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24 changed files with 374 additions and 240 deletions

17
TODO.md
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@@ -3,6 +3,9 @@
## Bugfixes
- ActionJustPressed and KeyboardKeyJustPressed don't detect inputs consistently.
- **Solution**: This is a problem related to custom frame pacing for fixed timestep. Raylib polls input in BeginFrame, which means certain functions related to JustPressed* may work incorrectly when polled in a separate timestep. This can be fixed if the entire input system will be moved to SDL or with a custom render + input backend altogether.
- ~~Fix any remaining bugs with anchor positioning system.~~
- ~~Containers don't position their chilren correctly when using anchors and adding/removing them.~~
## Core
@@ -27,6 +30,7 @@
- Serialize attribute.
- Add automatic serialization of resources through source generation and System.Text.Json.
- Make sure this serialization system works well with CLR and NativeAOT.
- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
@@ -67,14 +71,17 @@
## UI
- Basic widgets (button, label, text input)
- Layout
- Containers
- ~~Layout~~
- ~~Containers~~
- ~~VerticalContainer~~
- ~~HorizontalContainer~~
- ~~GridContainer~~
- ~~FlexContainer~~
- Positioning (anchors)
- ~~Positioning (anchors)~~
- ~~Move layouting to Render instead of Update, use Update for input.~~
- Input propagation
- Basic input elements (button, text field, toggle).
- Styling.
- Styling
- Add style settings for UI panels (for buttons, labels, etc.).
- Find a way to reference external assets in the style (fonts, textures).
- Create a default style for widgets.

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@@ -56,7 +56,9 @@ public class TestGame : Game
Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
_uiSystem.AddElement(_container);
_frame.AddChild(_container);
_uiSystem.AddElement(_frame);
}
@@ -78,18 +80,24 @@ public class TestGame : Game
var lastChild = _container.Children.Last();
_container.RemoveChild(lastChild);
}
if (Input.IsMouseButtonDown(MouseButton.Left))
{
var mousePos = Input.GetMousePosition();
_frame.Size = new Rect(mousePos.X, mousePos.Y);
}
}
protected override void Render(double deltaTime)
{
Renderer.ClearBackground(Color.Black);
foreach (var emitter in _particleSystem!.Emitters)
{
DrawEmitter(emitter);
}
Renderer.ClearBackground(Color.CadetBlue);
// foreach (var emitter in _particleSystem!.Emitters)
// {
// DrawEmitter(emitter);
// }
Renderer.ResetTransform();
_uiSystem.Render(Renderer);
// Renderer.ResetTransform();
// _uiSystem.Render(Renderer);
}
private void DrawEmitter(ParticleEmitter emitter)
@@ -121,12 +129,20 @@ public class TestGame : Game
private FlexContainer _container = new(minimumSize: new Rect(64.0f, 64.0f), new())
{
ConfineToContents = false,
Anchor = Anchor.Center,
Size = new Rect(500, 300),
Direction = FlexDirection.Row,
Direction = FlexDirection.Column,
Justify = JustifyContent.Start,
Align = AlignItems.Center,
Wrap = true,
Gap = 10f
};
private Frame _frame = new();
// private VerticalContainer _container = new(new Rect(128.0f, 64.0f), new(), 16)
// {
// ConfineToContents = true,
// Anchor = Anchor.CenterLeft,
// AnchorOffset = new Vector2(0.5f, 0.0f)
// };
}

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@@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<PublishAot>true</PublishAot>

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

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@@ -108,7 +108,7 @@ namespace Voile
if (Renderer is null)
{
Renderer = new RaylibRenderSystem();
Renderer = new StandardRenderSystem();
}
if (Input is null)
@@ -164,6 +164,11 @@ namespace Voile
throw new NullReferenceException("No renderer provided.");
}
if (Input is null)
{
throw new NullReferenceException("No input system provided.");
}
Stopwatch stopwatch = Stopwatch.StartNew();
double previousTime = stopwatch.Elapsed.TotalSeconds;
@@ -175,6 +180,8 @@ namespace Voile
_accumulator += elapsedTime;
Input.Poll();
while (_accumulator >= UpdateTimeStep)
{
foreach (var system in _updatableSystems)

