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| dc7122ed26 | |||
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| 6c3576891e | |||
| 03668849bc | |||
| b228f04670 | |||
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| 683656dee8 |
17
TODO.md
17
TODO.md
@@ -3,6 +3,9 @@
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## Bugfixes
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- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
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- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
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- ~~Fix any remaining bugs with anchor positioning system.~~
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- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
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## Core
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@@ -27,6 +30,7 @@
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- Serialize attribute.
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- Add automatic serialization of resources through source generation and System.Text.Json.
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- Make sure this serialization system works well with CLR and NativeAOT.
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- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
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- Expose some sort of ConfigFile class for safe key/value configuration fetching.
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@@ -67,14 +71,17 @@
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## UI
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- Basic widgets (button, label, text input)
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- Layout
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- Containers
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- ~~Layout~~
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- ~~Containers~~
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- ~~VerticalContainer~~
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- ~~HorizontalContainer~~
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- ~~GridContainer~~
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- ~~FlexContainer~~
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- Positioning (anchors)
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- ~~Positioning (anchors)~~
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- ~~Move layouting to Render instead of Update, use Update for input.~~
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- Input propagation
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- Basic input elements (button, text field, toggle).
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- Styling.
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- Styling
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- Add style settings for UI panels (for buttons, labels, etc.).
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- Find a way to reference external assets in the style (fonts, textures).
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- Create a default style for widgets.
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@@ -56,7 +56,9 @@ public class TestGame : Game
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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_uiSystem.AddElement(_container);
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_frame.AddChild(_container);
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_uiSystem.AddElement(_frame);
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}
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@@ -78,6 +80,12 @@ public class TestGame : Game
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var lastChild = _container.Children.Last();
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_container.RemoveChild(lastChild);
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}
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if (Input.IsMouseButtonDown(MouseButton.Left))
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{
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var mousePos = Input.GetMousePosition();
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_frame.Size = new Rect(mousePos.X, mousePos.Y);
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}
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}
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protected override void Render(double deltaTime)
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@@ -121,12 +129,20 @@ public class TestGame : Game
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private FlexContainer _container = new(minimumSize: new Rect(64.0f, 64.0f), new())
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{
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ConfineToContents = false,
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Anchor = Anchor.Center,
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Size = new Rect(500, 300),
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Direction = FlexDirection.Row,
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Direction = FlexDirection.Column,
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Justify = JustifyContent.Start,
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Align = AlignItems.Center,
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Wrap = true,
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Gap = 10f
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};
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private Frame _frame = new();
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// private VerticalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
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// {
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// ConfineToContents = true,
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// Anchor = Anchor.CenterLeft,
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// AnchorOffset = new Vector2(0.5f, 0.0f)
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// };
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}
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@@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<PublishAot>true</PublishAot>
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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41
Voile/Source/UI/Anchor.cs
Normal file
41
Voile/Source/UI/Anchor.cs
Normal file
@@ -0,0 +1,41 @@
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using System.Numerics;
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namespace Voile.UI;
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public enum Anchor
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{
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TopLeft,
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TopCenter,
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TopRight,
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CenterLeft,
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Center,
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CenterRight,
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BottomLeft,
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BottomCenter,
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BottomRight,
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Fill
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}
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public static class AnchorExtensions
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{
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public static Vector2 Calculate(this Anchor anchor, Vector2 parentPosition, Rect parentRect, Rect elementRect)
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{
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var size = new Vector2(elementRect.Width, elementRect.Height);
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var parentSize = new Vector2(parentRect.Width, parentRect.Height);
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return anchor switch
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{
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Anchor.TopLeft => Vector2.Zero,
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Anchor.TopCenter => new Vector2((parentSize.X - size.X) / 2, 0),
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Anchor.TopRight => new Vector2(parentSize.X - size.X, 0),
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Anchor.CenterLeft => new Vector2(0, (parentSize.Y - size.Y) / 2),
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Anchor.Center => (parentSize - size) / 2,
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Anchor.CenterRight => new Vector2(parentSize.X - size.X, (parentSize.Y - size.Y) / 2),
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Anchor.BottomLeft => new Vector2(0, parentSize.Y - size.Y),
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Anchor.BottomCenter => new Vector2((parentSize.X - size.X) / 2, parentSize.Y - size.Y),
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Anchor.BottomRight => parentSize - size,
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_ => Vector2.Zero
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};
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}
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}
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@@ -3,48 +3,22 @@ using Voile.Rendering;
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namespace Voile.UI.Containers;
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// TODO: make Container extend Widget, it already implements similar behaviors.
