Compare commits
10 Commits
bb6900a60a
...
15214c9e21
| Author | SHA1 | Date | |
|---|---|---|---|
| 15214c9e21 | |||
| a806e3b764 | |||
| e51d28ce89 | |||
| 99624e152d | |||
| 64d72cc053 | |||
| 07224d684d | |||
| c8f0de6aab | |||
| 503473c6b3 | |||
| 20036be50f | |||
| fdcf29d6e0 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -49,4 +49,6 @@ Voile.Fmod/runtimes/**/*.so*
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|||||||
|
|
||||||
# DocFX
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# DocFX
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||||||
.cache
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.cache
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||||||
/**/_site/
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/**/_site/
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||||||
|
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||||||
|
*.dmp
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||||||
6
TODO.md
6
TODO.md
@@ -7,6 +7,7 @@
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|||||||
- ~~TextDataResource providing a convenient wrapper around TOML data files.~~
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- ~~TextDataResource providing a convenient wrapper around TOML data files.~~
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||||||
- ~~Add documentation for common classes.~~
|
- ~~Add documentation for common classes.~~
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||||||
- ~~Hot reloading of resources.~~
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- ~~Hot reloading of resources.~~
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||||||
|
- Separate render and update thread.
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||||||
|
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||||||
## I/O
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## I/O
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||||||
|
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||||||
@@ -14,7 +15,8 @@
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|||||||
- ~~Reimplement unloading.~~
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- ~~Reimplement unloading.~~
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- Finalize ResourceManager and ResourceLoader APIs for 1.0.
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- Finalize ResourceManager and ResourceLoader APIs for 1.0.
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||||||
- Add async API for ResourceManager.
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- Add async API for ResourceManager.
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||||||
- Virtual file system.
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- ~~Virtual file system.~~
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||||||
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- Custom PAK format using the VFS implementation.
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||||||
- (stretch goal) Streamed resource loading.
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- (stretch goal) Streamed resource loading.
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||||||
|
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||||||
## Serialization
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## Serialization
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||||||
@@ -29,7 +31,7 @@
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|||||||
- ~~API for drawing textured quads~~
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- ~~API for drawing textured quads~~
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||||||
- ~~Camera API~~
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- ~~Camera API~~
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||||||
- Arbitrary mesh rendering API.
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- Arbitrary mesh rendering API.
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||||||
- Create WebGPU renderer (StandardRenderer)
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- Create WebGPU renderer (StandardRenderSystem)
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||||||
|
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## Audio
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## Audio
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||||||
|
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||||||
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|||||||
@@ -17,4 +17,4 @@ LinearVelocityRandom = 0.5
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ScaleBegin = 0.1
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ScaleBegin = 0.1
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ScaleEnd = 5.0
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ScaleEnd = 5.0
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ColorBegin = [255, 162, 0]
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ColorBegin = [255, 162, 0]
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||||||
ColorEnd = [64, 64, 64, 0]
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ColorEnd = [0, 0, 0, 0]
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||||||
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|||||||
BIN
TestGame/Resources/sounds/test_sound_mono.ogg
Normal file
BIN
TestGame/Resources/sounds/test_sound_mono.ogg
Normal file
Binary file not shown.
@@ -5,17 +5,21 @@ using Voile.Systems.Particles;
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|||||||
using System.Numerics;
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using System.Numerics;
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||||||
using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Voile.Rendering;
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using Voile.Rendering;
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using Voile.OpenAL;
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||||||
|
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||||||
public class TestGame : Game
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public class TestGame : Game
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||||||
{
|
{
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public override string Name => "Jump Adventures 2";
|
public override string Name => "Test Game";
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||||||
public override string ResourceRoot => "Resources/";
|
public override string ResourceRoot => "Resources/";
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||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
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||||||
{
|
{
|
||||||
InitializeSystemsDefault();
|
InitializeSystemsDefault();
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||||||
|
|
||||||
|
_audioSystem = new OpenALSystem();
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||||||
_particleSystem = new ParticleSystem();
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_particleSystem = new ParticleSystem();
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||||||
|
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||||||
|
AddSystemToUpdate(_audioSystem);
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||||||
AddSystemToUpdate(_particleSystem);
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AddSystemToUpdate(_particleSystem);
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||||||
}
|
}
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||||||
|
|
||||||
@@ -34,6 +38,7 @@ public class TestGame : Game
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|||||||
}
|
}
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||||||
|
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ResourceManager.TryLoad("icon.png", out _icon);
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ResourceManager.TryLoad("icon.png", out _icon);
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||||||
|
ResourceManager.TryLoad("sounds/test_sound_mono.ogg", out _sound);
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||||||
|
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if (!ResourceManager.TryLoad("fire_effect.toml", out _fireEffect))
|
if (!ResourceManager.TryLoad("fire_effect.toml", out _fireEffect))