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@@ -20,6 +20,12 @@ namespace Voile.Input
CreateDefaultMappings();
}
/// <summary>
/// Forces this input system to poll all of its inputs during current frame.<br />
/// Some backends require inputs to be polled once per specific interval. Override this method to implement this behavior.
/// </summary>
public virtual void Poll() { }
public void Shutdown() => Dispose();
public void Dispose() => GC.SuppressFinalize(this);

View File

@@ -8,63 +8,63 @@ namespace Voile.Input
/// </summary>
public class RaylibInputSystem : InputSystem
{
public override int GetCharPressed()
public override void Poll()
{
return Raylib.GetCharPressed();
_justPressedKeys.Clear();
_justReleasedKeys.Clear();
_downKeys.Clear();
_pressedMouseButtons.Clear();
_releasedMouseButtons.Clear();
_downMouseButtons.Clear();
for (int key = 32; key <= 349; key++)
{
var k = (KeyboardKey)key;
if (Raylib.IsKeyPressed((Raylib_cs.KeyboardKey)k)) _justPressedKeys.Add(k);
if (Raylib.IsKeyReleased((Raylib_cs.KeyboardKey)k)) _justReleasedKeys.Add(k);
if (Raylib.IsKeyDown((Raylib_cs.KeyboardKey)k)) _downKeys.Add(k);
}
public override Vector2 GetMousePosition()
foreach (MouseButton button in System.Enum.GetValues(typeof(MouseButton)))
{
return Raylib.GetMousePosition();
var rayButton = (Raylib_cs.MouseButton)button;
if (Raylib.IsMouseButtonPressed(rayButton)) _pressedMouseButtons.Add(button);
if (Raylib.IsMouseButtonReleased(rayButton)) _releasedMouseButtons.Add(button);
if (Raylib.IsMouseButtonDown(rayButton)) _downMouseButtons.Add(button);
}
public override float GetMouseWheelMovement()
{
return Raylib.GetMouseWheelMove();
_mousePosition = Raylib.GetMousePosition();
_mouseWheelMove = Raylib.GetMouseWheelMove();
}
public override void HideCursor()
{
Raylib.HideCursor();
}
public override int GetCharPressed() => Raylib.GetCharPressed();
public override Vector2 GetMousePosition() => _mousePosition;
public override float GetMouseWheelMovement() => _mouseWheelMove;
public override bool IsKeyboardKeyDown(KeyboardKey key)
{
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
return Raylib.IsKeyDown(rayKey);
}
public override bool IsMousePressed(MouseButton button)
{
return Raylib.IsMouseButtonPressed((Raylib_cs.MouseButton)button);
}
public override bool IsMouseButtonReleased(MouseButton button)
{
return Raylib.IsMouseButtonReleased((Raylib_cs.MouseButton)button);
}
public override bool IsMouseButtonDown(MouseButton button)
{
return Raylib.IsMouseButtonDown((Raylib_cs.MouseButton)button);
}
public override bool KeyboardKeyJustPressed(KeyboardKey key)
{
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
return Raylib.IsKeyPressed(rayKey);
}
public override bool KeyboardKeyJustReleased(KeyboardKey key)
{
return Raylib.IsKeyReleased((Raylib_cs.KeyboardKey)key);
}
public override void SetMousePosition(Vector2 position)
{
Raylib.SetMousePosition((int)position.X, (int)position.Y);
}
public override void HideCursor() => Raylib.HideCursor();
public override void ShowCursor() => Raylib.ShowCursor();
public override bool IsCursorHidden() => Raylib.IsCursorHidden();
public override bool IsKeyboardKeyDown(KeyboardKey key) => _downKeys.Contains(key);
public override bool KeyboardKeyJustPressed(KeyboardKey key) => _justPressedKeys.Contains(key);
public override bool KeyboardKeyJustReleased(KeyboardKey key) => _justReleasedKeys.Contains(key);
public override bool IsMousePressed(MouseButton button) => _pressedMouseButtons.Contains(button);
public override bool IsMouseButtonReleased(MouseButton button) => _releasedMouseButtons.Contains(button);
public override bool IsMouseButtonDown(MouseButton button) => _downMouseButtons.Contains(button);
public override void SetMousePosition(Vector2 position) => Raylib.SetMousePosition((int)position.X, (int)position.Y);
private readonly HashSet<KeyboardKey> _justPressedKeys = new();
private readonly HashSet<KeyboardKey> _justReleasedKeys = new();
private readonly HashSet<KeyboardKey> _downKeys = new();
private readonly HashSet<MouseButton> _pressedMouseButtons = new();
private readonly HashSet<MouseButton> _releasedMouseButtons = new();
private readonly HashSet<MouseButton> _downMouseButtons = new();
private Vector2 _mousePosition;
private float _mouseWheelMove;
}
}