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/// <summary>
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/// A base class for all UI containers, used to position and rendering child <see cref="IElement">s.
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/// </summary>
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public abstract class Container : IElement, IParentableElement, IUpdatableElement, IResizeableElement, IRenderableElement
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public abstract class Container : UIElement, IParentableElement
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{
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/// <inheritdoc />
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public IReadOnlyList<IElement> Children => _children;
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/// <inheritdoc />
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public Vector2 Position { get; set; }
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/// <inheritdoc />
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public Rect MinimumRect { get; set; } = Rect.Zero;
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/// <inheritdoc />
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public Rect Size
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{
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get => _size;
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set
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{
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_size = value;
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if (value.Width < MinimumRect.Width)
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{
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_size.Width = MinimumRect.Width;
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}
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if (value.Height < MinimumRect.Height)
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{
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_size.Height = MinimumRect.Height;
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}
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MarkDirty();
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}
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}
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/// <inheritdoc />
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public bool Visible { get; set; } = true;
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/// <inheritdoc />
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public bool Dirty => _isDirty;
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public IReadOnlyList<UIElement> Children => _children;
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/// <summary>
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/// Specifies if this <see cref="Container"/>'s minimum size will be confined to contents.
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/// </summary>
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public bool ConfineToContents { get; set; } = false;
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public override Rect MinimumSize => _minimumSize;
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public Container()
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{
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MarkDirty();
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@@ -52,29 +26,32 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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public Container(Rect minimumSize)
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{
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MinimumRect = minimumSize;
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_minimumSize = minimumSize;
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MarkDirty();
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}
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public Container(Rect minimumSize, List<IElement> children)
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public Container(Rect minimumSize, List<UIElement> children)
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{
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MinimumRect = minimumSize;
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_minimumSize = minimumSize;
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_children = children;
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MarkDirty();
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}
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public void Update()
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protected override void OnUpdate()
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{
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if (!_isDirty) return;
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_isDirty = false;
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foreach (var child in _children)
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{
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if (child is not IUpdatableElement updatable) continue;
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updatable.MarkDirty();
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updatable.Update();
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if (child is IAnchorableElement anchorable)
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{
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anchorable.ApplyAnchor(GlobalPosition, Size);
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}
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}
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Arrange();
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@@ -85,8 +62,6 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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}