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||||||
{
|
{
|
||||||
@@ -43,22 +48,18 @@ public class TestGame : Game
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|||||||
|
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||||||
protected override void Ready()
|
protected override void Ready()
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||||||
{
|
{
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||||||
Input.AddInputMapping("reload", new InputAction[] { new KeyInputAction(KeyboardKey.R) });
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void Update(double deltaTime)
|
protected override void Update(double deltaTime)
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Render(double deltaTime)
|
|
||||||
{
|
{
|
||||||
if (Input.IsActionPressed("reload"))
|
if (Input.IsActionPressed("reload"))
|
||||||
{
|
{
|
||||||
ResourceManager.Reload();
|
// ResourceManager.Reload();
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||||||
_particleSystem!.RestartEmitter(_emitterId);
|
// _particleSystem!.RestartEmitter(_emitterId);
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||||||
|
_audioSystem.PlaySound(_sound.Value, 1.0f);
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||||||
}
|
}
|
||||||
|
|
||||||
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
|
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
|
||||||
@@ -70,7 +71,10 @@ public class TestGame : Game
|
|||||||
{
|
{
|
||||||
_particleSystem.SetEmitterPosition(_emitterId, Input.GetMousePosition());
|
_particleSystem.SetEmitterPosition(_emitterId, Input.GetMousePosition());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Render(double deltaTime)
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||||||
|
{
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||||||
Renderer.ClearBackground(Color.Black);
|
Renderer.ClearBackground(Color.Black);
|
||||||
foreach (var emitter in _particleSystem!.Emitters)
|
foreach (var emitter in _particleSystem!.Emitters)
|
||||||
{
|
{
|
||||||
@@ -105,8 +109,10 @@ public class TestGame : Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
[NotNull] private ParticleSystem _particleSystem;
|
[NotNull] private ParticleSystem _particleSystem;
|
||||||
|
private OpenALSystem _audioSystem;
|
||||||
private int _emitterId;
|
private int _emitterId;
|
||||||
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
|
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
|
||||||
private ResourceRef<Font> _font;
|
private ResourceRef<Font> _font;
|
||||||
|
private ResourceRef<Sound> _sound;
|
||||||
private ResourceRef<Texture2d> _icon;
|
private ResourceRef<Texture2d> _icon;
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>disable</Nullable>
|
<Nullable>disable</Nullable>
|
||||||
@@ -11,6 +11,7 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="../Voile/Voile.csproj" />
|
<ProjectReference Include="../Voile/Voile.csproj" />
|
||||||
|
<ProjectReference Include="../Voile.OpenAL/Voile.OpenAL.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
59
Voile.OpenAL/OpenALSystem.cs
Normal file
59
Voile.OpenAL/OpenALSystem.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
using Voile.Audio;
|
||||||
|
using Silk.NET.OpenAL;
|
||||||
|
|
||||||
|
namespace Voile.OpenAL;
|
||||||
|
|
||||||
|
public class OpenALSystem : AudioSystem
|
||||||
|
{
|
||||||
|
public OpenALSystem()
|
||||||
|
{
|
||||||
|
_al = AL.GetApi();
|
||||||
|
_alc = ALContext.GetApi();
|
||||||
|
|
||||||
|
Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void PlaySound(Sound sound, float volume)
|
||||||
|
{
|
||||||
|
var buffer = CreateAlBuffer(sound.Buffer, sound.SampleRate, sound.Channel);
|
||||||
|
var source = CreateAlSource(buffer);
|
||||||
|
_al.SourcePlay(source);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(double deltaTime)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void Init()
|
||||||
|
{
|
||||||
|
_device = _alc.OpenDevice("");
|
||||||
|
_context = _alc.CreateContext(_device, null);
|
||||||
|
_alc.MakeContextCurrent(_context);
|
||||||
|
}
|
||||||
|
|
||||||
|
private uint CreateAlBuffer(ReadOnlyMemory<short> data, int sampleRate, SoundChannel channels)
|
||||||
|
{
|
||||||
|
var buffer = _al.GenBuffer();
|
||||||
|
var format = channels == SoundChannel.Mono ? BufferFormat.Mono16 : BufferFormat.Stereo16;
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
_al.BufferData(buffer, format, data.Pin().Pointer, data.Length, sampleRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private uint CreateAlSource(uint buffer)
|
||||||
|
{
|
||||||
|
var source = _al.GenSource();
|
||||||
|
_al.SetSourceProperty(source, SourceInteger.Buffer, buffer);
|
||||||
|
return source;
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe Device* _device;
|
||||||
|
private ALContext _alc;
|
||||||
|
private unsafe Context* _context;
|
||||||
|
private AL _al;
|
||||||
|
}
|
||||||
17
Voile.OpenAL/Voile.OpenAL.csproj
Normal file
17
Voile.OpenAL/Voile.OpenAL.csproj
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="../Voile/Voile.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Silk.NET.OpenAL" Version="2.21.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
16
Voile.sln
16
Voile.sln
@@ -13,19 +13,14 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Folder", "Solution
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{DBA85D7B-0A91-405B-9078-5463F49AE47E}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestGame", "TestGame\TestGame.csproj", "{DBA85D7B-0A91-405B-9078-5463F49AE47E}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voile.OpenAL", "Voile.OpenAL\Voile.OpenAL.csproj", "{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{393AA04F-A0DE-42F2-AAEC-6B2DCFB7A852}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{DA4FDEDC-AA81-4336-844F-562F9E763974}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
@@ -34,5 +29,12 @@ Global
|
|||||||
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.Build.0 = Release|Any CPU
|
{DBA85D7B-0A91-405B-9078-5463F49AE47E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{3ABB7D30-4B64-43AD-A14F-E532B12AFC60}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
namespace Voile
|
|
||||||
{
|
|
||||||
public class AudioBus
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
namespace Voile
|
|
||||||
{
|
|
||||||
public class AudioEffect { }
|
|
||||||
|
|
||||||
public class AudioEffectReverb : AudioEffect
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,40 +1,7 @@
|
|||||||
using Voile;
|
|
||||||
|
|
||||||
namespace Voile.Audio;
|
namespace Voile.Audio;
|
||||||
|
|
||||||
public abstract class AudioSystem : IStartableSystem, IUpdatableSystem, IDisposable
|
public abstract class AudioSystem : IUpdatableSystem
|
||||||
{
|
{
|
||||||
public void Start() => Initialize();
|
public abstract void Update(double deltaTime);
|
||||||
|
public abstract void PlaySound(Sound sound, float volume);
|
||||||
public void Update(double deltaTime) => Update();
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Shutdown();
|
|
||||||
GC.SuppressFinalize(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract void Initialize();
|
|
||||||
protected abstract void Update();
|
|
||||||
protected abstract void Shutdown();
|
|
||||||
// BUS
|
|
||||||
public abstract void CreateBus(string busName);
|
|
||||||
public abstract void SetBusVolume(string busName, float volume);
|
|
||||||
public abstract float GetBusVolume(string busName);
|
|
||||||
|
|
||||||
// SOUND
|
|
||||||
public abstract void PlaySound(Sound sound, float pitch, float volume, string bus = "Master");
|
|
||||||
public void PlaySound(Sound sound, string bus = "Master") => PlaySound(sound, 1.0f, 1.0f, bus);
|
|
||||||
|
|
||||||
public SoundInstance CreateInstance(Sound sound)
|
|
||||||
{
|
|
||||||
var instance = new SoundInstance(this, sound);
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
// EFFECTS
|
|
||||||
public abstract void AddBusEffect<T>(T effect, string bus = "Master") where T : AudioEffect;
|
|
||||||
|
|
||||||
|
|
||||||
private LehmerRandom _random = new LehmerRandom();
|
|
||||||
}
|
}
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
namespace Voile.Audio
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Dummy audio system.
