generation and System.Text.Json.
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||||||
|
- Make sure this serialization system works well with CLR and NativeAOT.
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||||||
- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
|
- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
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||||||
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
|
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
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||||||
|
|
||||||
@@ -63,7 +71,17 @@
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|||||||
|
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||||||
## UI
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## UI
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||||||
|
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||||||
- Immediate mode API.
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- ~~Layout~~
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||||||
- Styling.
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- ~~Containers~~
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||||||
|
- ~~VerticalContainer~~
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||||||
|
- ~~HorizontalContainer~~
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||||||
|
- ~~GridContainer~~
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||||||
|
- ~~FlexContainer~~
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||||||
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- ~~Positioning (anchors)~~
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||||||
|
- ~~Move layouting to Render instead of Update, use Update for input.~~
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||||||
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- Input propagation
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||||||
- Basic input elements (button, text field, toggle).
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- Basic input elements (button, text field, toggle).
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||||||
- Containers (vertical and horizontal).
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- Styling
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||||||
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- Add style settings for UI panels (for buttons, labels, etc.).
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||||||
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- Find a way to reference external assets in the style (fonts, textures).
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||||||
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- Create a default style for widgets.
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@@ -6,6 +6,9 @@ using System.Numerics;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Voile.Rendering;
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using Voile.Rendering;
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using Voile.OpenAL;
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using Voile.OpenAL;
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using Voile.UI;
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using Voile.UI.Widgets;
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using Voile.UI.Containers;
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|
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public class TestGame : Game
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public class TestGame : Game
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||||||
{
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{
|
||||||
@@ -16,10 +19,12 @@ public class TestGame : Game
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{
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{
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InitializeSystemsDefault();
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InitializeSystemsDefault();
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||||||
|
|
||||||
_audioSystem = new OpenALSystem();
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_uiSystem = new UISystem(Input, ResourceRef<Style>.Empty());
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||||||
|
_uiSystem.RenderDebugRects = true;
|
||||||
|
|
||||||
_particleSystem = new ParticleSystem();
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_particleSystem = new ParticleSystem();
|
||||||
|
|
||||||
AddSystemToUpdate(_audioSystem);
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AddSystemToUpdate(_uiSystem);
|
||||||
AddSystemToUpdate(_particleSystem);
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AddSystemToUpdate(_particleSystem);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,6 +55,10 @@ public class TestGame : Game
|
|||||||
{
|
{
|
||||||
Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
|
||||||
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
|
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
|
||||||
|
|
||||||
|
_frame.AddChild(_container);
|
||||||
|
|
||||||
|
_uiSystem.AddElement(_frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -57,36 +66,38 @@ public class TestGame : Game
|
|||||||
{
|
{
|
||||||
if (Input.IsActionPressed("reload"))
|
if (Input.IsActionPressed("reload"))
|
||||||
{
|
{
|
||||||
// ResourceManager.Reload();
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ResourceManager.Reload();
|
||||||
// _particleSystem!.RestartEmitter(_emitterId);
|
_particleSystem!.RestartEmitter(_emitterId);
|
||||||
_audioSystem.PlaySound(_sound.Value, 1.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
|
if (Input.IsActionPressed("accept"))
|
||||||
{
|
{
|
||||||
_particleSystem.CreateEmitter(Input.GetMousePosition(), _fireEffect);
|
_container.AddChild(new RectangleWidget(new Rect(32.0f, 32.0f), MathUtils.RandomColor()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.IsActionPressed("cancel") && _container.Children.Count != 0)
|
||||||
|
{
|
||||||
|
var lastChild = _container.Children.Last();
|
||||||
|
_container.RemoveChild(lastChild);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsMouseButtonDown(MouseButton.Left))
|
if (Input.IsMouseButtonDown(MouseButton.Left))
|
||||||
{
|
{
|
||||||
_particleSystem.SetEmitterPosition(_emitterId, Input.GetMousePosition());
|
var mousePos = Input.GetMousePosition();
|
||||||
|
_frame.Size = new Rect(mousePos.X, mousePos.Y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Render(double deltaTime)
|
protected override void Render(double deltaTime)
|
||||||
{
|
{
|
||||||
Renderer.ClearBackground(Color.Black);
|
Renderer.ClearBackground(Color.CadetBlue);
|
||||||
foreach (var emitter in _particleSystem!.Emitters)
|
// foreach (var emitter in _particleSystem!.Emitters)
|
||||||
{
|
// {
|
||||||
DrawEmitter(emitter);
|
// DrawEmitter(emitter);
|
||||||
}
|
// }
|
||||||
|
|
||||||
Renderer.ResetTransform();
|
// Renderer.ResetTransform();
|
||||||
|
// _uiSystem.Render(Renderer);
|
||||||
Renderer.DrawText(_font, $"Render: {RenderFrameTime.TotalMilliseconds:F1} ms", Color.White);
|
|
||||||
|
|
||||||
Renderer.SetTransform(new Vector2(0.0f, 16.0f), Vector2.Zero);
|
|
||||||
Renderer.DrawText(_font, $"Update: {UpdateTimeStep * 1000:F1} ms", Color.White);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawEmitter(ParticleEmitter emitter)
|
private void DrawEmitter(ParticleEmitter emitter)
|
||||||
@@ -109,10 +120,29 @@ public class TestGame : Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
[NotNull] private ParticleSystem _particleSystem;
|
[NotNull] private ParticleSystem _particleSystem;
|
||||||
private OpenALSystem _audioSystem;
|
[NotNull] private UISystem _uiSystem;
|
||||||
private int _emitterId;
|
private int _emitterId;
|
||||||
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
|
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
|
||||||
private ResourceRef<Font> _font;
|
private ResourceRef<Font> _font;
|
||||||
private ResourceRef<Sound> _sound;
|
private ResourceRef<Sound> _sound;
|
||||||
private ResourceRef<Texture2d> _icon;
|
private ResourceRef<Texture2d> _icon;
|
||||||
|
|
||||||
|