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@@ -49,6 +49,7 @@ namespace Voile.Rendering
_defaultFlags = flags;
Raylib.SetConfigFlags(flags);
Raylib.SetTargetFPS(settings.TargetFps);
}
public override void CreateAndInitializeWithWindow(RendererSettings settings)

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@@ -363,7 +363,7 @@ namespace Voile.Rendering
private Silk.NET.WebGPU.Color VoileColorToWebGPUColor(Color color)
{
return new Silk.NET.WebGPU.Color(color.R, color.G, color.B, color.A);
return new Silk.NET.WebGPU.Color((double)color.R / 255, (double)color.G / 255, (double)color.B / 255, (double)color.A / 255);
}
private unsafe RenderPassColorAttachment CreateClearColorAttachment(TextureView* view, Color clearColor)

41
Voile/Source/UI/Anchor.cs Normal file
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@@ -0,0 +1,41 @@
using System.Numerics;
namespace Voile.UI;
public enum Anchor
{
TopLeft,
TopCenter,
TopRight,
CenterLeft,
Center,
CenterRight,
BottomLeft,
BottomCenter,
BottomRight,
Fill
}
public static class AnchorExtensions
{
public static Vector2 Calculate(this Anchor anchor, Vector2 parentPosition, Rect parentRect, Rect elementRect)
{
var size = new Vector2(elementRect.Width, elementRect.Height);
var parentSize = new Vector2(parentRect.Width, parentRect.Height);
return anchor switch
{
Anchor.TopLeft => Vector2.Zero,
Anchor.TopCenter => new Vector2((parentSize.X - size.X) / 2, 0),
Anchor.TopRight => new Vector2(parentSize.X - size.X, 0),
Anchor.CenterLeft => new Vector2(0, (parentSize.Y - size.Y) / 2),
Anchor.Center => (parentSize - size) / 2,
Anchor.CenterRight => new Vector2(parentSize.X - size.X, (parentSize.Y - size.Y) / 2),
Anchor.BottomLeft => new Vector2(0, parentSize.Y - size.Y),
Anchor.BottomCenter => new Vector2((parentSize.X - size.X) / 2, parentSize.Y - size.Y),
Anchor.BottomRight => parentSize - size,
_ => Vector2.Zero
};
}
}

