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3 Commits
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7e86898e1a
| Author | SHA1 | Date | |
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| 7e86898e1a | |||
| a1f56f49fb | |||
| 84efb2a3d1 |
2
TODO.md
2
TODO.md
@@ -73,7 +73,7 @@
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- ~~VerticalContainer~~
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- ~~HorizontalContainer~~
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- ~~GridContainer~~
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- FlexContainer
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- ~~FlexContainer~~
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- Positioning (anchors)
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- Input propagation
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- Basic input elements (button, text field, toggle).
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@@ -19,7 +19,7 @@ public class TestGame : Game
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{
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InitializeSystemsDefault();
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_uiSystem = new UISystem(new ResourceRef<Style>(Guid.Empty));
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_uiSystem = new UISystem(Input, ResourceRef<Style>.Empty());
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_uiSystem.RenderDebugRects = true;
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_particleSystem = new ParticleSystem();
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@@ -78,12 +78,6 @@ public class TestGame : Game
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var lastChild = _container.Children.Last();
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_container.RemoveChild(lastChild);
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}
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if (Input.IsMouseButtonDown(MouseButton.Left))
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{
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var mousePos = Input.GetMousePosition();
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_container.Size = new Rect(mousePos.X, mousePos.Y);
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}
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}
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protected override void Render(double deltaTime)
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@@ -33,4 +33,29 @@ namespace Voile.Input
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private KeyboardKey _keyboardKey;
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}
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public struct MouseInputAction : IInputAction
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{
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public MouseButton MouseButton { get; private set; }
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public MouseInputAction(MouseButton button)
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{
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MouseButton = button;
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}
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public bool IsPressed(InputSystem inputSystem)
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{
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return inputSystem.IsMousePressed(MouseButton);
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}
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public bool IsDown(InputSystem inputSystem)
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{
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return inputSystem.IsMouseButtonDown(MouseButton);
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}
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public bool IsReleased(InputSystem inputSystem)
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{
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return inputSystem.IsMouseButtonReleased(MouseButton);
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}
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}
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}
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@@ -101,8 +101,12 @@ namespace Voile.Input
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public abstract bool KeyboardKeyJustReleased(KeyboardKey key);
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public abstract int GetCharPressed();
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public abstract bool IsMousePressed(MouseButton button);
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public abstract bool IsMouseButtonDown(MouseButton button);
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public abstract bool IsMouseButtonReleased(MouseButton button);
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public abstract float GetMouseWheelMovement();
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public abstract void SetMousePosition(Vector2 position);
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public abstract Vector2 GetMousePosition();
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public abstract void HideCursor();
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@@ -34,6 +34,16 @@ namespace Voile.Input
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return Raylib.IsKeyDown(rayKey);
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}
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public override bool IsMousePressed(MouseButton button)
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{
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return Raylib.IsMouseButtonPressed((Raylib_cs.MouseButton)button);
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}
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public override bool IsMouseButtonReleased(MouseButton button)
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{
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return Raylib.IsMouseButtonReleased((Raylib_cs.MouseButton)button);
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}
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public override bool IsMouseButtonDown(MouseButton button)
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{
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return Raylib.IsMouseButtonDown((Raylib_cs.MouseButton)button);
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@@ -87,5 +87,5 @@ public interface IInputElement
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/// Send an input action to this element.
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/// </summary>
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/// <param name="action">Input action to send.</param>
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void Input(IInputAction action);
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void Input(UIInputContext action);
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}
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35
Voile/Source/UI/UIInputContext.cs
Normal file
35
Voile/Source/UI/UIInputContext.cs
Normal file
@@ -0,0 +1,35 @@
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using System.Numerics;
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using Voile.Input;
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namespace Voile.UI;
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public class UIInputContext
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{
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public IInputAction Action { get; }
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public Vector2 MousePosition { get; }
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public bool MousePressed { get; set; }
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public bool MouseReleased { get; set; }
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public bool MouseDown { get; set; }
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public string ActionName { get; }
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public int CharPressed { get; }
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public bool HasCharInput => CharPressed != 0;
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public bool Handled => _handled;
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/// <summary>
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/// Marks this context as handled, meaning next elements that will receive it should discard it.