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}
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public void MarkDirty() => _isDirty = true;
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/// <summary>
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/// Called when this <see cref="Container"/> has to rearrange its children.
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/// </summary>
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@@ -105,7 +80,7 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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foreach (var child in Children)
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{
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var pos = child.Position;
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var pos = child.GlobalPosition;
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var size = child.Size;
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minX = MathF.Min(minX, pos.X);
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@@ -119,26 +94,27 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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float occupiedWidth = (maxX - minX) + padding * 2;
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float occupiedHeight = (maxY - minY) + padding * 2;
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float finalWidth = MathF.Max(occupiedWidth, MinimumRect.Width);
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float finalHeight = MathF.Max(occupiedHeight, MinimumRect.Height);
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float finalWidth = MathF.Max(occupiedWidth, _minimumSize.Width);
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float finalHeight = MathF.Max(occupiedHeight, _minimumSize.Height);
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MinimumRect = new Rect(finalWidth, finalHeight);
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Size = new Rect(finalWidth, finalHeight);
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if (MinimumRect > _size)
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if (_minimumSize > Size)
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{
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_size = MinimumRect;
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Size = _minimumSize;
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}
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||||
}
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||||
public void AddChild(IElement child)
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public void AddChild(UIElement child)
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{
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_children.Add(child);
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child.SetParent(this);
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MarkDirty();
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Update();
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||||
}
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||||
|
||||
public void RemoveChild(IElement child)
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public void RemoveChild(UIElement child)
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{
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_children.Remove(child);
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@@ -146,7 +122,7 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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Update();
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}
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public void Render(RenderSystem renderer, Style style)
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public override void Render(RenderSystem renderer, Style style)
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{
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foreach (var child in Children)
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{
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@@ -155,13 +131,6 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
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}
|
||||
}
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public void DrawSize(RenderSystem renderer)
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{
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
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||||
}
|
||||
|
||||
private List<IElement> _children = new();
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||||
private bool _isDirty;
|
||||
private Rect _size = Rect.Zero;
|
||||
private List<UIElement> _children = new();
|
||||
private Rect _minimumSize = Rect.Zero;
|
||||
}
|
||||
@@ -78,16 +78,16 @@ public class FlexContainer : Container
|
||||
|
||||
public FlexContainer() : base() { }
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||||
|
||||
public FlexContainer(Rect minimumSize, List<IElement> children) : base(minimumSize, children) { }
|
||||
public FlexContainer(Rect minimumSize, List<UIElement> children) : base(minimumSize, children) { }
|
||||
|
||||
public override void Arrange()
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{
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float containerMainSize = (Direction == FlexDirection.Row) ? Size.Width : Size.Height;
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float mainPos = (Direction == FlexDirection.Row) ? Position.X : Position.Y;
|
||||
float crossPos = (Direction == FlexDirection.Row) ? Position.Y : Position.X;
|
||||
float mainPos = 0.0f;
|
||||
float crossPos = 0.0f;
|
||||
|
||||
List<List<IElement>> lines = new();
|
||||
List<IElement> currentLine = new();
|
||||
List<List<UIElement>> lines = new();
|
||||
List<UIElement> currentLine = new();
|