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@@ -3,48 +3,22 @@ using Voile.Rendering;
namespace Voile.UI.Containers;
// TODO: make Container extend Widget, it already implements similar behaviors.
/// <summary>
/// A base class for all UI containers, used to position and rendering child <see cref="IElement">s.
/// </summary>
public abstract class Container : IElement, IParentableElement, IUpdatableElement, IResizeableElement, IRenderableElement
public abstract class Container : UIElement, IParentableElement
{
/// <inheritdoc />
public IReadOnlyList<IElement> Children => _children;
/// <inheritdoc />
public Vector2 Position { get; set; }
/// <inheritdoc />
public Rect MinimumRect { get; set; } = Rect.Zero;
/// <inheritdoc />
public Rect Size
{
get => _size;
set
{
_size = value;
if (value.Width < MinimumRect.Width)
{
_size.Width = MinimumRect.Width;
}
if (value.Height < MinimumRect.Height)
{
_size.Height = MinimumRect.Height;
}
MarkDirty();
}
}
/// <inheritdoc />
public bool Visible { get; set; } = true;
/// <inheritdoc />
public bool Dirty => _isDirty;
public IReadOnlyList<UIElement> Children => _children;
/// <summary>
/// Specifies if this <see cref="Container"/>'s minimum size will be confined to contents.
/// </summary>
public bool ConfineToContents { get; set; } = false;
public override Rect MinimumSize => _minimumSize;
public Container()
{
MarkDirty();
@@ -52,29 +26,32 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
public Container(Rect minimumSize)
{
MinimumRect = minimumSize;
_minimumSize = minimumSize;
MarkDirty();
}
public Container(Rect minimumSize, List<IElement> children)
public Container(Rect minimumSize, List<UIElement> children)
{
MinimumRect = minimumSize;
_minimumSize = minimumSize;
_children = children;
MarkDirty();
}
public void Update()
protected override void OnUpdate()
{
if (!_isDirty) return;
_isDirty = false;
foreach (var child in _children)
{
if (child is not IUpdatableElement updatable) continue;
updatable.MarkDirty();
updatable.Update();
if (child is IAnchorableElement anchorable)
{
anchorable.ApplyAnchor(GlobalPosition, Size);
}
}
Arrange();
@@ -85,8 +62,6 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
}
}
public void MarkDirty() => _isDirty = true;
/// <summary>
/// Called when this <see cref="Container"/> has to rearrange its children.
/// </summary>
@@ -105,7 +80,7 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
foreach (var child in Children)
{
var pos = child.Position;
var pos = child.GlobalPosition;
var size = child.Size;
minX = MathF.Min(minX, pos.X);
@@ -119,26 +94,27 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
float occupiedWidth = (maxX - minX) + padding * 2;
float occupiedHeight = (maxY - minY) + padding * 2;
float finalWidth = MathF.Max(occupiedWidth, MinimumRect.Width);
float finalHeight = MathF.Max(occupiedHeight, MinimumRect.Height);
float finalWidth = MathF.Max(occupiedWidth, _minimumSize.Width);
float finalHeight = MathF.Max(occupiedHeight, _minimumSize.Height);
MinimumRect = new Rect(finalWidth, finalHeight);
Size = new Rect(finalWidth, finalHeight);
if (MinimumRect > _size)
if (_minimumSize > Size)
{
_size = MinimumRect;
Size = _minimumSize;
}
}
public void AddChild(IElement child)
public void AddChild(UIElement child)
{
_children.Add(child);
child.SetParent(this);
MarkDirty();
Update();
}
public void RemoveChild(IElement child)
public void RemoveChild(UIElement child)
{
_children.Remove(child);
@@ -146,7 +122,7 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
Update();
}
public void Render(RenderSystem renderer, Style style)
public override void Render(RenderSystem renderer, Style style)
{
foreach (var child in Children)
{
@@ -155,13 +131,6 @@ public abstract class Container : IElement, IParentableElement, IUpdatableElemen
}
}
public void DrawSize(RenderSystem renderer)
{
renderer.SetTransform(Position, Vector2.Zero);
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
}
private List<IElement> _children = new();
private bool _isDirty;
private Rect _size = Rect.Zero;
private List<UIElement> _children = new();
private Rect _minimumSize = Rect.Zero;
}