private FlexContainer _container = new(minimumSize: new Rect(64.0f, 64.0f), new())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Center,
|
||||||
|
Size = new Rect(500, 300),
|
||||||
|
Direction = FlexDirection.Column,
|
||||||
|
Justify = JustifyContent.Start,
|
||||||
|
Align = AlignItems.Center,
|
||||||
|
Wrap = true,
|
||||||
|
Gap = 10f
|
||||||
|
};
|
||||||
|
|
||||||
|
private Frame _frame = new();
|
||||||
|
// private VerticalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
|
||||||
|
// {
|
||||||
|
// ConfineToContents = true,
|
||||||
|
// Anchor = Anchor.CenterLeft,
|
||||||
|
// AnchorOffset = new Vector2(0.5f, 0.0f)
|
||||||
|
// };
|
||||||
}
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>disable</Nullable>
|
<Nullable>disable</Nullable>
|
||||||
<PublishAot>true</PublishAot>
|
<PublishAot>true</PublishAot>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ namespace Voile
|
|||||||
|
|
||||||
if (Renderer is null)
|
if (Renderer is null)
|
||||||
{
|
{
|
||||||
Renderer = new RaylibRenderSystem();
|
Renderer = new StandardRenderSystem();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input is null)
|
if (Input is null)
|
||||||
@@ -164,6 +164,11 @@ namespace Voile
|
|||||||
throw new NullReferenceException("No renderer provided.");
|
throw new NullReferenceException("No renderer provided.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input is null)
|
||||||
|
{
|
||||||
|
throw new NullReferenceException("No input system provided.");
|
||||||
|
}
|
||||||
|
|
||||||
Stopwatch stopwatch = Stopwatch.StartNew();
|
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||||
double previousTime = stopwatch.Elapsed.TotalSeconds;
|
double previousTime = stopwatch.Elapsed.TotalSeconds;
|
||||||
|
|
||||||
@@ -175,6 +180,8 @@ namespace Voile
|
|||||||
|
|
||||||
_accumulator += elapsedTime;
|
_accumulator += elapsedTime;
|
||||||
|
|
||||||
|
Input.Poll();
|
||||||
|
|
||||||
while (_accumulator >= UpdateTimeStep)
|
while (_accumulator >= UpdateTimeStep)
|
||||||
{
|
{
|
||||||
foreach (var system in _updatableSystems)
|
foreach (var system in _updatableSystems)
|
||||||
|
|||||||
@@ -31,7 +31,31 @@ namespace Voile.Input
|
|||||||
return inputSystem.KeyboardKeyJustReleased(_keyboardKey);
|
return inputSystem.KeyboardKeyJustReleased(_keyboardKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private KeyboardKey _keyboardKey;
|
private KeyboardKey _keyboardKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public struct MouseInputAction : IInputAction
|
||||||
|
{
|
||||||
|
public MouseButton MouseButton { get; private set; }
|
||||||
|
|
||||||
|
public MouseInputAction(MouseButton button)
|
||||||
|
{
|
||||||
|
MouseButton = button;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(InputSystem inputSystem)
|
||||||
|
{
|
||||||
|
return inputSystem.IsMousePressed(MouseButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsDown(InputSystem inputSystem)
|
||||||
|
{
|
||||||
|
return inputSystem.IsMouseButtonDown(MouseButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsReleased(InputSystem inputSystem)
|
||||||
|
{
|
||||||
|
return inputSystem.IsMouseButtonReleased(MouseButton);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -20,6 +20,12 @@ namespace Voile.Input
|
|||||||
CreateDefaultMappings();
|
CreateDefaultMappings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Forces this input system to poll all of its inputs during current frame.<br />
|
||||||
|
/// Some backends require inputs to be polled once per specific interval. Override this method to implement this behavior.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Poll() { }
|
||||||
|
|
||||||
public void Shutdown() => Dispose();
|
public void Shutdown() => Dispose();
|
||||||
|
|
||||||
public void Dispose() => GC.SuppressFinalize(this);
|
public void Dispose() => GC.SuppressFinalize(this);
|
||||||
@@ -101,8 +107,12 @@ namespace Voile.Input
|
|||||||
public abstract bool KeyboardKeyJustReleased(KeyboardKey key);
|
public abstract bool KeyboardKeyJustReleased(KeyboardKey key);
|
||||||
|
|
||||||
public abstract int GetCharPressed();
|
public abstract int GetCharPressed();
|
||||||
|
|
||||||
|
public abstract bool IsMousePressed(MouseButton button);
|
||||||
public abstract bool IsMouseButtonDown(MouseButton button);
|
public abstract bool IsMouseButtonDown(MouseButton button);
|
||||||
|
public abstract bool IsMouseButtonReleased(MouseButton button);
|
||||||
public abstract float GetMouseWheelMovement();
|
public abstract float GetMouseWheelMovement();
|
||||||
|
|
||||||
public abstract void SetMousePosition(Vector2 position);
|
public abstract void SetMousePosition(Vector2 position);
|
||||||
public abstract Vector2 GetMousePosition();
|
public abstract Vector2 GetMousePosition();
|
||||||
public abstract void HideCursor();
|
public abstract void HideCursor();
|
||||||
@@ -134,6 +144,12 @@ namespace Voile.Input
|
|||||||
new KeyInputAction(KeyboardKey.D),
|
new KeyInputAction(KeyboardKey.D),
|
||||||
new KeyInputAction(KeyboardKey.Right),
|
new KeyInputAction(KeyboardKey.Right),
|
||||||
]);
|
]);
|
||||||
|
AddInputMapping("accept", [
|
||||||
|
new KeyInputAction(KeyboardKey.Enter),
|
||||||
|
]);
|
||||||
|
AddInputMapping("cancel", [
|
||||||
|
new KeyInputAction(KeyboardKey.Backspace),
|
||||||
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected bool TryGetInputMappings(string forAction, [NotNullWhen(true)] out List<IInputAction>? inputActions)
|
protected bool TryGetInputMappings(string forAction, [NotNullWhen(true)] out List<IInputAction>? inputActions)
|
||||||
|
|||||||
@@ -8,53 +8,63 @@ namespace Voile.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class RaylibInputSystem : InputSystem
|
public class RaylibInputSystem : InputSystem
|
||||||
{
|
{
|
||||||
public override int GetCharPressed()
|
public override void Poll()
|
||||||
{
|
{
|
||||||
return Raylib.GetCharPressed();
|
_justPressedKeys.Clear();
|
||||||
|
_justReleasedKeys.Clear();
|
||||||
|
_downKeys.Clear();
|
||||||
|
|
||||||
|
_pressedMouseButtons.Clear();
|
||||||
|
_releasedMouseButtons.Clear();
|
||||||
|
_downMouseButtons.Clear();
|
||||||
|
|
||||||
|
for (int key = 32; key <= 349; key++)
|
||||||
|
{
|
||||||
|
var k = (KeyboardKey)key;
|
||||||
|
if (Raylib.IsKeyPressed((Raylib_cs.KeyboardKey)k)) _justPressedKeys.Add(k);
|
||||||
|
if (Raylib.IsKeyReleased((Raylib_cs.KeyboardKey)k)) _justReleasedKeys.Add(k);
|
||||||
|
if (Raylib.IsKeyDown((Raylib_cs.KeyboardKey)k)) _downKeys.Add(k);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector2 GetMousePosition()
|
foreach (MouseButton button in System.Enum.GetValues(typeof(MouseButton)))
|
||||||
{
|
{
|
||||||
return Raylib.GetMousePosition();
|
var rayButton = (Raylib_cs.MouseButton)button;
|
||||||
|
if (Raylib.IsMouseButtonPressed(rayButton)) _pressedMouseButtons.Add(button);
|
||||||
|
if (Raylib.IsMouseButtonReleased(rayButton)) _releasedMouseButtons.Add(button);
|
||||||
|
if (Raylib.IsMouseButtonDown(rayButton)) _downMouseButtons.Add(button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float GetMouseWheelMovement()
|
_mousePosition = Raylib.GetMousePosition();
|
||||||
{
|
_mouseWheelMove = Raylib.GetMouseWheelMove();
|
||||||
return Raylib.GetMouseWheelMove();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HideCursor()
|
public override int GetCharPressed() => Raylib.GetCharPressed();
|
||||||
{
|
public override Vector2 GetMousePosition() => _mousePosition;
|
||||||
Raylib.HideCursor();
|
public override float GetMouseWheelMovement() => _mouseWheelMove;
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsKeyboardKeyDown(KeyboardKey key)
|
public override void HideCursor() => Raylib.HideCursor();
|
||||||
{
|
|
||||||
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
|
|
||||||
return Raylib.IsKeyDown(rayKey);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsMouseButtonDown(MouseButton button)
|
|
||||||
{
|
|
||||||
return Raylib.IsMouseButtonDown((Raylib_cs.MouseButton)button);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool KeyboardKeyJustPressed(KeyboardKey key)
|
|
||||||
{
|
|
||||||
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
|
|
||||||
return Raylib.IsKeyPressed(rayKey);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool KeyboardKeyJustReleased(KeyboardKey key)