|
|
||||||
/// </summary>
|
|
||||||
public class DummyAudioSystem : AudioSystem
|
|
||||||
{
|
|
||||||
public override void AddBusEffect<T>(T effect, string bus = "Master")
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void CreateBus(string busName)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetBusVolume(string busName)
|
|
||||||
{
|
|
||||||
return 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void SetBusVolume(string busName, float volume)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Shutdown()
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void PlaySound(Sound sound, float pitch, float volume, string bus = "Master")
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
namespace Voile.Audio
|
|
||||||
{
|
|
||||||
public class SoundInstance
|
|
||||||
{
|
|
||||||
protected virtual Sound Sound => _sound;
|
|
||||||
public SoundInstance(AudioSystem backend, Sound sound)
|
|
||||||
{
|
|
||||||
_backend = backend;
|
|
||||||
_sound = sound;
|
|
||||||
}
|
|
||||||
|
|
||||||
public SoundInstance PitchVariation(float min, float max)
|
|
||||||
{
|
|
||||||
var random = new LehmerRandom();
|
|
||||||
_pitch = (float)random.NextDouble() * (max - min) + min;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public SoundInstance VolumeVariation(float min, float max)
|
|
||||||
{
|
|
||||||
var random = new LehmerRandom();
|
|
||||||
_volume = (float)random.NextDouble() * (max - min) + min;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public SoundInstance OnBus(string bus = "Master")
|
|
||||||
{
|
|
||||||
_bus = bus;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Play()
|
|
||||||
{
|
|
||||||
_backend.PlaySound(Sound, _pitch, _volume, _bus);
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly AudioSystem _backend;
|
|
||||||
private readonly Sound _sound;
|
|
||||||
private string _bus = "Master";
|
|
||||||
private float _pitch, _volume = 1.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +1,10 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using Voile.Audio;
|
||||||
using Voile.Input;
|
using Voile.Input;
|
||||||
using Voile.Rendering;
|
using Voile.Rendering;
|
||||||
using Voile.Resources;
|
using Voile.Resources;
|
||||||
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile
|
namespace Voile
|
||||||
{
|
{
|
||||||
@@ -41,6 +43,8 @@ namespace Voile
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected RenderSystem? Renderer { get; set; }
|
protected RenderSystem? Renderer { get; set; }
|
||||||
|
|
||||||
|
protected AudioSystem? AudioSystem { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Name of this game. Also used as a default window title.
|
/// Name of this game. Also used as a default window title.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -88,6 +92,7 @@ namespace Voile
|
|||||||
throw new NullReferenceException("No ResourceManager provided.");
|
throw new NullReferenceException("No ResourceManager provided.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Mount();
|
||||||
LoadResources();
|
LoadResources();
|
||||||
Ready();
|
Ready();
|
||||||
Run();
|
Run();
|
||||||
@@ -239,6 +244,12 @@ namespace Voile
|
|||||||
Renderer?.Start(renderSettings);
|
Renderer?.Start(renderSettings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Mount()
|
||||||
|
{
|
||||||
|
var resourceRootMount = new FileSystemMountPoint(ResourceRoot);
|
||||||
|
VirtualFileSystem.Mount(resourceRootMount);
|
||||||
|
}
|
||||||
|
|
||||||
private List<IStartableSystem> _startableSystems = new();
|
private List<IStartableSystem> _startableSystems = new();
|
||||||
private List<IUpdatableSystem> _updatableSystems = new();
|
private List<IUpdatableSystem> _updatableSystems = new();
|
||||||
private List<IUpdatableSystem> _renderableSystems = new();
|
private List<IUpdatableSystem> _renderableSystems = new();
|
||||||
|
|||||||
@@ -1,13 +1,14 @@
|
|||||||
namespace Voile.Input
|
namespace Voile.Input
|
||||||
{
|
{
|
||||||
public abstract class InputAction
|
|
||||||
|
public interface IInputAction
|
||||||
{
|
{
|
||||||
public abstract bool IsDown(InputSystem inputHandler);
|
bool IsDown(InputSystem inputSystem);
|
||||||
public abstract bool IsPressed(InputSystem inputHandler);
|
bool IsPressed(InputSystem inputSystem);
|
||||||
public abstract bool IsReleased(InputSystem inputHandler);
|
bool IsReleased(InputSystem inputSystem);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class KeyInputAction : InputAction
|
public struct KeyInputAction : IInputAction
|
||||||
{
|
{
|
||||||
public KeyboardKey Key => _keyboardKey;
|
public KeyboardKey Key => _keyboardKey;
|
||||||
|
|
||||||
@@ -15,19 +16,19 @@ namespace Voile.Input
|
|||||||
{
|
{
|
||||||
_keyboardKey = keyboardKey;
|
_keyboardKey = keyboardKey;
|
||||||
}
|
}
|
||||||
public override bool IsDown(InputSystem inputHandler)
|
public bool IsDown(InputSystem inputSystem)
|
||||||
{
|
{
|
||||||
return inputHandler.IsKeyboardKeyDown(_keyboardKey);
|
return inputSystem.IsKeyboardKeyDown(_keyboardKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsPressed(InputSystem inputHandler)
|
public bool IsPressed(InputSystem inputSystem)
|
||||||
{
|
{
|
||||||
return inputHandler.KeyboardKeyJustPressed(_keyboardKey);
|
return inputSystem.KeyboardKeyJustPressed(_keyboardKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsReleased(InputSystem inputHandler)
|
public bool IsReleased(InputSystem inputSystem)
|
||||||
{
|
{
|
||||||
return inputHandler.KeyboardKeyJustReleased(_keyboardKey);
|
return inputSystem.KeyboardKeyJustReleased(_keyboardKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -12,11 +12,11 @@ namespace Voile.Input
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The list of all available input mappings, custom and built-in.