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float lineMainSum = 0f;
|
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float maxCross = 0f;
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@@ -136,7 +136,7 @@ public class FlexContainer : Container
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? new Vector2(currentMain, alignedCross)
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: new Vector2(alignedCross, currentMain);
|
||||
|
||||
child.Position = childPos;
|
||||
child.LocalPosition = childPos;
|
||||
|
||||
currentMain += GetMainSize(childSize) + Gap;
|
||||
}
|
||||
@@ -148,7 +148,7 @@ public class FlexContainer : Container
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||||
private Vector2 GetChildSize(IElement child)
|
||||
{
|
||||
if (child is IResizeableElement resizeable)
|
||||
return new Vector2(resizeable.MinimumRect.Width, resizeable.MinimumRect.Height);
|
||||
return new Vector2(resizeable.MinimumSize.Width, resizeable.MinimumSize.Height);
|
||||
return new Vector2(child.Size.Width, child.Size.Height);
|
||||
}
|
||||
|
||||
|
||||
19
Voile/Source/UI/Containers/Frame.cs
Normal file
19
Voile/Source/UI/Containers/Frame.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace Voile.UI.Containers;
|
||||
|
||||
public class Frame : Container
|
||||
{
|
||||
public Frame()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Frame(Rect minimumSize) : base(minimumSize)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Arrange()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ public class GridContainer : Container
|
||||
/// </summary>
|
||||
public float RowSpacing { get; set; } = 16.0f;
|
||||
|
||||
public GridContainer(Rect minimumSize, List<IElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
|
||||
public GridContainer(Rect minimumSize, List<UIElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
|
||||
: base(minimumSize, children)
|
||||
{
|
||||
Columns = columns;
|
||||
@@ -38,16 +38,13 @@ public class GridContainer : Container
|
||||
|
||||
public override void Arrange()
|
||||
{
|
||||
float startX = Position.X;
|
||||
float startY = Position.Y;
|
||||
|
||||
float currentX = startX;
|
||||
float currentY = startY;
|
||||
float currentX = 0.0f;
|
||||
float currentY = 0.0f;
|
||||
int colIndex = 0;
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
child.Position = new Vector2(currentX, currentY);
|
||||
child.LocalPosition = new Vector2(currentX, currentY);
|
||||
|
||||
float childWidth = 0.0f;
|
||||
float childHeight = 0.0f;
|
||||
@@ -60,7 +57,7 @@ public class GridContainer : Container
|
||||
if (colIndex >= Columns)
|
||||
{
|
||||
colIndex = 0;
|
||||
currentX = startX;
|
||||
currentX = 0.0f;
|
||||
currentY += childHeight + RowSpacing;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -13,7 +13,7 @@ public class HorizontalContainer : Container
|
||||
/// </summary>
|
||||
public float Spacing { get; set; } = 16.0f;
|
||||
|
||||
public HorizontalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||
public HorizontalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||
{
|
||||
Spacing = spacing;
|
||||
}
|
||||
@@ -25,13 +25,13 @@ public class HorizontalContainer : Container
|
||||
|
||||
public override void Arrange()
|
||||
{
|
||||
float currentX = Position.X;
|
||||
float currentX = 0.0f;
|
||||
|
||||
for (int i = 0; i < Children.Count; i++)
|
||||
{
|
||||
var child = Children[i];
|
||||
var pos = new Vector2(currentX, Position.Y);
|
||||
child.Position = pos;
|
||||
var pos = new Vector2(currentX, 0.0f);
|
||||
child.LocalPosition = pos;
|
||||
|
||||
currentX += child.Size.Width;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ public class VerticalContainer : Container
|
||||
/// </summary>
|
||||
public float Spacing { get; set; } = 16.0f;
|
||||
|
||||
public VerticalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||
public VerticalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
|
||||
{
|
||||
Spacing = spacing;
|
||||
}
|
||||
@@ -25,13 +25,13 @@ public class VerticalContainer : Container
|
||||
|
||||
public override void Arrange()
|
||||
{
|
||||
float currentY = Position.Y;
|
||||
float currentY = 0.0f;
|
||||
|
||||
for (int i = 0; i < Children.Count; i++)
|
||||
{
|
||||
var child = Children[i];
|
||||
var pos = new Vector2(Position.X, currentY);
|
||||
child.Position = pos;
|
||||
var pos = new Vector2(0.0f, currentY);
|
||||
child.LocalPosition = pos;
|
||||
|
||||
currentY += child.Size.Height;
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ public interface IElement
|
||||
/// <summary>
|
||||
/// This element's position in pixels relative to the viewport top-left edge.
|
||||
/// </summary>
|
||||
public Vector2 Position { get; set; }
|
||||
public Vector2 GlobalPosition { get; }
|
||||
/// <summary>
|
||||
/// The size of this element.
|
||||
/// </summary>
|
||||
@@ -21,17 +21,17 @@ public interface IParentableElement
|
||||
/// <summary>
|
||||
/// This parentable element's children.
|
||||
/// </summary>
|
||||
public IReadOnlyList<IElement> Children { get; }
|
||||
public IReadOnlyList<UIElement> Children { get; }
|
||||
/// <summary>
|
||||
/// Add a child element to this element.
|
||||
/// </summary>
|
||||
/// <param name="child">Child <see cref="IElement"/>.</param>
|
||||
public void AddChild(IElement child);
|
||||
/// <param name="child">Child <see cref="UIElement"/>.</param>
|
||||
public void AddChild(UIElement child);
|
||||
/// <summary>
|
||||
/// Remove a child element from this element.
|
||||
/// </summary>
|
||||
/// <param name="child">Child <see cref="IElement"/> to remove.</param>
|
||||
public void RemoveChild(IElement child);
|
||||
/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
|
||||
public void RemoveChild(UIElement child);
|
||||
}
|
||||
|
||||
public interface IResizeableElement
|
||||
@@ -39,7 +39,7 @@ public interface IResizeableElement
|
||||
/// <summary>
|
||||
/// Get a minimum rectangle size for this element.