|
|
||||||
{
|
|
||||||
return Raylib.IsKeyReleased((Raylib_cs.KeyboardKey)key);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void SetMousePosition(Vector2 position)
|
|
||||||
{
|
|
||||||
Raylib.SetMousePosition((int)position.X, (int)position.Y);
|
|
||||||
}
|
|
||||||
public override void ShowCursor() => Raylib.ShowCursor();
|
public override void ShowCursor() => Raylib.ShowCursor();
|
||||||
public override bool IsCursorHidden() => Raylib.IsCursorHidden();
|
public override bool IsCursorHidden() => Raylib.IsCursorHidden();
|
||||||
|
|
||||||
|
public override bool IsKeyboardKeyDown(KeyboardKey key) => _downKeys.Contains(key);
|
||||||
|
public override bool KeyboardKeyJustPressed(KeyboardKey key) => _justPressedKeys.Contains(key);
|
||||||
|
public override bool KeyboardKeyJustReleased(KeyboardKey key) => _justReleasedKeys.Contains(key);
|
||||||
|
|
||||||
|
public override bool IsMousePressed(MouseButton button) => _pressedMouseButtons.Contains(button);
|
||||||
|
public override bool IsMouseButtonReleased(MouseButton button) => _releasedMouseButtons.Contains(button);
|
||||||
|
public override bool IsMouseButtonDown(MouseButton button) => _downMouseButtons.Contains(button);
|
||||||
|
|
||||||
|
public override void SetMousePosition(Vector2 position) => Raylib.SetMousePosition((int)position.X, (int)position.Y);
|
||||||
|
|
||||||
|
private readonly HashSet<KeyboardKey> _justPressedKeys = new();
|
||||||
|
private readonly HashSet<KeyboardKey> _justReleasedKeys = new();
|
||||||
|
private readonly HashSet<KeyboardKey> _downKeys = new();
|
||||||
|
|
||||||
|
private readonly HashSet<MouseButton> _pressedMouseButtons = new();
|
||||||
|
private readonly HashSet<MouseButton> _releasedMouseButtons = new();
|
||||||
|
private readonly HashSet<MouseButton> _downMouseButtons = new();
|
||||||
|
|
||||||
|
private Vector2 _mousePosition;
|
||||||
|
private float _mouseWheelMove;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -49,6 +49,7 @@ namespace Voile.Rendering
|
|||||||
_defaultFlags = flags;
|
_defaultFlags = flags;
|
||||||
|
|
||||||
Raylib.SetConfigFlags(flags);
|
Raylib.SetConfigFlags(flags);
|
||||||
|
Raylib.SetTargetFPS(settings.TargetFps);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void CreateAndInitializeWithWindow(RendererSettings settings)
|
public override void CreateAndInitializeWithWindow(RendererSettings settings)
|
||||||
@@ -187,6 +188,17 @@ namespace Voile.Rendering
|
|||||||
}, transformPivot, transformRotation, VoileColorToRaylibColor(color));
|
}, transformPivot, transformRotation, VoileColorToRaylibColor(color));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void DrawRectangleOutline(Vector2 size, Color color, float outlineWidth = 1)
|
||||||
|
{
|
||||||
|
Raylib.DrawRectangleLinesEx(new Rectangle()
|
||||||
|
{
|
||||||
|
X = transformPosition.X,
|
||||||
|
Y = transformPosition.Y,
|
||||||
|
Width = size.X,
|
||||||
|
Height = size.Y
|
||||||
|
}, outlineWidth, VoileColorToRaylibColor(color));
|
||||||
|
}
|
||||||
|
|
||||||
public override void DrawDebugText(string text, int fontSize, Color color)
|
public override void DrawDebugText(string text, int fontSize, Color color)
|
||||||
{
|
{
|
||||||
Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, VoileColorToRaylibColor(color));
|
Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, VoileColorToRaylibColor(color));
|
||||||
|
|||||||
@@ -180,6 +180,9 @@ namespace Voile.Rendering
|
|||||||
/// <param name="size">Rectangle size.</param>
|
/// <param name="size">Rectangle size.</param>
|
||||||
/// <param name="color">Fill color.</param>
|
/// <param name="color">Fill color.</param>
|
||||||
public abstract void DrawRectangle(Vector2 size, Color color);
|
public abstract void DrawRectangle(Vector2 size, Color color);
|
||||||
|
|
||||||
|
public abstract void DrawRectangleOutline(Vector2 size, Color color, float outlineWidth = 1.0f);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a debug text with a default font.
|
/// Draws a debug text with a default font.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -363,7 +363,7 @@ namespace Voile.Rendering
|
|||||||
|
|
||||||
private Silk.NET.WebGPU.Color VoileColorToWebGPUColor(Color color)
|
private Silk.NET.WebGPU.Color VoileColorToWebGPUColor(Color color)
|
||||||
{
|
{
|
||||||
return new Silk.NET.WebGPU.Color(color.R, color.G, color.B, color.A);
|
return new Silk.NET.WebGPU.Color((double)color.R / 255, (double)color.G / 255, (double)color.B / 255, (double)color.A / 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe RenderPassColorAttachment CreateClearColorAttachment(TextureView* view, Color clearColor)
|
private unsafe RenderPassColorAttachment CreateClearColorAttachment(TextureView* view, Color clearColor)
|
||||||
@@ -399,6 +399,11 @@ namespace Voile.Rendering
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void DrawRectangleOutline(Vector2 size, Color color, float outlineWidth = 1)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
private Vector2 _windowSize = Vector2.Zero;
|
private Vector2 _windowSize = Vector2.Zero;
|
||||||
private IWindow? _window;
|
private IWindow? _window;
|
||||||
|
|
||||||
|
|||||||
17
Voile/Source/Resources/Loaders/StyleLoader.cs
Normal file
17
Voile/Source/Resources/Loaders/StyleLoader.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using Voile.UI;
|
||||||
|
|
||||||
|
namespace Voile.Resources;
|
||||||
|
|
||||||
|
public class StyleLoader : ResourceLoader<Style>
|
||||||
|
{
|
||||||
|
public override IEnumerable<string> SupportedExtensions =>
|
||||||
|
[
|
||||||
|
".toml"
|
||||||
|
];
|
||||||
|
|
||||||
|
protected override Style LoadResource(string path)
|
||||||
|
{
|
||||||
|
// TODO: implement loading styles.
|
||||||
|
return new Style(string.Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -18,6 +18,11 @@ namespace Voile
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public T Value => ResourceManager.GetResource<T>(Guid);
|
public T Value => ResourceManager.GetResource<T>(Guid);
|
||||||
|
|
||||||
|
public static ResourceRef<T> Empty()
|
||||||
|
{
|
||||||
|
return new ResourceRef<T>(Guid.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
public ResourceRef(Guid guid)
|
public ResourceRef(Guid guid)
|
||||||
{
|
{
|
||||||
Guid = guid;
|
Guid = guid;
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using Voile.UI;
|
||||||
using Voile.Utils;
|
using Voile.Utils;
|
||||||
using Voile.VFS;
|
using Voile.VFS;
|
||||||
|
|
||||||
@@ -207,7 +207,7 @@ namespace Voile.Resources
|
|||||||
/// <param name="resourceGuid">Resource's GUID.</param>
|
/// <param name="resourceGuid">Resource's GUID.</param>
|
||||||
/// <param name="resource">Retrieved resource. Otherwise null if nothing got retrieved.</param>
|
/// <param name="resource">Retrieved resource. Otherwise null if nothing got retrieved.</param>
|
||||||
/// <returns>True if resource got successfully retrieved, otherwise false.</returns>
|
/// <returns>True if resource got successfully retrieved, otherwise false.</returns>
|
||||||
public static T GetResource<T>(Guid resourceGuid) where T : Resource
|
public static T? GetResource<T>(Guid resourceGuid) where T : Resource
|
||||||
{
|
{
|
||||||
if (!TryGetLoader(out ResourceLoader<T>? loader))
|
if (!TryGetLoader(out ResourceLoader<T>? loader))
|
||||||
{
|
{
|
||||||
@@ -216,6 +216,11 @@ namespace Voile.Resources
|
|||||||
|
|
||||||
if (!GetResource(resourceGuid, out T? loadedResource))
|
if (!GetResource(resourceGuid, out T? loadedResource))
|
||||||
{
|
{
|
||||||
|
if (resourceGuid == Guid.Empty)
|
||||||
|
{
|
||||||
|
_logger.Warn("Trying to load a resource with an empty GUID, ignoring.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
throw new Exception($"No resource with GUID \"{resourceGuid}\" found!");
|
throw new Exception($"No resource with GUID \"{resourceGuid}\" found!");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -340,11 +345,13 @@ namespace Voile.Resources
|
|||||||
|
|
||||||
private static Logger _logger = new(nameof(ResourceManager));
|
private static Logger _logger = new(nameof(ResourceManager));
|
||||||
|
|
||||||
|
// TODO: don't include types from optional systems. Create a way for third-party systems to register their own loader associations.