|
/// The list of all available input mappings, custom and built-in.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static IReadOnlyDictionary<string, List<InputAction>> InputMappings => inputMappings;
|
public static IReadOnlyDictionary<string, List<IInputAction>> InputMappings => inputMappings;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
inputMappings = new Dictionary<string, List<InputAction>>();
|
inputMappings = new Dictionary<string, List<IInputAction>>();
|
||||||
CreateDefaultMappings();
|
CreateDefaultMappings();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,17 +25,82 @@ namespace Voile.Input
|
|||||||
public void Dispose() => GC.SuppressFinalize(this);
|
public void Dispose() => GC.SuppressFinalize(this);
|
||||||
|
|
||||||
public bool Handled { get => _handled; set => _handled = value; }
|
public bool Handled { get => _handled; set => _handled = value; }
|
||||||
|
|
||||||
|
public bool IsActionDown(string action)
|
||||||
|
{
|
||||||
|
List<IInputAction>? mappings;
|
||||||
|
|
||||||
|
if (TryGetInputMappings(action, out mappings))
|
||||||
|
{
|
||||||
|
foreach (IInputAction inputAction in mappings)
|
||||||
|
if (inputAction.IsDown(this)) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsActionPressed(string action)
|
||||||
|
{
|
||||||
|
List<IInputAction>? mappings;
|
||||||
|
|
||||||
|
if (TryGetInputMappings(action, out mappings))
|
||||||
|
{
|
||||||
|
foreach (IInputAction inputAction in mappings)
|
||||||
|
if (inputAction.IsPressed(this)) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsActionReleased(string action)
|
||||||
|
{
|
||||||
|
List<IInputAction>? mappings;
|
||||||
|
|
||||||
|
if (TryGetInputMappings(action, out mappings))
|
||||||
|
{
|
||||||
|
foreach (IInputAction inputAction in mappings)
|
||||||
|
if (inputAction.IsReleased(this)) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey)
|
||||||
|
{
|
||||||
|
Vector2 dir = Vector2.Zero;
|
||||||
|
|
||||||
|
if (IsKeyboardKeyDown(leftKey))
|
||||||
|
dir.X -= 1;
|
||||||
|
if (IsKeyboardKeyDown(rightKey))
|
||||||
|
dir.X += 1;
|
||||||
|
if (IsKeyboardKeyDown(upKey))
|
||||||
|
dir.Y -= 1;
|
||||||
|
if (IsKeyboardKeyDown(downKey))
|
||||||
|
dir.Y += 1;
|
||||||
|
|
||||||
|
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
|
||||||
|
}
|
||||||
|
public Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction)
|
||||||
|
{
|
||||||
|
Vector2 dir = Vector2.Zero;
|
||||||
|
|
||||||
|
if (IsActionDown(leftAction))
|
||||||
|
dir.X -= 1;
|
||||||
|
if (IsActionDown(rightAction))
|
||||||
|
dir.X += 1;
|
||||||
|
if (IsActionDown(upAction))
|
||||||
|
dir.Y -= 1;
|
||||||
|
if (IsActionDown(downAction))
|
||||||
|
dir.Y += 1;
|
||||||
|
|
||||||
|
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
|
||||||
|
}
|
||||||
|
|
||||||
public abstract bool IsKeyboardKeyDown(KeyboardKey key);
|
public abstract bool IsKeyboardKeyDown(KeyboardKey key);
|
||||||
public abstract bool KeyboardKeyJustPressed(KeyboardKey key);
|
public abstract bool KeyboardKeyJustPressed(KeyboardKey key);
|
||||||
public abstract bool KeyboardKeyJustReleased(KeyboardKey key);
|
public abstract bool KeyboardKeyJustReleased(KeyboardKey key);
|
||||||
public abstract Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey);
|
|
||||||
public abstract Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction);
|
|
||||||
public abstract int GetCharPressed();
|
public abstract int GetCharPressed();
|
||||||
|
|
||||||
public abstract bool IsActionDown(string action);
|
|
||||||
public abstract bool IsActionPressed(string action);
|
|
||||||
public abstract bool IsActionReleased(string action);
|
|
||||||
|
|
||||||
public abstract bool IsMouseButtonDown(MouseButton button);
|
public abstract bool IsMouseButtonDown(MouseButton button);
|
||||||
public abstract float GetMouseWheelMovement();
|
public abstract float GetMouseWheelMovement();
|
||||||
public abstract void SetMousePosition(Vector2 position);
|
public abstract void SetMousePosition(Vector2 position);
|
||||||
@@ -46,48 +111,47 @@ namespace Voile.Input
|
|||||||
|
|
||||||
public void SetAsHandled() => _handled = true;
|
public void SetAsHandled() => _handled = true;
|
||||||
|
|
||||||
public void AddInputMapping(string actionName, IEnumerable<InputAction> inputActions)
|
public void AddInputMapping(string actionName, IEnumerable<IInputAction> inputActions)
|
||||||
{
|
{
|
||||||
inputMappings.Add(actionName, inputActions.ToList());
|
inputMappings.Add(actionName, inputActions.ToList());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateDefaultMappings()
|
private void CreateDefaultMappings()
|
||||||
{
|
{
|
||||||
AddInputMapping("up", new InputAction[] {
|
AddInputMapping("up", [
|
||||||
new KeyInputAction(KeyboardKey.W),
|
new KeyInputAction(KeyboardKey.W),
|
||||||
new KeyInputAction(KeyboardKey.Up),
|
new KeyInputAction(KeyboardKey.Up),
|
||||||
});
|
]);
|
||||||
AddInputMapping("down", new InputAction[] {
|
AddInputMapping("down", [
|
||||||
new KeyInputAction(KeyboardKey.S),
|
new KeyInputAction(KeyboardKey.S),
|
||||||
new KeyInputAction(KeyboardKey.Down),
|
new KeyInputAction(KeyboardKey.Down),
|
||||||
});
|
]);
|
||||||
AddInputMapping("left", new InputAction[] {
|
AddInputMapping("left", [
|
||||||
new KeyInputAction(KeyboardKey.A),
|
new KeyInputAction(KeyboardKey.A),
|
||||||
new KeyInputAction(KeyboardKey.Left),
|
new KeyInputAction(KeyboardKey.Left),
|
||||||
});
|
]);
|
||||||
AddInputMapping("right", new InputAction[] {
|
AddInputMapping("right", [
|
||||||
new KeyInputAction(KeyboardKey.D),
|
new KeyInputAction(KeyboardKey.D),
|
||||||
new KeyInputAction(KeyboardKey.Right),
|
new KeyInputAction(KeyboardKey.Right),
|
||||||
});
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected bool TryGetInputMappings(string forAction, [NotNullWhen(true)] out IEnumerable<InputAction>? inputActions)
|
protected bool TryGetInputMappings(string forAction, [NotNullWhen(true)] out List<IInputAction>? inputActions)
|
||||||
{
|
{
|