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/// </summary>
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public void SetHandled() => _handled = true;
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public UIInputContext(IInputAction action, Vector2 mousePosition, string actionName, int charPressed = 0)
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{
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Action = action;
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MousePosition = mousePosition;
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ActionName = actionName;
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CharPressed = charPressed;
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}
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private bool _handled;
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}
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@@ -1,6 +1,6 @@
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using System.Numerics;
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using Voile.Input;
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using Voile.Rendering;
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using Voile.UI.Containers;
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namespace Voile.UI;
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@@ -10,13 +10,21 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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public bool RenderDebugRects { get; set; }
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public UISystem(ResourceRef<Style> style)
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public UISystem(InputSystem inputSystem)
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{
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_style = ResourceRef<Style>.Empty();
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_input = inputSystem;
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}
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public UISystem(InputSystem inputSystem, ResourceRef<Style> style)
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{
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_input = inputSystem;
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_style = style;
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}
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public UISystem(ResourceRef<Style> style, List<IElement> elements)
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public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<IElement> elements)
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{
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_input = inputSystem;
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_style = style;
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_elements = elements;
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}
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@@ -26,6 +34,8 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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public void Update(double deltaTime)
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{
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HandleInput();
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foreach (var element in _elements)
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{
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if (element is not IUpdatableElement updatable) continue;
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@@ -58,6 +68,79 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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}
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}
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private void HandleInput()
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{
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int charPressed = _input.GetCharPressed();
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Vector2 mousePos = _input.GetMousePosition();
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Vector2 currentMousePosition = _input.GetMousePosition();
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foreach (var (actionName, mappings) in InputSystem.InputMappings)
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{
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foreach (var action in mappings)
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{
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if (action.IsPressed(_input))
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{
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// TODO: specify which mouse button is used in the context.
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var context = new UIInputContext(action, mousePos, actionName, charPressed)
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{
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MouseDown = _input.IsMouseButtonDown(MouseButton.Left),
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MouseReleased = _input.IsMouseButtonReleased(MouseButton.Left),
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MousePressed = _input.IsMouseButtonReleased(MouseButton.Left),
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};
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if (PropagateInput(_elements, context))
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return;
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}
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}
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}
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if (charPressed != 0)
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{
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var context = new UIInputContext(new KeyInputAction(KeyboardKey.Null), mousePos, "", charPressed);
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PropagateInput(_elements, context);
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}
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if (currentMousePosition != _lastMousePosition)
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{
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// TODO: specify which mouse button is used in the context.
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var context = new UIInputContext(new MouseInputAction(MouseButton.Left), mousePos, "", charPressed)
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{
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MouseDown = _input.IsMouseButtonDown(MouseButton.Left),
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MouseReleased = _input.IsMouseButtonReleased(MouseButton.Left),
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MousePressed = _input.IsMouseButtonReleased(MouseButton.Left),
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};
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PropagateInput(_elements, context);
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}
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}
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private bool PropagateInput(List<IElement> elements, UIInputContext context)
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{
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for (int i = elements.Count - 1; i >= 0; i--)
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{
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var element = elements[i];
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if (element is IInputElement inputElement && !inputElement.IgnoreInput)
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{
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inputElement.Input(context);
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_input.SetAsHandled();
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// return true;
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}
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if (element is IParentableElement parent)
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{
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if (PropagateInput(parent.Children.ToList(), context))
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return true;
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}
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}
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return false;
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}
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private ResourceRef<Style> _style;
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private List<IElement> _elements = new();
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private InputSystem _input;
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private Vector2 _lastMousePosition = Vector2.Zero;
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}
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@@ -33,7 +33,7 @@ public class Button : Widget
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renderer.DrawRectangle(new Vector2(MinimumRect.Width, MinimumRect.Height), new Color(0.25f, 0.25f, 0.25f));
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}
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public override void Input(IInputAction action)
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protected override void OnInput(UIInputContext action)