View File

@@ -78,16 +78,16 @@ public class FlexContainer : Container
public FlexContainer() : base() { }
public FlexContainer(Rect minimumSize, List<IElement> children) : base(minimumSize, children) { }
public FlexContainer(Rect minimumSize, List<UIElement> children) : base(minimumSize, children) { }
public override void Arrange()
{
float containerMainSize = (Direction == FlexDirection.Row) ? Size.Width : Size.Height;
float mainPos = (Direction == FlexDirection.Row) ? Position.X : Position.Y;
float crossPos = (Direction == FlexDirection.Row) ? Position.Y : Position.X;
float mainPos = 0.0f;
float crossPos = 0.0f;
List<List<IElement>> lines = new();
List<IElement> currentLine = new();
List<List<UIElement>> lines = new();
List<UIElement> currentLine = new();
float lineMainSum = 0f;
float maxCross = 0f;
@@ -136,7 +136,7 @@ public class FlexContainer : Container
? new Vector2(currentMain, alignedCross)
: new Vector2(alignedCross, currentMain);
child.Position = childPos;
child.LocalPosition = childPos;
currentMain += GetMainSize(childSize) + Gap;
}
@@ -148,7 +148,7 @@ public class FlexContainer : Container
private Vector2 GetChildSize(IElement child)
{
if (child is IResizeableElement resizeable)
return new Vector2(resizeable.MinimumRect.Width, resizeable.MinimumRect.Height);
return new Vector2(resizeable.MinimumSize.Width, resizeable.MinimumSize.Height);
return new Vector2(child.Size.Width, child.Size.Height);
}

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@@ -0,0 +1,19 @@
namespace Voile.UI.Containers;
public class Frame : Container
{
public Frame()
{
}
public Frame(Rect minimumSize) : base(minimumSize)
{
}
public override void Arrange()
{
}
}

View File

@@ -21,7 +21,7 @@ public class GridContainer : Container
/// </summary>
public float RowSpacing { get; set; } = 16.0f;
public GridContainer(Rect minimumSize, List<IElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
public GridContainer(Rect minimumSize, List<UIElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
: base(minimumSize, children)
{
Columns = columns;
@@ -38,16 +38,13 @@ public class GridContainer : Container
public override void Arrange()
{
float startX = Position.X;
float startY = Position.Y;
float currentX = startX;
float currentY = startY;
float currentX = 0.0f;
float currentY = 0.0f;
int colIndex = 0;
foreach (var child in Children)
{
child.Position = new Vector2(currentX, currentY);
child.LocalPosition = new Vector2(currentX, currentY);
float childWidth = 0.0f;
float childHeight = 0.0f;
@@ -60,7 +57,7 @@ public class GridContainer : Container
if (colIndex >= Columns)
{
colIndex = 0;
currentX = startX;
currentX = 0.0f;
currentY += childHeight + RowSpacing;
}
else

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@@ -13,7 +13,7 @@ public class HorizontalContainer : Container
/// </summary>
public float Spacing { get; set; } = 16.0f;
public HorizontalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
public HorizontalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
{
Spacing = spacing;
}
@@ -25,13 +25,13 @@ public class HorizontalContainer : Container
public override void Arrange()
{
float currentX = Position.X;
float currentX = 0.0f;
for (int i = 0; i < Children.Count; i++)
{
var child = Children[i];
var pos = new Vector2(currentX, Position.Y);
child.Position = pos;
var pos = new Vector2(currentX, 0.0f);
child.LocalPosition = pos;
currentX += child.Size.Width;

View File

@@ -13,7 +13,7 @@ public class VerticalContainer : Container
/// </summary>
public float Spacing { get; set; } = 16.0f;
public VerticalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
public VerticalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
{
Spacing = spacing;
}
@@ -25,13 +25,13 @@ public class VerticalContainer : Container
public override void Arrange()
{
float currentY = Position.Y;
float currentY = 0.0f;
for (int i = 0; i < Children.Count; i++)
{
var child = Children[i];
var pos = new Vector2(Position.X, currentY);
child.Position = pos;
var pos = new Vector2(0.0f, currentY);
child.LocalPosition = pos;
currentY += child.Size.Height;