||||||
var contains = inputMappings.ContainsKey(forAction);
|
|
||||||
inputActions = null;
|
inputActions = null;
|
||||||
|
|
||||||
if (!contains)
|
if (inputMappings.TryGetValue(forAction, out var actions))
|
||||||
{
|
{
|
||||||
_logger.Error($"The action \"{forAction}\" is not present in the input mappings!");
|
inputActions = actions;
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
inputActions = inputMappings[forAction];
|
_logger.Error($"The action \"{forAction}\" is not present in the input mappings!");
|
||||||
|
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected static Dictionary<string, List<InputAction>> inputMappings = new();
|
protected static Dictionary<string, List<IInputAction>> inputMappings = new();
|
||||||
private bool _handled;
|
private bool _handled;
|
||||||
private Logger _logger = new(nameof(InputSystem));
|
private Logger _logger = new(nameof(InputSystem));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,39 +13,6 @@ namespace Voile.Input
|
|||||||
return Raylib.GetCharPressed();
|
return Raylib.GetCharPressed();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey)
|
|
||||||
{
|
|
||||||
Vector2 dir = Vector2.Zero;
|
|
||||||
|
|
||||||
if (IsKeyboardKeyDown(leftKey))
|
|
||||||
dir += new Vector2(-1, 0);
|
|
||||||
if (IsKeyboardKeyDown(rightKey))
|
|
||||||
dir += new Vector2(1, 0);
|
|
||||||
if (IsKeyboardKeyDown(upKey))
|
|
||||||
dir += new Vector2(0, -1);
|
|
||||||
if (IsKeyboardKeyDown(downKey))
|
|
||||||
dir += new Vector2(0, 1);
|
|
||||||
|
|
||||||
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction)
|
|
||||||
{
|
|
||||||
Vector2 dir = Vector2.Zero;
|
|
||||||
|
|
||||||
if (IsActionDown(leftAction))
|
|
||||||
dir += new Vector2(-1, 0);
|
|
||||||
if (IsActionDown(rightAction))
|
|
||||||
dir += new Vector2(1, 0);
|
|
||||||
if (IsActionDown(upAction))
|
|
||||||
dir += new Vector2(0, -1);
|
|
||||||
if (IsActionDown(downAction))
|
|
||||||
dir += new Vector2(0, 1);
|
|
||||||
|
|
||||||
|
|
||||||
return dir == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Vector2 GetMousePosition()
|
public override Vector2 GetMousePosition()
|
||||||
{
|
{
|
||||||
return Raylib.GetMousePosition();
|
return Raylib.GetMousePosition();
|
||||||
@@ -61,45 +28,6 @@ namespace Voile.Input
|
|||||||
Raylib.HideCursor();
|
Raylib.HideCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsActionDown(string action)
|
|
||||||
{
|
|
||||||
IEnumerable<InputAction>? mappings;
|
|
||||||
|
|
||||||
if (TryGetInputMappings(action, out mappings))
|
|
||||||
{
|
|
||||||
foreach (InputAction inputAction in mappings)
|
|
||||||
if (inputAction.IsDown(this)) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsActionPressed(string action)
|
|
||||||
{
|
|
||||||
IEnumerable<InputAction>? mappings;
|
|
||||||
|
|
||||||
if (TryGetInputMappings(action, out mappings))
|
|
||||||
{
|
|
||||||
foreach (InputAction inputAction in mappings)
|
|
||||||
if (inputAction.IsPressed(this)) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsActionReleased(string action)
|
|
||||||
{
|
|
||||||
IEnumerable<InputAction>? mappings;
|
|
||||||
|
|
||||||
if (TryGetInputMappings(action, out mappings))
|
|
||||||
{
|
|
||||||
foreach (InputAction inputAction in mappings)
|
|
||||||
if (inputAction.IsReleased(this)) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsKeyboardKeyDown(KeyboardKey key)
|
public override bool IsKeyboardKeyDown(KeyboardKey key)
|
||||||
{
|
{
|
||||||
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
|
Raylib_cs.KeyboardKey rayKey = (Raylib_cs.KeyboardKey)key;
|
||||||
|
|||||||
@@ -39,10 +39,10 @@ namespace Voile.Rendering
|
|||||||
ConfigFlags flags = 0;
|
ConfigFlags flags = 0;
|
||||||
|
|
||||||
// MSAA
|
// MSAA
|
||||||
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.FLAG_MSAA_4X_HINT : 0;
|
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.Msaa4xHint : 0;
|
||||||
|
|
||||||
// VSync
|
// VSync
|
||||||
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
|
flags |= settings.UseVSync ? ConfigFlags.VSyncHint : 0;
|
||||||
|
|
||||||
_fullscreen = settings.Fullscreen;
|
_fullscreen = settings.Fullscreen;
|
||||||
|
|
||||||
@@ -59,13 +59,13 @@ namespace Voile.Rendering
|
|||||||
|
|
||||||
public override void CreateWindow(WindowSettings windowSettings)
|
public override void CreateWindow(WindowSettings windowSettings)
|
||||||
{
|
{
|
||||||
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
|
Raylib.SetTraceLogLevel(TraceLogLevel.None);
|
||||||
|
|
||||||
_defaultWindowSettings = windowSettings;
|
_defaultWindowSettings = windowSettings;
|
||||||
|
|
||||||
_windowSize = windowSettings.Size;
|
_windowSize = windowSettings.Size;
|
||||||
ConfigFlags windowFlags = 0;
|
ConfigFlags windowFlags = 0;
|
||||||
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
|
windowFlags |= windowSettings.Resizable ? ConfigFlags.ResizableWindow : 0;
|
||||||
|
|
||||||
_windowTitle = windowSettings.Title;
|
_windowTitle = windowSettings.Title;
|
||||||
|
|
||||||
@@ -180,10 +180,10 @@ namespace Voile.Rendering
|
|||||||
{
|
{
|
||||||
Raylib.DrawRectanglePro(new Rectangle()
|
Raylib.DrawRectanglePro(new Rectangle()
|
||||||
{
|
{
|
||||||
x = transformPosition.X,
|
X = transformPosition.X,
|
||||||
y = transformPosition.Y,
|
Y = transformPosition.Y,
|
||||||
width = size.X,
|
Width = size.X,
|
||||||
height = size.Y
|
Height = size.Y
|
||||||
}, transformPivot, transformRotation, VoileColorToRaylibColor(color));
|
}, transformPivot, transformRotation, VoileColorToRaylibColor(color));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -252,28 +252,17 @@ namespace Voile.Rendering
|
|||||||
return Raylib.GetCurrentMonitor();
|
return Raylib.GetCurrentMonitor();
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe void LoadFont(Font font)
|
private void LoadFont(Font font)
|
||||||
{
|
{
|
||||||
Raylib_cs.Font fontRay;
|
Raylib_cs.Font fontRay;
|
||||||
|
|
||||||
ReadOnlySpan<char> ext = ".ttf"; // TODO: don't use a hardcoded extension.