|
||||||
private static readonly Dictionary<Type, object> _resourceLoaderAssociations = new()
|
private static readonly Dictionary<Type, object> _resourceLoaderAssociations = new()
|
||||||
{
|
{
|
||||||
{typeof(Sound), new SoundLoader()},
|
{ typeof(Sound), new SoundLoader()},
|
||||||
{typeof(Texture2d), new Texture2dLoader()},
|
{typeof(Texture2d), new Texture2dLoader()},
|
||||||
{typeof(Font), new FontLoader()}
|
{typeof(Font), new FontLoader()},
|
||||||
|
{ typeof(Style), new StyleLoader()}
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly Dictionary<Type, object> _resourceSaverAssociations = new()
|
private static readonly Dictionary<Type, object> _resourceSaverAssociations = new()
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
namespace Voile;
|
namespace Voile;
|
||||||
|
|
||||||
public interface IStartableSystem
|
public interface IStartableSystem
|
||||||
@@ -36,3 +38,11 @@ public interface IUpdatableSystem
|
|||||||
/// <param name="deltaTime">Time step.</param>
|
/// <param name="deltaTime">Time step.</param>
|
||||||
void Update(double deltaTime);
|
void Update(double deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A system that renders itself to the screen, ex. UI or particles.
|
||||||
|
/// </summary>
|
||||||
|
public interface IRenderableSystem
|
||||||
|
{
|
||||||
|
void Render(RenderSystem renderer);
|
||||||
|
}
|
||||||
41
Voile/Source/UI/Anchor.cs
Normal file
41
Voile/Source/UI/Anchor.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
public enum Anchor
|
||||||
|
{
|
||||||
|
TopLeft,
|
||||||
|
TopCenter,
|
||||||
|
TopRight,
|
||||||
|
CenterLeft,
|
||||||
|
Center,
|
||||||
|
CenterRight,
|
||||||
|
BottomLeft,
|
||||||
|
BottomCenter,
|
||||||
|
BottomRight,
|
||||||
|
Fill
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class AnchorExtensions
|
||||||
|
{
|
||||||
|
public static Vector2 Calculate(this Anchor anchor, Vector2 parentPosition, Rect parentRect, Rect elementRect)
|
||||||
|
{
|
||||||
|
var size = new Vector2(elementRect.Width, elementRect.Height);
|
||||||
|
var parentSize = new Vector2(parentRect.Width, parentRect.Height);
|
||||||
|
|
||||||
|
return anchor switch
|
||||||
|
{
|
||||||
|
Anchor.TopLeft => Vector2.Zero,
|
||||||
|
Anchor.TopCenter => new Vector2((parentSize.X - size.X) / 2, 0),
|
||||||
|
Anchor.TopRight => new Vector2(parentSize.X - size.X, 0),
|
||||||
|
Anchor.CenterLeft => new Vector2(0, (parentSize.Y - size.Y) / 2),
|
||||||
|
Anchor.Center => (parentSize - size) / 2,
|
||||||
|
Anchor.CenterRight => new Vector2(parentSize.X - size.X, (parentSize.Y - size.Y) / 2),
|
||||||
|
Anchor.BottomLeft => new Vector2(0, parentSize.Y - size.Y),
|
||||||
|
Anchor.BottomCenter => new Vector2((parentSize.X - size.X) / 2, parentSize.Y - size.Y),
|
||||||
|
Anchor.BottomRight => parentSize - size,
|
||||||
|
_ => Vector2.Zero
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
136
Voile/Source/UI/Containers/Container.cs
Normal file
136
Voile/Source/UI/Containers/Container.cs
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
// TODO: make Container extend Widget, it already implements similar behaviors.
|
||||||
|
/// <summary>
|
||||||
|
/// A base class for all UI containers, used to position and rendering child <see cref="IElement">s.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class Container : UIElement, IParentableElement
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public IReadOnlyList<UIElement> Children => _children;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if this <see cref="Container"/>'s minimum size will be confined to contents.
|
||||||
|
/// </summary>
|
||||||
|
public bool ConfineToContents { get; set; } = false;
|
||||||
|
|
||||||
|
public override Rect MinimumSize => _minimumSize;
|
||||||
|
|
||||||
|
public Container()
|
||||||
|
{
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Container(Rect minimumSize)
|
||||||
|
{
|
||||||
|
_minimumSize = minimumSize;
|
||||||
|
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Container(Rect minimumSize, List<UIElement> children)
|
||||||
|
{
|
||||||
|
_minimumSize = minimumSize;
|
||||||
|
_children = children;
|
||||||
|
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
foreach (var child in _children)
|
||||||
|
{
|
||||||
|
if (child is not IUpdatableElement updatable) continue;
|
||||||
|
|
||||||
|
updatable.MarkDirty();
|
||||||
|
updatable.Update();
|
||||||
|
|
||||||
|
if (child is IAnchorableElement anchorable)
|
||||||
|
{
|
||||||
|
anchorable.ApplyAnchor(GlobalPosition, Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Arrange();
|
||||||
|
|
||||||
|
if (ConfineToContents)
|
||||||
|
{
|
||||||
|
RecalculateSizes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when this <see cref="Container"/> has to rearrange its children.
|
||||||
|
/// </summary>
|
||||||
|
public abstract void Arrange();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recalculates sizes for this <see cref="Container"/>.
|
||||||
|
/// This is done automatically if <see cref="ConfineToContents"/> is true.
|
||||||
|
/// </summary>
|
||||||
|
public void RecalculateSizes()
|
||||||
|
{
|
||||||
|
float minX = float.MaxValue;
|
||||||
|
float minY = float.MaxValue;
|
||||||
|
float maxX = float.MinValue;
|
||||||
|
float maxY = float.MinValue;
|
||||||
|
|
||||||
|
foreach (var child in Children)
|
||||||
|
{
|
||||||
|
var pos = child.GlobalPosition;
|
||||||
|
var size = child.Size;
|
||||||
|
|
||||||
|
minX = MathF.Min(minX, pos.X);
|
||||||
|
minY = MathF.Min(minY, pos.Y);
|
||||||
|
maxX = MathF.Max(maxX, pos.X + size.Width);
|
||||||
|
maxY = MathF.Max(maxY, pos.Y + size.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
float padding = 0f;
|
||||||
|
|
||||||
|
float occupiedWidth = (maxX - minX) + padding * 2;
|
||||||
|
float occupiedHeight = (maxY - minY) + padding * 2;
|
||||||
|
|
||||||
|
float finalWidth = MathF.Max(occupiedWidth, _minimumSize.Width);
|
||||||
|
float finalHeight = MathF.Max(occupiedHeight, _minimumSize.Height);
|
||||||
|
|
||||||
|
Size = new Rect(finalWidth, finalHeight);
|
||||||
|
|
||||||
|
if (_minimumSize > Size)
|
||||||
|
{
|
||||||
|
Size = _minimumSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddChild(UIElement child)
|
||||||
|
{
|
||||||
|
_children.Add(child);
|
||||||
|
child.SetParent(this);
|
||||||
|
|
||||||
|
MarkDirty();
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveChild(UIElement child)
|
||||||
|
{
|
||||||
|
_children.Remove(child);
|
||||||
|
|
||||||
|
MarkDirty();
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Render(RenderSystem renderer, Style style)
|
||||||
|
{
|
||||||
|
foreach (var child in Children)
|
||||||
|
{
|
||||||
|
if (child is not IRenderableElement renderable) continue;
|
||||||
|
renderable.Render(renderer, style);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<UIElement> _children = new();
|
||||||
|
private Rect _minimumSize = Rect.Zero;
|
||||||
|
}
|
||||||
185
Voile/Source/UI/Containers/FlexContainer.cs
Normal file
185
Voile/Source/UI/Containers/FlexContainer.cs
Normal file
@@ -0,0 +1,185 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
public enum FlexDirection
|
||||||
|
{
|
||||||
|
Row,
|
||||||
|
Column
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum JustifyContent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Align children to the start of the line.
|
||||||
|
/// </summary>
|
||||||
|
Start,
|
||||||
|
/// <summary>
|
||||||
|
/// Align children to the center of the line.
|
||||||
|
/// </summary>
|
||||||
|
Center,
|
||||||
|
/// <summary>
|
||||||
|
/// Align children to the end of the line.