|
||||
/// </summary>
|
||||
public abstract Rect MinimumRect { get; }
|
||||
public abstract Rect MinimumSize { get; }
|
||||
}
|
||||
|
||||
public interface IUpdatableElement
|
||||
@@ -88,4 +88,11 @@ public interface IInputElement
|
||||
/// </summary>
|
||||
/// <param name="action">Input action to send.</param>
|
||||
void Input(UIInputContext action);
|
||||
}
|
||||
|
||||
public interface IAnchorableElement
|
||||
{
|
||||
public Anchor Anchor { get; set; }
|
||||
public Vector2 AnchorOffset { get; set; }
|
||||
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
|
||||
}
|
||||
95
Voile/Source/UI/UIElement.cs
Normal file
95
Voile/Source/UI/UIElement.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.Numerics;
|
||||
using Voile.Rendering;
|
||||
|
||||
namespace Voile.UI;
|
||||
|
||||
public abstract class UIElement : IElement, IRenderableElement, IResizeableElement, IUpdatableElement, IAnchorableElement
|
||||
{
|
||||
public bool Visible { get; set; } = true;
|
||||
public bool IgnoreInput { get; set; } = false;
|
||||
public Vector2 LocalPosition { get; set; } = Vector2.Zero;
|
||||
public Vector2 GlobalPosition => _parent?.GlobalPosition + LocalPosition ?? LocalPosition;
|
||||
|
||||
public Rect Size
|
||||
{
|
||||
get => _size;
|
||||
set
|
||||
{
|
||||
_size = value;
|
||||
|
||||
if (value.Width < MinimumSize.Width)
|
||||
{
|
||||
_size.Width = MinimumSize.Width;
|
||||
}
|
||||
|
||||
if (value.Height < MinimumSize.Height)
|
||||
{
|
||||
_size.Height = MinimumSize.Height;
|
||||
}
|
||||
|
||||
MarkDirty();
|
||||
}
|
||||
}
|
||||
public Vector2 AnchorOffset { get; set; } = Vector2.Zero;
|
||||
public Anchor Anchor { get; set; } = Anchor.TopLeft;
|
||||
|
||||
public abstract Rect MinimumSize { get; }
|
||||
public bool Dirty => _dirty;
|
||||
|
||||
public virtual void MarkDirty() => _dirty = true;
|
||||
|
||||
public void SetParent(UIElement parent)
|
||||
{
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_dirty) return;
|
||||
_dirty = false;
|
||||
|
||||
if (Size == Rect.Zero)
|
||||
Size = MinimumSize;
|
||||
|
||||
OnUpdate();
|
||||
|
||||
if (_parent is not null && _parent.Size != Rect.Zero)
|
||||
{
|
||||
ApplyAnchor(_parent.GlobalPosition, _parent.Size);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Render(RenderSystem renderer, Style style);
|
||||
protected abstract void OnUpdate();
|
||||
|
||||
public void DrawSize(RenderSystem renderer)
|
||||
{
|
||||
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if this <see cref="UIElement"/> contains a point within its confines.
|
||||
/// </summary>
|
||||
/// <param name="pointPosition">A global position of the point.</param>
|
||||
/// <returns>True if the point is inside the widget; otherwise, false.</returns>
|
||||
public bool ContainsPoint(Vector2 point)
|
||||
{
|
||||
return point.X >= GlobalPosition.X && point.Y >= GlobalPosition.Y &&
|
||||
point.X <= GlobalPosition.X + Size.Width &&
|
||||
point.Y <= GlobalPosition.Y + Size.Height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies this <see cref="UIElement"/> anchor.
|
||||
/// </summary>
|
||||
public virtual void ApplyAnchor(Vector2 parentPosition, Rect parentRect)
|
||||
{
|
||||
LocalPosition = Anchor.Calculate(parentPosition, parentRect, Size) + new Vector2(AnchorOffset.X, AnchorOffset.Y);
|
||||
}
|
||||
|
||||
private bool _dirty = true;
|
||||
private Rect _size = Rect.Zero;
|
||||
|
||||
private UIElement? _parent;
|
||||
}
|
||||
@@ -22,29 +22,30 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
|
||||
_style = style;
|
||||
}
|
||||
|
||||
public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<IElement> elements)
|
||||
public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<UIElement> elements)
|
||||
{
|
||||
_input = inputSystem;
|
||||
_style = style;
|
||||
_elements = elements;
|
||||
}
|
||||
|
||||
public void AddElement(IElement element) => _elements.Add(element);
|
||||
public void RemoveElement(IElement element) => _elements.Remove(element);
|
||||
public void AddElement(UIElement element) => _elements.Add(element);
|
||||
public void RemoveElement(UIElement element) => _elements.Remove(element);
|
||||
|
||||
public void Update(double deltaTime)
|
||||
{
|
||||
HandleInput();
|
||||
}
|
||||
|
||||
public void Render(RenderSystem renderer)
|
||||
{
|
||||
// Update elements each time UI system is rendered.