|
string ext = ".ttf"; // TODO: don't use a hardcoded extension.
|
||||||
Span<byte> extBytes = new byte[Encoding.Default.GetByteCount(ext) + 1];
|
int fontChars = 250; // TODO: control this dynamically to not load the entire font.
|
||||||
Encoding.Default.GetBytes(ext, extBytes);
|
|
||||||
int fontChars = 2048; // TODO: control this dynamically to not load the entire font.
|
|
||||||
|
|
||||||
unsafe
|
fontRay = Raylib.LoadFontFromMemory(ext, font.Buffer, font.Size, null, fontChars);
|
||||||
{
|
|
||||||
fixed (byte* extP = extBytes)
|
|
||||||
{
|
|
||||||
fixed (byte* bufferP = font.Buffer)
|
|
||||||
{
|
|
||||||
fontRay = Raylib.LoadFontFromMemory((sbyte*)extP, bufferP, (int)font.BufferSize, font.Size, null, fontChars);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Raylib.GenTextureMipmaps(ref fontRay.texture);
|
Raylib.GenTextureMipmaps(ref fontRay.Texture);
|
||||||
Raylib.SetTextureFilter(fontRay.texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
|
Raylib.SetTextureFilter(fontRay.Texture, TextureFilter.Bilinear);
|
||||||
|
|
||||||
_fontPool.Add(fontRay);
|
_fontPool.Add(fontRay);
|
||||||
|
|
||||||
@@ -288,14 +277,15 @@ namespace Voile.Rendering
|
|||||||
{
|
{
|
||||||
fixed (void* dataPtr = texture.Buffer)
|
fixed (void* dataPtr = texture.Buffer)
|
||||||
{
|
{
|
||||||
image.data = dataPtr;
|
image.Data = dataPtr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
image.width = texture.Width;
|
|
||||||
image.height = texture.Height;
|
image.Width = texture.Width;
|
||||||
image.mipmaps = texture.Mipmaps;
|
image.Height = texture.Height;
|
||||||
image.format = (PixelFormat)texture.Format;
|
image.Mipmaps = texture.Mipmaps;
|
||||||
|
image.Format = (PixelFormat)texture.Format;
|
||||||
|
|
||||||
Texture2D rayTexture;
|
Texture2D rayTexture;
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ namespace Voile.Resources.DataReaders;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads key/value data from a TOML file.
|
/// Reads key/value data from a TOML file.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TomlDataReader : IStreamDataReader, IDataValidator, IStreamKeyValueGetter, IDisposable
|
public class TomlDataReader : IStreamDataReader, IDataValidator, IStreamKeyValueGetter
|
||||||
{
|
{
|
||||||
public string ExpectedHeader { get; private set; } = string.Empty;
|
public string ExpectedHeader { get; private set; } = string.Empty;
|
||||||
public TomlDataReader(string expectedHeader)
|
public TomlDataReader(string expectedHeader)
|
||||||
@@ -17,14 +17,7 @@ public class TomlDataReader : IStreamDataReader, IDataValidator, IStreamKeyValue
|
|||||||
|
|
||||||
public void Read(Stream data)
|
public void Read(Stream data)
|
||||||
{
|
{
|
||||||
if (data is not FileStream fs)
|
using (var reader = new StreamReader(data))
|
||||||
{
|
|
||||||
throw new ArgumentException("Toml data reader only supports file streams.");
|
|
||||||
}
|
|
||||||
|
|
||||||
_fs = fs;
|
|
||||||
|
|
||||||
using (var reader = new StreamReader(_fs))
|
|
||||||
{
|
{
|
||||||
_table = TOML.Parse(reader);
|
_table = TOML.Parse(reader);
|
||||||
_valid = _table.HasKey(ExpectedHeader);
|
_valid = _table.HasKey(ExpectedHeader);
|
||||||
@@ -231,12 +224,6 @@ public class TomlDataReader : IStreamDataReader, IDataValidator, IStreamKeyValue
|
|||||||
|
|
||||||
public bool Valid() => _valid;
|
public bool Valid() => _valid;
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
_fs?.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
private TomlTable? _table;
|
private TomlTable? _table;
|
||||||
private FileStream? _fs;
|
|
||||||
private bool _valid;
|
private bool _valid;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
|
|
||||||
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile.Resources;
|
namespace Voile.Resources;
|
||||||
|
|
||||||
public class FontLoader : ResourceLoader<Font>
|
public class FontLoader : ResourceLoader<Font>
|
||||||
@@ -11,9 +13,14 @@ public class FontLoader : ResourceLoader<Font>
|
|||||||
|
|
||||||
protected override Font LoadResource(string path)
|
protected override Font LoadResource(string path)
|
||||||
{
|
{
|
||||||
byte[] fileBuffer = File.ReadAllBytes(path);
|
using Stream stream = VirtualFileSystem.Read(path);
|
||||||
|
|
||||||
|
byte[] fileBuffer = new byte[stream.Length];
|
||||||
|
int bytesRead = stream.Read(fileBuffer, 0, fileBuffer.Length);
|
||||||
var result = new Font(path, fileBuffer);
|
var result = new Font(path, fileBuffer);
|
||||||
result.BufferSize = fileBuffer.Length;
|
|
||||||
|
result.BufferSize = bytesRead;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -24,7 +24,6 @@ namespace Voile.Resources
|
|||||||
var resource = LoadResource(path);
|
var resource = LoadResource(path);
|
||||||
var guid = Guid.NewGuid();
|
var guid = Guid.NewGuid();
|
||||||
|
|
||||||
|
|
||||||
var loadedResources = ResourceManager.LoadedResources;
|
var loadedResources = ResourceManager.LoadedResources;
|
||||||
var oldResourceGuid = loadedResources.FirstOrDefault(loadedResource => loadedResource.Value.Path == path).Key;
|