View File

@@ -9,7 +9,7 @@ public interface IElement
/// <summary>
/// This element's position in pixels relative to the viewport top-left edge.
/// </summary>
public Vector2 Position { get; set; }
public Vector2 GlobalPosition { get; }
/// <summary>
/// The size of this element.
/// </summary>
@@ -21,17 +21,17 @@ public interface IParentableElement
/// <summary>
/// This parentable element's children.
/// </summary>
public IReadOnlyList<IElement> Children { get; }
public IReadOnlyList<UIElement> Children { get; }
/// <summary>
/// Add a child element to this element.
/// </summary>
/// <param name="child">Child <see cref="IElement"/>.</param>
public void AddChild(IElement child);
/// <param name="child">Child <see cref="UIElement"/>.</param>
public void AddChild(UIElement child);
/// <summary>
/// Remove a child element from this element.
/// </summary>
/// <param name="child">Child <see cref="IElement"/> to remove.</param>
public void RemoveChild(IElement child);
/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
public void RemoveChild(UIElement child);
}
public interface IResizeableElement
@@ -39,7 +39,7 @@ public interface IResizeableElement
/// <summary>
/// Get a minimum rectangle size for this element.
/// </summary>
public abstract Rect MinimumRect { get; }
public abstract Rect MinimumSize { get; }
}
public interface IUpdatableElement
@@ -89,3 +89,10 @@ public interface IInputElement
/// <param name="action">Input action to send.</param>
void Input(UIInputContext action);
}
public interface IAnchorableElement
{
public Anchor Anchor { get; set; }
public Vector2 AnchorOffset { get; set; }
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}

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@@ -0,0 +1,95 @@
using System.Numerics;
using Voile.Rendering;
namespace Voile.UI;
public abstract class UIElement : IElement, IRenderableElement, IResizeableElement, IUpdatableElement, IAnchorableElement
{
public bool Visible { get; set; } = true;
public bool IgnoreInput { get; set; } = false;
public Vector2 LocalPosition { get; set; } = Vector2.Zero;
public Vector2 GlobalPosition => _parent?.GlobalPosition + LocalPosition ?? LocalPosition;
public Rect Size
{
get => _size;
set
{
_size = value;
if (value.Width < MinimumSize.Width)
{
_size.Width = MinimumSize.Width;
}
if (value.Height < MinimumSize.Height)
{
_size.Height = MinimumSize.Height;
}
MarkDirty();
}
}
public Vector2 AnchorOffset { get; set; } = Vector2.Zero;
public Anchor Anchor { get; set; } = Anchor.TopLeft;
public abstract Rect MinimumSize { get; }
public bool Dirty => _dirty;
public virtual void MarkDirty() => _dirty = true;
public void SetParent(UIElement parent)
{
_parent = parent;
}
public void Update()
{
if (!_dirty) return;
_dirty = false;
if (Size == Rect.Zero)
Size = MinimumSize;
OnUpdate();
if (_parent is not null && _parent.Size != Rect.Zero)
{
ApplyAnchor(_parent.GlobalPosition, _parent.Size);
}
}
public abstract void Render(RenderSystem renderer, Style style);
protected abstract void OnUpdate();
public void DrawSize(RenderSystem renderer)
{
renderer.SetTransform(GlobalPosition, Vector2.Zero);
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
}
/// <summary>
/// Determines if this <see cref="UIElement"/> contains a point within its confines.
/// </summary>
/// <param name="pointPosition">A global position of the point.</param>
/// <returns>True if the point is inside the widget; otherwise, false.</returns>
public bool ContainsPoint(Vector2 point)
{
return point.X >= GlobalPosition.X && point.Y >= GlobalPosition.Y &&
point.X <= GlobalPosition.X + Size.Width &&
point.Y <= GlobalPosition.Y + Size.Height;
}
/// <summary>
/// Applies this <see cref="UIElement"/> anchor.
/// </summary>
public virtual void ApplyAnchor(Vector2 parentPosition, Rect parentRect)
{
LocalPosition = Anchor.Calculate(parentPosition, parentRect, Size) + new Vector2(AnchorOffset.X, AnchorOffset.Y);
}
private bool _dirty = true;
private Rect _size = Rect.Zero;
private UIElement? _parent;
}