|
||||
foreach (var element in _elements)
|
||||
{
|
||||
if (element is not IUpdatableElement updatable) continue;
|
||||
updatable.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Render(RenderSystem renderer)
|
||||
{
|
||||
foreach (var element in _elements)
|
||||
{
|
||||
if (element is IRenderableElement renderable)
|
||||
@@ -115,7 +116,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
|
||||
}
|
||||
}
|
||||
|
||||
private bool PropagateInput(List<IElement> elements, UIInputContext context)
|
||||
private bool PropagateInput(List<UIElement> elements, UIInputContext context)
|
||||
{
|
||||
for (int i = elements.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -139,7 +140,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
|
||||
}
|
||||
|
||||
private ResourceRef<Style> _style;
|
||||
private List<IElement> _elements = new();
|
||||
private List<UIElement> _elements = new();
|
||||
private InputSystem _input;
|
||||
|
||||
private Vector2 _lastMousePosition = Vector2.Zero;
|
||||
|
||||
@@ -18,7 +18,7 @@ public enum ButtonState
|
||||
public class Button : Widget
|
||||
{
|
||||
public string Label { get; set; } = "Button";
|
||||
public override Rect MinimumRect => new Rect(Width: 128.0f, Height: 64.0f);
|
||||
public override Rect MinimumSize => new Rect(Width: 128.0f, Height: 64.0f);
|
||||
|
||||
public Button(string label, Action pressedAction)
|
||||
{
|
||||
@@ -29,8 +29,8 @@ public class Button : Widget
|
||||
public override void Render(RenderSystem renderer, Style style)
|
||||
{
|
||||
// TODO: use a button color from style.
|
||||
renderer.SetTransform(Position, Vector2.Zero);
|
||||
renderer.DrawRectangle(new Vector2(MinimumRect.Width, MinimumRect.Height), new Color(0.25f, 0.25f, 0.25f));
|
||||
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||
renderer.DrawRectangle(new Vector2(MinimumSize.Width, MinimumSize.Height), new Color(0.25f, 0.25f, 0.25f));
|
||||
}
|
||||
|
||||
protected override void OnInput(UIInputContext action)
|
||||
@@ -38,5 +38,10 @@ public class Button : Widget
|
||||
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private Action _pressedAction;
|
||||
}
|
||||
@@ -6,7 +6,7 @@ namespace Voile.UI.Widgets;
|
||||
|
||||
public class Label : Widget
|
||||
{
|
||||
public override Rect MinimumRect => throw new NotImplementedException();
|
||||
public override Rect MinimumSize => throw new NotImplementedException();
|
||||
|
||||
public string Text { get; set; } = "Hello World!";
|
||||
|
||||
@@ -30,9 +30,14 @@ public class Label : Widget
|
||||
{
|
||||
// TODO: use style here.
|
||||
if (!_fontOverride.HasValue) return;
|
||||
renderer.SetTransform(Position, Vector2.Zero);
|
||||
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||
renderer.DrawText(_fontOverride, Text, Color.White);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private ResourceRef<Font> _fontOverride = ResourceRef<Font>.Empty();
|
||||
}
|
||||
@@ -6,11 +6,11 @@ namespace Voile.UI.Widgets;
|
||||
|
||||
public class RectangleWidget : Widget
|
||||
{
|
||||
public override Rect MinimumRect { get; }
|
||||
public override Rect MinimumSize { get; }
|
||||
public Color Color { get; set; } = Color.White;
|
||||
public RectangleWidget(Rect minimumRect, Color color) : base()
|
||||
{
|
||||
MinimumRect = minimumRect;
|
||||
MinimumSize = minimumRect;
|
||||
Color = color;
|
||||
|
||||
_defaultColor = color;
|
||||
@@ -22,7 +22,7 @@ public class RectangleWidget : Widget
|
||||
|
||||
public override void Render(RenderSystem renderer, Style style)
|
||||
{
|
||||
renderer.SetTransform(Position, Vector2.Zero);
|
||||
renderer.SetTransform(GlobalPosition, Vector2.Zero);
|
||||