var oldResourceGuid = loadedResources.FirstOrDefault(loadedResource => loadedResource.Value.Path == path).Key;
|
||||||
|
|
||||||
@@ -46,6 +45,7 @@ namespace Voile.Resources
|
|||||||
{
|
{
|
||||||
foreach (var loadedResource in ResourceManager.LoadedResources)
|
foreach (var loadedResource in ResourceManager.LoadedResources)
|
||||||
{
|
{
|
||||||
|
if (loadedResource.Value is not T) continue;
|
||||||
Load(loadedResource.Value.Path);
|
Load(loadedResource.Value.Path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using StbVorbisSharp;
|
using StbVorbisSharp;
|
||||||
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile.Resources
|
namespace Voile.Resources
|
||||||
{
|
{
|
||||||
@@ -6,7 +7,7 @@ namespace Voile.Resources
|
|||||||
{
|
{
|
||||||
public override IEnumerable<string> SupportedExtensions => new string[]
|
public override IEnumerable<string> SupportedExtensions => new string[]
|
||||||
{
|
{
|
||||||
"ogg"
|
".ogg"
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override Sound LoadResource(string path)
|
protected override Sound LoadResource(string path)
|
||||||
@@ -14,9 +15,11 @@ namespace Voile.Resources
|
|||||||
Vorbis vorbis;
|
Vorbis vorbis;
|
||||||
Sound result;
|
Sound result;
|
||||||
|
|
||||||
var fileBuffer = File.ReadAllBytes(path);
|
using var stream = VirtualFileSystem.Read(path);
|
||||||
vorbis = Vorbis.FromMemory(fileBuffer);
|
byte[] fileBuffer = new byte[stream.Length];
|
||||||
|
int bytesRead = stream.Read(fileBuffer, 0, fileBuffer.Length);
|
||||||
|
|
||||||
|
vorbis = Vorbis.FromMemory(fileBuffer);
|
||||||
vorbis.SubmitBuffer();
|
vorbis.SubmitBuffer();
|
||||||
|
|
||||||
if (vorbis.Decoded == 0)
|
if (vorbis.Decoded == 0)
|
||||||
@@ -27,18 +30,9 @@ namespace Voile.Resources
|
|||||||
|
|
||||||
var audioShort = vorbis.SongBuffer;
|
var audioShort = vorbis.SongBuffer;
|
||||||
int length = vorbis.Decoded * vorbis.Channels;
|
int length = vorbis.Decoded * vorbis.Channels;
|
||||||
byte[] audioData = new byte[length * 2];
|
|
||||||
|
|
||||||
for (int i = 0; i < length; i++)
|
short[] audioData = new short[length];
|
||||||
{
|
Array.Copy(audioShort, audioData, length);
|
||||||
if (i * 2 >= audioData.Length) break;
|
|
||||||
|
|
||||||
var b1 = (byte)(audioShort[i] >> 8);
|
|
||||||
var b2 = (byte)(audioShort[i] & 256);
|
|
||||||
|
|
||||||
audioData[i * 2] = b2;
|
|
||||||
audioData[i * 2 + 1] = b1;
|
|
||||||
}
|
|
||||||
|
|
||||||
result = new Sound(path, audioData)
|
result = new Sound(path, audioData)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Voile.Resources;
|
using Voile.Resources;
|
||||||
using StbImageSharp;
|
using StbImageSharp;
|
||||||
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile
|
namespace Voile
|
||||||
{
|
{
|
||||||
@@ -18,7 +19,7 @@ namespace Voile
|
|||||||
protected override Texture2d LoadResource(string path)
|
protected override Texture2d LoadResource(string path)
|
||||||
{
|
{
|
||||||
ImageResult image;
|
ImageResult image;
|
||||||
using (var stream = File.OpenRead(path))
|
using (var stream = VirtualFileSystem.Read(path))
|
||||||
{
|
{
|
||||||
image = ImageResult.FromStream(stream, ColorComponents.RedGreenBlueAlpha);
|
image = ImageResult.FromStream(stream, ColorComponents.RedGreenBlueAlpha);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Linq.Expressions;
|
|
||||||
|
|
||||||
using Voile.Utils;
|
using Voile.Utils;
|
||||||
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile.Resources
|
namespace Voile.Resources
|
||||||
{
|
{
|
||||||
@@ -92,10 +92,7 @@ namespace Voile.Resources
|
|||||||
T? resource = default;
|
T? resource = default;
|
||||||
result = null;
|
result = null;
|
||||||
|
|
||||||
var fullPath = Path.Combine(ResourceRoot, path);
|
if (!VirtualFileSystem.FileExists(path))
|
||||||
|
|
||||||
// TODO: don't check if file doesn't exist in the file system, make it more generic but for now it's fine
|
|
||||||
if (!File.Exists(fullPath))
|
|
||||||
{
|
{
|
||||||
_logger.Error($"File at \"{path}\" doesn't exist!");
|
_logger.Error($"File at \"{path}\" doesn't exist!");
|
||||||
return false;
|
return false;
|
||||||
@@ -108,7 +105,7 @@ namespace Voile.Resources
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
var extension = Path.GetExtension(fullPath);
|
var extension = Path.GetExtension(path);
|
||||||
var hasExtension = loader.SupportedExtensions.Any(ext => ext == extension);
|
var hasExtension = loader.SupportedExtensions.Any(ext => ext == extension);
|
||||||
|
|
||||||
if (!hasExtension)
|
if (!hasExtension)
|
||||||
@@ -116,7 +113,7 @@ namespace Voile.Resources
|
|||||||
_logger.Error($"Extension {extension} is not supported!");
|
_logger.Error($"Extension {extension} is not supported!");
|
||||||
}
|
}
|
||||||
|
|
||||||
var resourceGuid = loader.Load(fullPath);
|
var resourceGuid = loader.Load(path);
|
||||||
|
|
||||||
if (!GetResource(resourceGuid, out T? loadedResource))
|
if (!GetResource(resourceGuid, out T? loadedResource))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,17 +1,17 @@
|
|||||||
namespace Voile
|
namespace Voile
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents raw audio samples.