View File

@@ -22,29 +22,30 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
_style = style;
}
public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<IElement> elements)
public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<UIElement> elements)
{
_input = inputSystem;
_style = style;
_elements = elements;
}
public void AddElement(IElement element) => _elements.Add(element);
public void RemoveElement(IElement element) => _elements.Remove(element);
public void AddElement(UIElement element) => _elements.Add(element);
public void RemoveElement(UIElement element) => _elements.Remove(element);
public void Update(double deltaTime)
{
HandleInput();
}
public void Render(RenderSystem renderer)
{
// Update elements each time UI system is rendered.
foreach (var element in _elements)
{
if (element is not IUpdatableElement updatable) continue;
updatable.Update();
}
}
public void Render(RenderSystem renderer)
{
foreach (var element in _elements)
{
if (element is IRenderableElement renderable)
@@ -115,7 +116,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
}
}
private bool PropagateInput(List<IElement> elements, UIInputContext context)
private bool PropagateInput(List<UIElement> elements, UIInputContext context)
{
for (int i = elements.Count - 1; i >= 0; i--)
{
@@ -139,7 +140,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
}
private ResourceRef<Style> _style;
private List<IElement> _elements = new();
private List<UIElement> _elements = new();
private InputSystem _input;
private Vector2 _lastMousePosition = Vector2.Zero;

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@@ -18,7 +18,7 @@ public enum ButtonState
public class Button : Widget
{
public string Label { get; set; } = "Button";
public override Rect MinimumRect => new Rect(Width: 128.0f, Height: 64.0f);
public override Rect MinimumSize => new Rect(Width: 128.0f, Height: 64.0f);
public Button(string label, Action pressedAction)
{
@@ -29,8 +29,8 @@ public class Button : Widget
public override void Render(RenderSystem renderer, Style style)
{
// TODO: use a button color from style.
renderer.SetTransform(Position, Vector2.Zero);
renderer.DrawRectangle(new Vector2(MinimumRect.Width, MinimumRect.Height), new Color(0.25f, 0.25f, 0.25f));
renderer.SetTransform(GlobalPosition, Vector2.Zero);
renderer.DrawRectangle(new Vector2(MinimumSize.Width, MinimumSize.Height), new Color(0.25f, 0.25f, 0.25f));
}
protected override void OnInput(UIInputContext action)
@@ -38,5 +38,10 @@ public class Button : Widget
}
protected override void OnUpdate()
{
throw new NotImplementedException();
}
private Action _pressedAction;
}

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@@ -6,7 +6,7 @@ namespace Voile.UI.Widgets;
public class Label : Widget
{
public override Rect MinimumRect => throw new NotImplementedException();
public override Rect MinimumSize => throw new NotImplementedException();
public string Text { get; set; } = "Hello World!";
@@ -30,9 +30,14 @@ public class Label : Widget
{
// TODO: use style here.
if (!_fontOverride.HasValue) return;
renderer.SetTransform(Position, Vector2.Zero);
renderer.SetTransform(GlobalPosition, Vector2.Zero);
renderer.DrawText(_fontOverride, Text, Color.White);
}
protected override void OnUpdate()
{
throw new NotImplementedException();
}
private ResourceRef<Font> _fontOverride = ResourceRef<Font>.Empty();
}