|
||||||
|
/// </summary>
|
||||||
|
End,
|
||||||
|
/// <summary>
|
||||||
|
/// Equal space between items (no space at edges if multiple).
|
||||||
|
/// </summary>
|
||||||
|
SpaceBetween
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum AlignItems
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Align to the top or left (cross-axis)
|
||||||
|
/// </summary>
|
||||||
|
Start,
|
||||||
|
/// <summary>
|
||||||
|
/// Center along the cross-axis.
|
||||||
|
/// </summary>
|
||||||
|
Center,
|
||||||
|
/// <summary>
|
||||||
|
/// Align to the bottom or right.
|
||||||
|
/// </summary>
|
||||||
|
End
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A flexible layout container that arranges its child elements in rows or columns, similar to CSS flexbox. Supports wrapping, alignment, spacing, and space distribution.
|
||||||
|
/// </summary>
|
||||||
|
public class FlexContainer : Container
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Layout direction to use with this <see cref="FlexContainer"/>.
|
||||||
|
/// </summary>
|
||||||
|
public FlexDirection Direction { get; set; } = FlexDirection.Row;
|
||||||
|
/// <summary>
|
||||||
|
/// Controls main-axis alignment of child elements. By default, children will be positioned at the start of a line.
|
||||||
|
/// </summary>
|
||||||
|
public JustifyContent Justify { get; set; } = JustifyContent.Start;
|
||||||
|
/// <summary>
|
||||||
|
/// Controls cross-axis alignment (start, center, end).
|
||||||
|
/// </summary>
|
||||||
|
public AlignItems Align { get; set; } = AlignItems.Start;
|
||||||
|
/// <summary>
|
||||||
|
/// If true, children wrap onto multiple lines (rows or columns).
|
||||||
|
/// </summary>
|
||||||
|
public bool Wrap { get; set; } = false;
|
||||||
|
/// <summary>
|
||||||
|
/// Space between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public float Gap { get; set; } = 16f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// (Reserved) If true, distributes extra space among children (not implemented)
|
||||||
|
/// </summary>
|
||||||
|
public bool DistributeRemainingSpace { get; set; } = false;
|
||||||
|
|
||||||
|
public FlexContainer() : base() { }
|
||||||
|
|
||||||
|
public FlexContainer(Rect minimumSize, List<UIElement> children) : base(minimumSize, children) { }
|
||||||
|
|
||||||
|
public override void Arrange()
|
||||||
|
{
|
||||||
|
float containerMainSize = (Direction == FlexDirection.Row) ? Size.Width : Size.Height;
|
||||||
|
float mainPos = 0.0f;
|
||||||
|
float crossPos = 0.0f;
|
||||||
|
|
||||||
|
List<List<UIElement>> lines = new();
|
||||||
|
List<UIElement> currentLine = new();
|
||||||
|
float lineMainSum = 0f;
|
||||||
|
float maxCross = 0f;
|
||||||
|
|
||||||
|
foreach (var child in Children)
|
||||||
|
{
|
||||||
|
Vector2 childSize = GetChildSize(child);
|
||||||
|
float mainSize = GetMainSize(childSize);
|
||||||
|
float crossSize = GetCrossSize(childSize);
|
||||||
|
|
||||||
|
bool wrapLine = Wrap && currentLine.Count > 0 && (lineMainSum + mainSize + Gap > containerMainSize);
|
||||||
|
|
||||||
|
if (wrapLine)
|
||||||
|
{
|
||||||
|
lines.Add(currentLine);
|
||||||
|
currentLine = new();
|
||||||
|
lineMainSum = 0f;
|
||||||
|
maxCross += crossSize + Gap;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentLine.Add(child);
|
||||||
|
lineMainSum += mainSize + (currentLine.Count > 1 ? Gap : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentLine.Count > 0)
|
||||||
|
{
|
||||||
|
lines.Add(currentLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
float currentCross = crossPos;
|
||||||
|
|
||||||
|
foreach (var line in lines)
|
||||||
|
{
|
||||||
|
float lineMainLength = line.Sum(child => GetMainSize(GetChildSize(child))) + Gap * (line.Count - 1);
|
||||||
|
float justifyOffset = GetJustifyOffset(containerMainSize, lineMainLength, line.Count);
|
||||||
|
|
||||||
|
float currentMain = mainPos + justifyOffset;
|
||||||
|
float maxLineCross = line.Select(child => GetCrossSize(GetChildSize(child))).Max();
|
||||||
|
|
||||||
|
foreach (var child in line)
|
||||||
|
{
|
||||||
|
Vector2 childSize = GetChildSize(child);
|
||||||
|
|
||||||
|
float alignedCross = currentCross + GetAlignOffset(maxLineCross, GetCrossSize(childSize));
|
||||||
|
|
||||||
|
Vector2 childPos = (Direction == FlexDirection.Row)
|
||||||
|
? new Vector2(currentMain, alignedCross)
|
||||||
|
: new Vector2(alignedCross, currentMain);
|
||||||
|
|
||||||
|
child.LocalPosition = childPos;
|
||||||
|
|
||||||
|
currentMain += GetMainSize(childSize) + Gap;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentCross += maxLineCross + Gap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 GetChildSize(IElement child)
|
||||||
|
{
|
||||||
|
if (child is IResizeableElement resizeable)
|
||||||
|
return new Vector2(resizeable.MinimumSize.Width, resizeable.MinimumSize.Height);
|
||||||
|
return new Vector2(child.Size.Width, child.Size.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetMainSize(Vector2 size)
|
||||||
|
{
|
||||||
|
return Direction == FlexDirection.Row ? size.X : size.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetCrossSize(Vector2 size)
|
||||||
|
{
|
||||||
|
return Direction == FlexDirection.Row ? size.Y : size.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetJustifyOffset(float containerSize, float totalMain, int itemCount)
|
||||||
|
{
|
||||||
|
return Justify switch
|
||||||
|
{
|
||||||
|
JustifyContent.Center => (containerSize - totalMain) / 2f,
|
||||||
|
JustifyContent.End => containerSize - totalMain,
|
||||||
|
JustifyContent.SpaceBetween => (itemCount > 1) ? 0 : (containerSize - totalMain) / 2f,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetAlignOffset(float maxCross, float childCross)
|
||||||
|
{
|
||||||
|
return Align switch
|
||||||
|
{
|
||||||
|
AlignItems.Center => (maxCross - childCross) / 2f,
|
||||||
|
AlignItems.End => maxCross - childCross,
|
||||||
|
_ => 0f
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
19
Voile/Source/UI/Containers/Frame.cs
Normal file
19
Voile/Source/UI/Containers/Frame.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
public class Frame : Container
|
||||||
|
{
|
||||||
|
public Frame()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public Frame(Rect minimumSize) : base(minimumSize)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Arrange()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
69
Voile/Source/UI/Containers/GridContainer.cs
Normal file
69
Voile/Source/UI/Containers/GridContainer.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A grid container arranges its children in a grid layout with a given column count, and column and row spacing between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public class GridContainer : Container
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Amount of columns this grid has.
|
||||||
|
/// </summary>
|
||||||
|
public int Columns { get; set; } = 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Spacing between each grid column.
|
||||||
|
/// </summary>
|
||||||
|
public float ColumnSpacing { get; set; } = 16.0f;
|
||||||
|
/// <summary>
|
||||||
|
/// Spacing between each grid row.