renderer.DrawRectangle(new Vector2(Size.Width, Size.Height), Color);
|
||||
}
|
||||
|
||||
@@ -49,15 +49,15 @@ public class RectangleWidget : Widget
|
||||
Color = _defaultColor;
|
||||
}
|
||||
|
||||
if (mouseInside && inputContext.MouseDown)
|
||||
{
|
||||
Size = _downSize;
|
||||
}
|
||||
// if (mouseInside && inputContext.MouseDown)
|
||||
// {
|
||||
// Size = _downSize;
|
||||
// }
|
||||
|
||||
if (mouseInside && inputContext.MouseReleased)
|
||||
{
|
||||
Size = _defaultSize;
|
||||
}
|
||||
// if (mouseInside && inputContext.MouseReleased)
|
||||
// {
|
||||
// Size = _defaultSize;
|
||||
// }
|
||||
|
||||
if (mouseInside && inputContext.MousePressed)
|
||||
{
|
||||
@@ -65,6 +65,11 @@ public class RectangleWidget : Widget
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private Color _defaultColor;
|
||||
private Color _hoverColor;
|
||||
|
||||
|
||||
@@ -7,13 +7,8 @@ namespace Voile.UI.Widgets;
|
||||
/// <summary>
|
||||
/// A base class for all UI widgets.
|
||||
/// </summary>
|
||||
public abstract class Widget : IElement, IRenderableElement, IInputElement, IResizeableElement, IUpdatableElement
|
||||
public abstract class Widget : UIElement, IInputElement
|
||||
{
|
||||
public bool Visible { get; set; } = true;
|
||||
public bool IgnoreInput { get; set; }
|
||||
public Vector2 Position { get; set; } = Vector2.Zero;
|
||||
public Rect Size { get; set; } = new();
|
||||
|
||||
public Widget()
|
||||
{
|
||||
MarkDirty();
|
||||
@@ -27,64 +22,22 @@ public abstract class Widget : IElement, IRenderableElement, IInputElement, IRes
|
||||
|
||||
public Widget(Vector2 position)
|
||||
{
|
||||
Position = position;
|
||||
LocalPosition = position;
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
/// </inheritdoc>
|
||||
public abstract Rect MinimumRect { get; }
|
||||
|
||||
public bool Dirty => _isDirty;
|
||||
|
||||
/// <summary>
|
||||
/// Called when its time to draw this widget.
|
||||
/// </summary>
|
||||
/// <param name="renderer"></param>
|
||||
public abstract void Render(RenderSystem renderer, Style style);
|
||||
|
||||
public void Input(UIInputContext context)
|
||||
{
|
||||
if (context.Handled) return;
|
||||
OnInput(context);
|
||||
if (context.Handled || IgnoreInput) return;
|
||||
if (ContainsPoint(context.MousePosition))
|
||||
{
|
||||
OnInput(context);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when this widget receives input.
|
||||
/// </summary>
|
||||
/// <param name="action">An input action this widget received.</param>
|
||||
protected abstract void OnInput(UIInputContext action);
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isDirty) return;
|
||||
_isDirty = false;
|
||||
|
||||
if (Size == Rect.Zero)
|
||||
{
|
||||
Size = MinimumRect;
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkDirty() => _isDirty = true;
|
||||
|
||||
public void DrawSize(RenderSystem renderer)
|
||||
{
|
||||
renderer.SetTransform(Position, Vector2.Zero);
|
||||
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if this <see cref="Widget"/> contains a point within its confines.
|
||||
/// </summary>
|
||||
/// <param name="pointPosition">A global position of the point.</param>
|
||||
/// <returns>True if the point is inside the widget; otherwise, false.</returns>
|
||||
public bool ContainsPoint(Vector2 pointPosition)
|
||||
{
|
||||
return pointPosition.X >= Position.X &&
|
||||
pointPosition.Y >= Position.Y &&
|
||||
pointPosition.X <= Position.X + Size.Width &&
|
||||
pointPosition.Y <= Position.Y + Size.Height;
|
||||
}
|
||||
|
||||
private bool _isDirty = true;
|
||||
protected abstract void OnInput(UIInputContext context);
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
||||
Reference in New Issue
Block a user