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@@ -6,11 +6,11 @@ namespace Voile.UI.Widgets;
public class RectangleWidget : Widget
{
public override Rect MinimumRect { get; }
public override Rect MinimumSize { get; }
public Color Color { get; set; } = Color.White;
public RectangleWidget(Rect minimumRect, Color color) : base()
{
MinimumRect = minimumRect;
MinimumSize = minimumRect;
Color = color;
_defaultColor = color;
@@ -22,7 +22,7 @@ public class RectangleWidget : Widget
public override void Render(RenderSystem renderer, Style style)
{
renderer.SetTransform(Position, Vector2.Zero);
renderer.SetTransform(GlobalPosition, Vector2.Zero);
renderer.DrawRectangle(new Vector2(Size.Width, Size.Height), Color);
}
@@ -49,15 +49,15 @@ public class RectangleWidget : Widget
Color = _defaultColor;
}
if (mouseInside && inputContext.MouseDown)
{
Size = _downSize;
}
// if (mouseInside && inputContext.MouseDown)
// {
// Size = _downSize;
// }
if (mouseInside && inputContext.MouseReleased)
{
Size = _defaultSize;
}
// if (mouseInside && inputContext.MouseReleased)
// {
// Size = _defaultSize;
// }
if (mouseInside && inputContext.MousePressed)
{
@@ -65,6 +65,11 @@ public class RectangleWidget : Widget
}
}
protected override void OnUpdate()
{
}
private Color _defaultColor;
private Color _hoverColor;

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@@ -7,13 +7,8 @@ namespace Voile.UI.Widgets;
/// <summary>
/// A base class for all UI widgets.
/// </summary>
public abstract class Widget : IElement, IRenderableElement, IInputElement, IResizeableElement, IUpdatableElement
public abstract class Widget : UIElement, IInputElement
{
public bool Visible { get; set; } = true;
public bool IgnoreInput { get; set; }
public Vector2 Position { get; set; } = Vector2.Zero;
public Rect Size { get; set; } = new();
public Widget()
{
MarkDirty();
@@ -27,64 +22,22 @@ public abstract class Widget : IElement, IRenderableElement, IInputElement, IRes
public Widget(Vector2 position)
{
Position = position;
LocalPosition = position;
MarkDirty();
}
/// </inheritdoc>
public abstract Rect MinimumRect { get; }
public bool Dirty => _isDirty;
/// <summary>
/// Called when its time to draw this widget.
/// </summary>
/// <param name="renderer"></param>
public abstract void Render(RenderSystem renderer, Style style);
public void Input(UIInputContext context)
{
if (context.Handled) return;
if (context.Handled || IgnoreInput) return;
if (ContainsPoint(context.MousePosition))
{
OnInput(context);
}
}
/// <summary>
/// Called when this widget receives input.
/// </summary>
/// <param name="action">An input action this widget received.</param>
protected abstract void OnInput(UIInputContext action);
public void Update()
{
if (!_isDirty) return;
_isDirty = false;
if (Size == Rect.Zero)
{
Size = MinimumRect;
}
}
public void MarkDirty() => _isDirty = true;
public void DrawSize(RenderSystem renderer)
{
renderer.SetTransform(Position, Vector2.Zero);
renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
}
/// <summary>
/// Determines if this <see cref="Widget"/> contains a point within its confines.
/// </summary>
/// <param name="pointPosition">A global position of the point.</param>
/// <returns>True if the point is inside the widget; otherwise, false.</returns>
public bool ContainsPoint(Vector2 pointPosition)
{
return pointPosition.X >= Position.X &&
pointPosition.Y >= Position.Y &&
pointPosition.X <= Position.X + Size.Width &&
pointPosition.Y <= Position.Y + Size.Height;
}
private bool _isDirty = true;
protected abstract void OnInput(UIInputContext context);
}

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@@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>