|
||||||
|
/// </summary>
|
||||||
|
public float RowSpacing { get; set; } = 16.0f;
|
||||||
|
|
||||||
|
public GridContainer(Rect minimumSize, List<UIElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
|
||||||
|
: base(minimumSize, children)
|
||||||
|
{
|
||||||
|
Columns = columns;
|
||||||
|
ColumnSpacing = colSpacing;
|
||||||
|
RowSpacing = rowSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GridContainer(int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
|
||||||
|
{
|
||||||
|
Columns = columns;
|
||||||
|
ColumnSpacing = colSpacing;
|
||||||
|
RowSpacing = rowSpacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Arrange()
|
||||||
|
{
|
||||||
|
float currentX = 0.0f;
|
||||||
|
float currentY = 0.0f;
|
||||||
|
int colIndex = 0;
|
||||||
|
|
||||||
|
foreach (var child in Children)
|
||||||
|
{
|
||||||
|
child.LocalPosition = new Vector2(currentX, currentY);
|
||||||
|
|
||||||
|
float childWidth = 0.0f;
|
||||||
|
float childHeight = 0.0f;
|
||||||
|
|
||||||
|
childWidth = child.Size.Width;
|
||||||
|
childHeight = child.Size.Height;
|
||||||
|
|
||||||
|
colIndex++;
|
||||||
|
|
||||||
|
if (colIndex >= Columns)
|
||||||
|
{
|
||||||
|
colIndex = 0;
|
||||||
|
currentX = 0.0f;
|
||||||
|
currentY += childHeight + RowSpacing;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentX += childWidth + ColumnSpacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
44
Voile/Source/UI/Containers/HorizontalContainer.cs
Normal file
44
Voile/Source/UI/Containers/HorizontalContainer.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A horizontal container arranges its children horizontally, with a given horizontal spacing between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public class HorizontalContainer : Container
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Horizontal spacing between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public float Spacing { get; set; } = 16.0f;
|
||||||
|
|
||||||
|
public HorizontalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||||
|
{
|
||||||
|
Spacing = spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public HorizontalContainer(float spacing = 16.0f)
|
||||||
|
{
|
||||||
|
Spacing = spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Arrange()
|
||||||
|
{
|
||||||
|
float currentX = 0.0f;
|
||||||
|
|
||||||
|
for (int i = 0; i < Children.Count; i++)
|
||||||
|
{
|
||||||
|
var child = Children[i];
|
||||||
|
var pos = new Vector2(currentX, 0.0f);
|
||||||
|
child.LocalPosition = pos;
|
||||||
|
|
||||||
|
currentX += child.Size.Width;
|
||||||
|
|
||||||
|
if (i < Children.Count - 1)
|
||||||
|
{
|
||||||
|
currentX += Spacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
44
Voile/Source/UI/Containers/VerticalContainer.cs
Normal file
44
Voile/Source/UI/Containers/VerticalContainer.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Containers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A vertical container arranges its children vertically, with a given vertical spacing between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public class VerticalContainer : Container
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Vertical spacing between child elements.
|
||||||
|
/// </summary>
|
||||||
|
public float Spacing { get; set; } = 16.0f;
|
||||||
|
|
||||||
|
public VerticalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||||
|
{
|
||||||
|
Spacing = spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public VerticalContainer(float spacing = 16.0f)
|
||||||
|
{
|
||||||
|
Spacing = spacing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Arrange()
|
||||||
|
{
|
||||||
|
float currentY = 0.0f;
|
||||||
|
|
||||||
|
for (int i = 0; i < Children.Count; i++)
|
||||||
|
{
|
||||||
|
var child = Children[i];
|
||||||
|
var pos = new Vector2(0.0f, currentY);
|
||||||
|
child.LocalPosition = pos;
|
||||||
|
|
||||||
|
currentY += child.Size.Height;
|
||||||
|
|
||||||
|
if (i < Children.Count - 1)
|
||||||
|
{
|
||||||
|
currentY += Spacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
98
Voile/Source/UI/IElement.cs
Normal file
98
Voile/Source/UI/IElement.cs
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
public interface IElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This element's position in pixels relative to the viewport top-left edge.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 GlobalPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// The size of this element.
|
||||||
|
/// </summary>
|
||||||
|
public Rect Size { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IParentableElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This parentable element's children.
|
||||||
|
/// </summary>
|
||||||
|
public IReadOnlyList<UIElement> Children { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Add a child element to this element.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="child">Child <see cref="UIElement"/>.</param>
|
||||||
|
public void AddChild(UIElement child);
|
||||||
|
/// <summary>
|
||||||
|
/// Remove a child element from this element.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
|
||||||
|
public void RemoveChild(UIElement child);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IResizeableElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Get a minimum rectangle size for this element.
|
||||||
|
/// </summary>
|
||||||
|
public abstract Rect MinimumSize { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IUpdatableElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if this element's properties have changed, making it necessary to update it.
|
||||||
|
/// </summary>
|
||||||
|
public bool Dirty { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Update this element.
|
||||||
|
/// </summary>
|
||||||
|
void Update();
|
||||||
|
/// <summary>
|
||||||
|
/// Marks this element as changed, requiring an update.
|
||||||
|
/// </summary>
|
||||||
|
void MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRenderableElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if this element should be drawn.
|
||||||
|
/// </summary>
|
||||||
|
public bool Visible { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Render this element.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="renderer">Renderer to call draw operations on.</param>
|
||||||
|
/// <param name="style">A style to use to draw this element.</param>
|
||||||
|
public void Render(RenderSystem renderer, Style style);
|
||||||
|
/// <summary>
|
||||||
|
/// Draws this element's size bounds.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="renderer">Renderer to use.</param>
|
||||||
|
public void DrawSize(RenderSystem renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IInputElement
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if this element should ignore inputs.
|
||||||
|
/// </summary>
|
||||||
|
public bool IgnoreInput { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Send an input action to this element.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">Input action to send.</param>
|
||||||
|
void Input(UIInputContext action);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IAnchorableElement
|
||||||
|
{
|
||||||
|
public Anchor Anchor { get; set; }
|
||||||
|
public Vector2 AnchorOffset { get; set; }
|
||||||
|
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
|
||||||
|
}
|
||||||
23
Voile/Source/UI/Rect.cs
Normal file
23
Voile/Source/UI/Rect.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a rectangle. Used to determine widget confines for UI layout.
|
||||||
|
/// </summary>
|
||||||
|
public record Rect(float Width = 0.0f, float Height = 0.0f)
|
||||||
|
{
|
||||||
|
public float Width { get; set; } = Width;
|
||||||
|
public float Height { get; set; } = Height;
|
||||||
|
public static Rect Zero => new Rect(0.0f, 0.0f);
|
||||||
|
public float Area => Width * Height;
|
||||||
|
|
||||||
|
public int CompareTo(Rect? other)
|
||||||
|
{
|
||||||
|
if (other is null) return 1;
|
||||||
|
return Area.CompareTo(other.Area);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator >(Rect left, Rect right) => left.CompareTo(right) > 0;
|
||||||
|
public static bool operator <(Rect left, Rect right) => left.CompareTo(right) < 0;
|
||||||
|
public static bool operator >=(Rect left, Rect right) => left.CompareTo(right) >= 0;
|
||||||
|
public static bool operator <=(Rect left, Rect right) => left.CompareTo(right) <= 0;
|
||||||
|
}
|
||||||
13
Voile/Source/UI/Style.cs
Normal file
13
Voile/Source/UI/Style.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using Voile.Resources;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A resource containing UI style settings.