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{
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}
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@@ -21,7 +21,7 @@ public class Label : Widget
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_fontOverride = fontOverride;
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}
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public override void Input(IInputAction action)
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protected override void OnInput(UIInputContext action)
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{
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throw new NotImplementedException();
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}
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@@ -8,20 +8,66 @@ public class RectangleWidget : Widget
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{
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public override Rect MinimumRect { get; }
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public Color Color { get; set; } = Color.White;
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public RectangleWidget(Rect minimumRect, Color color)
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public RectangleWidget(Rect minimumRect, Color color) : base()
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{
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MinimumRect = minimumRect;
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Color = color;
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}
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public override void Input(IInputAction action)
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{
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throw new NotImplementedException();
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_defaultColor = color;
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_defaultSize = Size;
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_hoverColor = color.Lightened(0.25f);
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}
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public override void Render(RenderSystem renderer, Style style)
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{
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.DrawRectangle(new Vector2(MinimumRect.Width, MinimumRect.Height), Color);
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renderer.DrawRectangle(new Vector2(Size.Width, Size.Height), Color);
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}
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protected override void OnInput(UIInputContext inputContext)
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{
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if (_defaultSize == Rect.Zero)
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{
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_defaultSize = Size;
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}
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if (_downSize == Rect.Zero)
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{
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_downSize = new Rect(Size.Width * 0.75f, Size.Height * 0.75f);
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}
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var mouseInside = ContainsPoint(inputContext.MousePosition);
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if (mouseInside)
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{
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Color = _hoverColor;
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}
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else
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{
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Color = _defaultColor;
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}
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if (mouseInside && inputContext.MouseDown)
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{
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Size = _downSize;
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}
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if (mouseInside && inputContext.MouseReleased)
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{
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Size = _defaultSize;
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}
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if (mouseInside && inputContext.MousePressed)
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{
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Console.WriteLine("Hello, I was clicked!");
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}
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}
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private Color _defaultColor;
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private Color _hoverColor;
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private Rect _defaultSize = Rect.Zero;
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private Rect _downSize = Rect.Zero;
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}
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@@ -16,13 +16,19 @@ public abstract class Widget : IElement, IRenderableElement, IInputElement, IRes
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public Widget()
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{
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MarkDirty();
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}
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public Widget(Rect size)
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{
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Size = size;
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MarkDirty();
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}
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public Widget(Vector2 position)
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{
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Position = position;
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Size = MinimumRect;
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MarkDirty();
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}
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/// </inheritdoc>
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@@ -36,11 +42,17 @@ public abstract class Widget : IElement, IRenderableElement, IInputElement, IRes
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/// <param name="renderer"></param>
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public abstract void Render(RenderSystem renderer, Style style);
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public void Input(UIInputContext context)
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{
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if (context.Handled) return;
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OnInput(context);
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}
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/// <summary>
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/// Called when this widget receives input.
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/// </summary>
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/// <param name="action">An input action this widget received.</param>
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public abstract void Input(IInputAction action);
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protected abstract void OnInput(UIInputContext action);
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public void Update()
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{
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@@ -61,5 +73,18 @@ public abstract class Widget : IElement, IRenderableElement, IInputElement, IRes
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renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
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}
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/// <summary>
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/// Determines if this <see cref="Widget"/> contains a point within its confines.
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/// </summary>
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/// <param name="pointPosition">A global position of the point.</param>
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/// <returns>True if the point is inside the widget; otherwise, false.</returns>
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public bool ContainsPoint(Vector2 pointPosition)
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{
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return pointPosition.X >= Position.X &&
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pointPosition.Y >= Position.Y &&
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pointPosition.X <= Position.X + Size.Width &&
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pointPosition.Y <= Position.Y + Size.Height;
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}
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private bool _isDirty = true;
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}
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Reference in New Issue
Block a user