|
||||||
|
/// </summary>
|
||||||
|
public class Style : TextDataResource
|
||||||
|
{
|
||||||
|
public Style(string path) : base(path)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
95
Voile/Source/UI/UIElement.cs
Normal file
95
Voile/Source/UI/UIElement.cs
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
public abstract class UIElement : IElement, IRenderableElement, IResizeableElement, IUpdatableElement, IAnchorableElement
|
||||||
|
{
|
||||||
|
public bool Visible { get; set; } = true;
|
||||||
|
public bool IgnoreInput { get; set; } = false;
|
||||||
|
public Vector2 LocalPosition { get; set; } = Vector2.Zero;
|
||||||
|
public Vector2 GlobalPosition => _parent?.GlobalPosition + LocalPosition ?? LocalPosition;
|
||||||
|
|
||||||
|
public Rect Size
|
||||||
|
{
|
||||||
|
get => _size;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_size = value;
|
||||||
|
|
||||||
|
if (value.Width < MinimumSize.Width)
|
||||||
|
{
|
||||||
|
_size.Width = MinimumSize.Width;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value.Height < MinimumSize.Height)
|
||||||
|
{
|
||||||
|
_size.Height = MinimumSize.Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Vector2 AnchorOffset { get; set; } = Vector2.Zero;
|
||||||
|
public Anchor Anchor { get; set; } = Anchor.TopLeft;
|
||||||
|
|
||||||
|
public abstract Rect MinimumSize { get; }
|
||||||
|
public bool Dirty => _dirty;
|
||||||
|
|
||||||
|
public virtual void MarkDirty() => _dirty = true;
|
||||||
|
|
||||||
|
public void SetParent(UIElement parent)
|
||||||
|
{
|
||||||
|
_parent = parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!_dirty) return;
|
||||||
|
_dirty = false;
|
||||||
|
|
||||||
|
if (Size == Rect.Zero)
|
||||||
|
Size = MinimumSize;
|
||||||
|
|
||||||
|
OnUpdate();
|
||||||
|
|
||||||
|
if (_parent is not null && _parent.Size != Rect.Zero)
|
||||||
|
{
|
||||||
|
ApplyAnchor(_parent.GlobalPosition, _parent.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void Render(RenderSystem renderer, Style style);
|
||||||
|
protected abstract void OnUpdate();
|
||||||
|
|
||||||
|
public void DrawSize(RenderSystem renderer)
|
||||||
|
{
|
||||||
|
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||||
|
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines if this <see cref="UIElement"/> contains a point within its confines.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pointPosition">A global position of the point.</param>
|
||||||
|
/// <returns>True if the point is inside the widget; otherwise, false.</returns>
|
||||||
|
public bool ContainsPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
return point.X >= GlobalPosition.X && point.Y >= GlobalPosition.Y &&
|
||||||
|
point.X <= GlobalPosition.X + Size.Width &&
|
||||||
|
point.Y <= GlobalPosition.Y + Size.Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies this <see cref="UIElement"/> anchor.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void ApplyAnchor(Vector2 parentPosition, Rect parentRect)
|
||||||
|
{
|
||||||
|
LocalPosition = Anchor.Calculate(parentPosition, parentRect, Size) + new Vector2(AnchorOffset.X, AnchorOffset.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _dirty = true;
|
||||||
|
private Rect _size = Rect.Zero;
|
||||||
|
|
||||||
|
private UIElement? _parent;
|
||||||
|
}
|
||||||
35
Voile/Source/UI/UIInputContext.cs
Normal file
35
Voile/Source/UI/UIInputContext.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
public class UIInputContext
|
||||||
|
{
|
||||||
|
public IInputAction Action { get; }
|
||||||
|
public Vector2 MousePosition { get; }
|
||||||
|
public bool MousePressed { get; set; }
|
||||||
|
public bool MouseReleased { get; set; }
|
||||||
|
public bool MouseDown { get; set; }
|
||||||
|
|
||||||
|
public string ActionName { get; }
|
||||||
|
|
||||||
|
public int CharPressed { get; }
|
||||||
|
public bool HasCharInput => CharPressed != 0;
|
||||||
|
|
||||||
|
public bool Handled => _handled;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Marks this context as handled, meaning next elements that will receive it should discard it.
|
||||||
|
/// </summary>
|
||||||
|
public void SetHandled() => _handled = true;
|
||||||
|
|
||||||
|
public UIInputContext(IInputAction action, Vector2 mousePosition, string actionName, int charPressed = 0)
|
||||||
|
{
|
||||||
|
Action = action;
|
||||||
|
MousePosition = mousePosition;
|
||||||
|
ActionName = actionName;
|
||||||
|
CharPressed = charPressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _handled;
|
||||||
|
}
|
||||||
147
Voile/Source/UI/UISystem.cs
Normal file
147
Voile/Source/UI/UISystem.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI;
|
||||||
|
|
||||||
|
public class UISystem : IUpdatableSystem, IRenderableSystem
|
||||||
|
{
|
||||||
|
public IReadOnlyList<IElement> Elements => _elements;
|
||||||
|
|
||||||
|
public bool RenderDebugRects { get; set; }
|
||||||
|
|
||||||
|
public UISystem(InputSystem inputSystem)
|
||||||
|
{
|
||||||
|
_style = ResourceRef<Style>.Empty();
|
||||||
|
_input = inputSystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
public UISystem(InputSystem inputSystem, ResourceRef<Style> style)
|
||||||
|
{
|
||||||
|
_input = inputSystem;
|
||||||
|
_style = style;
|
||||||
|
}
|
||||||
|
|
||||||
|
public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<UIElement> elements)
|
||||||
|
{
|
||||||
|
_input = inputSystem;
|
||||||
|
_style = style;
|
||||||
|
_elements = elements;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddElement(UIElement element) => _elements.Add(element);
|
||||||
|
public void RemoveElement(UIElement element) => _elements.Remove(element);
|
||||||
|
|
||||||
|
public void Update(double deltaTime)
|
||||||
|
{
|
||||||
|
HandleInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Render(RenderSystem renderer)
|
||||||
|
{
|
||||||
|
// Update elements each time UI system is rendered.
|
||||||
|
foreach (var element in _elements)
|
||||||
|
{
|
||||||
|
if (element is not IUpdatableElement updatable) continue;
|
||||||
|
updatable.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var element in _elements)
|
||||||
|
{
|
||||||
|
if (element is IRenderableElement renderable)
|
||||||
|
{
|
||||||
|
renderable.Render(renderer, _style.Value);
|
||||||
|
|
||||||
|
if (!RenderDebugRects) return;
|
||||||
|
renderable.DrawSize(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (element is IParentableElement parentable)
|
||||||
|
{
|
||||||
|
foreach (var child in parentable.Children)
|
||||||
|
{
|
||||||
|
if (child is not IRenderableElement renderableChild) continue;
|
||||||
|
|
||||||
|
if (!RenderDebugRects) return;
|
||||||
|
renderableChild.DrawSize(renderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleInput()
|
||||||
|
{
|
||||||
|
int charPressed = _input.GetCharPressed();
|
||||||
|
Vector2 mousePos = _input.GetMousePosition();
|
||||||
|
|
||||||
|
Vector2 currentMousePosition = _input.GetMousePosition();
|
||||||
|
|
||||||
|
foreach (var (actionName, mappings) in InputSystem.InputMappings)
|
||||||
|
{
|
||||||
|
foreach (var action in mappings)
|
||||||
|
{
|
||||||
|
if (action.IsPressed(_input))
|
||||||
|
{
|
||||||
|
// TODO: specify which mouse button is used in the context.
|
||||||
|
var context = new UIInputContext(action, mousePos, actionName, charPressed)
|
||||||
|
{
|
||||||
|
MouseDown = _input.IsMouseButtonDown(MouseButton.Left),
|
||||||
|
MouseReleased = _input.IsMouseButtonReleased(MouseButton.Left),
|
||||||
|
MousePressed = _input.IsMouseButtonReleased(MouseButton.Left),
|
||||||
|
};
|
||||||
|
|
||||||
|
if (PropagateInput(_elements, context))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (charPressed != 0)
|
||||||
|
{
|
||||||
|
var context = new UIInputContext(new KeyInputAction(KeyboardKey.Null), mousePos, "", charPressed);
|
||||||
|
PropagateInput(_elements, context);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (currentMousePosition != _lastMousePosition)
|
||||||
|
{
|
||||||
|
// TODO: specify which mouse button is used in the context.
|
||||||
|
var context = new UIInputContext(new MouseInputAction(MouseButton.Left), mousePos, "", charPressed)
|
||||||
|
{
|
||||||
|
MouseDown = _input.IsMouseButtonDown(MouseButton.Left),
|
||||||
|
MouseReleased = _input.IsMouseButtonReleased(MouseButton.Left),
|
||||||
|
MousePressed = _input.IsMouseButtonReleased(MouseButton.Left),
|
||||||
|
};
|
||||||
|
PropagateInput(_elements, context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool PropagateInput(List<UIElement> elements, UIInputContext context)
|
||||||
|
{
|
||||||
|
for (int i = elements.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
var element = elements[i];
|
||||||
|
|
||||||
|
if (element is IInputElement inputElement && !inputElement.IgnoreInput)
|
||||||
|
{
|
||||||
|
inputElement.Input(context);
|
||||||
|
_input.SetAsHandled();
|
||||||
|
// return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (element is IParentableElement parent)
|
||||||
|
{
|
||||||
|
if (PropagateInput(parent.Children.ToList(), context))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private ResourceRef<Style> _style;
|
||||||
|
private List<UIElement> _elements = new();
|
||||||
|
private InputSystem _input;
|
||||||
|
|
||||||
|
private Vector2 _lastMousePosition = Vector2.Zero;
|
||||||
|
}
|
||||||
47
Voile/Source/UI/Widgets/Button.cs
Normal file
47
Voile/Source/UI/Widgets/Button.cs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Widgets;
|
||||||
|
|
||||||
|
public enum ButtonState
|
||||||
|
{
|
||||||
|
Disabled,
|
||||||
|
Hovered,
|
||||||
|
Pressed,
|
||||||
|
Normal
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A clickable button with a label.
|
||||||
|
/// </summary>
|
||||||
|
public class Button : Widget
|
||||||
|
{
|
||||||
|
public string Label { get; set; } = "Button";
|
||||||
|
public override Rect MinimumSize => new Rect(Width: 128.0f, Height: 64.0f);
|
||||||
|
|
||||||
|
public Button(string label, Action pressedAction)
|
||||||
|
{
|
||||||
|
Label = label;
|
||||||
|
_pressedAction = pressedAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Render(RenderSystem renderer, Style style)
|
||||||
|
{
|
||||||
|
// TODO: use a button color from style.
|
||||||
|
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||||
|
renderer.DrawRectangle(new Vector2(MinimumSize.Width, MinimumSize.Height), new Color(0.25f, 0.25f, 0.25f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnInput(UIInputContext action)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Action _pressedAction;
|
||||||
|
}
|
||||||
43
Voile/Source/UI/Widgets/Label.cs
Normal file
43
Voile/Source/UI/Widgets/Label.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Widgets;
|
||||||
|
|
||||||
|
public class Label : Widget
|
||||||
|
{
|
||||||
|
public override Rect MinimumSize => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public string Text { get; set; } = "Hello World!";
|
||||||
|
|
||||||
|
public Label(string text)
|
||||||
|
{
|
||||||
|
Text = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Label(string text, ResourceRef<Font> fontOverride)
|
||||||
|
{
|
||||||
|
Text = text;
|
||||||
|
_fontOverride = fontOverride;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnInput(UIInputContext action)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Render(RenderSystem renderer, Style style)
|
||||||
|
{
|
||||||
|
// TODO: use style here.
|
||||||
|
if (!_fontOverride.HasValue) return;
|
||||||
|
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||||
|
renderer.DrawText(_fontOverride, Text, Color.White);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
private ResourceRef<Font> _fontOverride = ResourceRef<Font>.Empty();
|
||||||
|
}
|
||||||
78
Voile/Source/UI/Widgets/RectangleWidget.cs
Normal file
78
Voile/Source/UI/Widgets/RectangleWidget.cs
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Widgets;
|
||||||
|
|
||||||
|
public class RectangleWidget : Widget
|
||||||
|
{
|
||||||
|
public override Rect MinimumSize { get; }
|
||||||
|
public Color Color { get; set; } = Color.White;
|
||||||
|
public RectangleWidget(Rect minimumRect, Color color) : base()
|
||||||
|
{
|
||||||
|
MinimumSize = minimumRect;
|
||||||
|
Color = color;
|
||||||
|
|
||||||
|
_defaultColor = color;
|
||||||
|
|
||||||
|
_defaultSize = Size;
|
||||||
|
|
||||||
|
_hoverColor = color.Lightened(0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Render(RenderSystem renderer, Style style)
|
||||||
|
{
|
||||||
|
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||||
|
renderer.DrawRectangle(new Vector2(Size.Width, Size.Height), Color);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnInput(UIInputContext inputContext)
|
||||||
|
{
|
||||||
|
if (_defaultSize == Rect.Zero)
|
||||||
|
{
|
||||||
|
_defaultSize = Size;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_downSize == Rect.Zero)
|
||||||
|
{
|
||||||
|
_downSize = new Rect(Size.Width * 0.75f, Size.Height * 0.75f);
|
||||||
|
}
|
||||||
|
|
||||||
|
var mouseInside = ContainsPoint(inputContext.MousePosition);
|
||||||
|
|
||||||
|
if (mouseInside)
|
||||||
|
{
|
||||||
|
Color = _hoverColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Color = _defaultColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (mouseInside && inputContext.MouseDown)
|
||||||
|
// {
|
||||||
|
// Size = _downSize;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (mouseInside && inputContext.MouseReleased)
|
||||||
|
// {
|
||||||
|
// Size = _defaultSize;
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (mouseInside && inputContext.MousePressed)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Hello, I was clicked!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color _defaultColor;
|
||||||
|
private Color _hoverColor;
|
||||||
|
|
||||||
|
private Rect _defaultSize = Rect.Zero;
|
||||||
|
private Rect _downSize = Rect.Zero;
|
||||||
|
}
|
||||||
43
Voile/Source/UI/Widgets/Widget.cs
Normal file
43
Voile/Source/UI/Widgets/Widget.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Voile.Input;
|
||||||
|
using Voile.Rendering;
|
||||||
|
|
||||||
|
namespace Voile.UI.Widgets;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A base class for all UI widgets.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class Widget : UIElement, IInputElement
|
||||||
|
{
|
||||||
|
public Widget()
|
||||||
|
{
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Widget(Rect size)
|
||||||
|
{
|
||||||
|
Size = size;
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Widget(Vector2 position)
|
||||||
|
{
|
||||||
|
LocalPosition = position;
|
||||||
|
MarkDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Input(UIInputContext context)
|
||||||
|
{
|
||||||
|
if (context.Handled || IgnoreInput) return;
|
||||||
|
if (ContainsPoint(context.MousePosition))
|
||||||
|
{
|
||||||
|
OnInput(context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when this widget receives input.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">An input action this widget received.</param>
|
||||||
|
protected abstract void OnInput(UIInputContext context);
|
||||||
|
}
|
||||||
@@ -35,6 +35,15 @@ namespace Voile
|
|||||||
return new Vector2((float)x, (float)y);
|
return new Vector2((float)x, (float)y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Color RandomColor()
|
||||||
|
{
|
||||||
|
var r = _random.NextDouble(0.0f, 1.0f);
|
||||||
|
var g = _random.NextDouble(0.0f, 1.0f);
|
||||||
|
var b = _random.NextDouble(0.0f, 1.0f);
|
||||||
|
|
||||||
|
return new Color((float)r, (float)g, (float)b);
|
||||||
|
}
|
||||||
|
|
||||||
public static float EaseOutBack(float x)
|
public static float EaseOutBack(float x)
|
||||||
{
|
{
|
||||||
var c1 = 1.70158f;
|
var c1 = 1.70158f;
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
<PackageReference Include="SoLoud.NET" Version="2020.2.7.1" />
|
<PackageReference Include="SoLoud.NET" Version="2020.2.7.1" />
|
||||||
<PackageReference Include="Tommy" Version="3.1.2" />
|
<PackageReference Include="Tommy" Version="3.1.2" />
|
||||||
<PackageReference Include="ImGui.NET" Version="1.89.4" />
|
<PackageReference Include="ImGui.NET" Version="1.89.4" />
|
||||||
<PackageReference Include="Raylib-cs" Version="6.1.1" />
|
<PackageReference Include="Raylib-cs" Version="7.0.1" />
|
||||||
<PackageReference Include="SharpFont" Version="4.0.1" />
|
<PackageReference Include="SharpFont" Version="4.0.1" />
|
||||||
<PackageReference Include="SixLabors.Fonts" Version="1.0.0-beta19" />
|
<PackageReference Include="SixLabors.Fonts" Version="1.0.0-beta19" />
|
||||||
<PackageReference Include="StbImageSharp" Version="2.27.13" />
|
<PackageReference Include="StbImageSharp" Version="2.27.13" />
|
||||||
|
|||||||
Reference in New Issue
Block a user