|
/// Represents raw audio samples in 16-bit PCM format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Sound : Resource
|
public class Sound : Resource
|
||||||
{
|
{
|
||||||
public SoundChannel Channel { get; set; }
|
public SoundChannel Channel { get; set; }
|
||||||
public int SampleRate { get; set; }
|
public int SampleRate { get; set; }
|
||||||
|
|
||||||
public byte[]? Buffer { get; private set; }
|
public short[]? Buffer { get; private set; }
|
||||||
public long BufferSize { get; set; }
|
public long BufferSize { get; set; }
|
||||||
|
|
||||||
public Sound(string path, byte[] buffer) : base(path)
|
public Sound(string path, short[] buffer) : base(path)
|
||||||
{
|
{
|
||||||
Buffer = buffer;
|
Buffer = buffer;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using Voile.Resources;
|
using Voile.Resources;
|
||||||
using Voile.Resources.DataReaders;
|
using Voile.Resources.DataReaders;
|
||||||
using Voile.Utils;
|
using Voile.VFS;
|
||||||
|
|
||||||
namespace Voile.Systems.Particles;
|
namespace Voile.Systems.Particles;
|
||||||
|
|
||||||
@@ -62,28 +62,26 @@ public class ParticleEmitterSettingsResourceLoader : ResourceLoader<ParticleEmit
|
|||||||
{
|
{
|
||||||
var settings = new ParticleEmitterSettings();
|
var settings = new ParticleEmitterSettings();
|
||||||
|
|
||||||
using (var reader = new TomlDataReader("ParticleEmitterSettings"))
|
var reader = new TomlDataReader("ParticleEmitterSettings");
|
||||||
{
|
reader.Read(VirtualFileSystem.Read(path));
|
||||||
reader.Read(File.Open(path, FileMode.Open));
|
|
||||||
|
|
||||||
settings.Local = reader.GetBool("Local", true);
|
settings.Local = reader.GetBool("Local", true);
|
||||||
settings.MaxParticles = reader.GetInt("MaxParticles");
|
settings.MaxParticles = reader.GetInt("MaxParticles");
|
||||||
settings.EmitRadius = reader.GetInt("EmitRadius");
|
settings.EmitRadius = reader.GetInt("EmitRadius");
|
||||||
settings.LifeTime = reader.GetFloat("LifeTime", 1.0f);
|
settings.LifeTime = reader.GetFloat("LifeTime", 1.0f);
|
||||||
settings.Explosiveness = reader.GetFloat("Explosiveness");
|
settings.Explosiveness = reader.GetFloat("Explosiveness");
|
||||||
settings.Direction = reader.GetVector2("Direction", Vector2.Zero);
|
settings.Direction = reader.GetVector2("Direction", Vector2.Zero);
|
||||||
settings.LinearVelocity = reader.GetFloat("LinearVelocity", 980f);
|
settings.LinearVelocity = reader.GetFloat("LinearVelocity", 980f);
|
||||||
settings.AngularVelocity = reader.GetFloat("AngularVelocity");
|
settings.AngularVelocity = reader.GetFloat("AngularVelocity");
|
||||||
settings.AngularVelocityRandom = reader.GetFloat("AngularVelocityRandom", 1.0f);
|
settings.AngularVelocityRandom = reader.GetFloat("AngularVelocityRandom", 1.0f);
|
||||||
settings.LinearVelocityRandom = reader.GetFloat("LinearVelocityRandom", 1.0f);
|
settings.LinearVelocityRandom = reader.GetFloat("LinearVelocityRandom", 1.0f);
|
||||||
settings.Gravity = reader.GetVector2("Gravity", Vector2.UnitY * 980f);
|
settings.Gravity = reader.GetVector2("Gravity", Vector2.UnitY * 980f);
|
||||||
settings.ScaleBegin = reader.GetFloat("ScaleBegin");
|
settings.ScaleBegin = reader.GetFloat("ScaleBegin");
|
||||||
settings.ScaleEnd = reader.GetFloat("ScaleEnd");
|
settings.ScaleEnd = reader.GetFloat("ScaleEnd");
|
||||||
settings.ColorBegin = reader.GetColor("ColorBegin", Color.White);
|
settings.ColorBegin = reader.GetColor("ColorBegin", Color.White);
|
||||||
settings.ColorEnd = reader.GetColor("ColorEnd", Color.Black);
|
settings.ColorEnd = reader.GetColor("ColorEnd", Color.Black);
|
||||||
settings.LinearVelocityDamping = reader.GetFloat("LinearVelocityDamping", 1.0f);
|
settings.LinearVelocityDamping = reader.GetFloat("LinearVelocityDamping", 1.0f);
|
||||||
settings.AngularVelocityDamping = reader.GetFloat("AngularVelocityDamping", 1.0f);
|
settings.AngularVelocityDamping = reader.GetFloat("AngularVelocityDamping", 1.0f);
|
||||||
}
|
|
||||||
|
|
||||||
return new ParticleEmitterSettingsResource(path, settings);
|
return new ParticleEmitterSettingsResource(path, settings);
|
||||||
}
|
}
|
||||||
|
|||||||
69
Voile/Source/VFS/FileSystemMountPoint.cs
Normal file
69
Voile/Source/VFS/FileSystemMountPoint.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using Voile.Utils;
|
||||||
|
|
||||||
|
namespace Voile.VFS;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A file in the OS file system.
|
||||||
|
/// </summary>
|
||||||
|
public class FileSystemFile : VirtualFile
|
||||||
|
{
|
||||||
|
public FileSystemFile(string path)
|
||||||
|
{
|
||||||
|
_fsPath = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Stream GetStream()
|
||||||
|
{
|
||||||
|
return new FileStream(_fsPath, FileMode.Open, FileAccess.Read);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _fsPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="IVirtualMountPoint"/> implementation for an OS file system.
|
||||||
|
/// </summary>
|
||||||
|
public class FileSystemMountPoint : IVirtualMountPoint
|
||||||
|
{
|
||||||
|
public int Order => int.MaxValue;
|
||||||
|
|
||||||
|
public FileSystemMountPoint(string path)
|
||||||
|
{
|
||||||
|
_fsPath = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Mount()
|
||||||
|
{
|
||||||
|
_logger.Info($"Mounting from file system path \"{_fsPath}\".");
|
||||||
|
|
||||||
|
int rootLength = _fsPath.Length;
|
||||||
|
var files =
|
||||||
|
Directory.GetFiles(_fsPath, "*", SearchOption.AllDirectories)
|
||||||
|
.Select(p => p.Remove(0, rootLength))
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
var relativePath = NormalizePath(file);
|
||||||
|
var fullPath = NormalizePath(Path.Combine(_fsPath, file));
|
||||||
|
_files[relativePath] = new FileSystemFile(fullPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public VirtualFile GetFile(string path) => _files[path];
|
||||||
|
|
||||||
|
public IDictionary<string, VirtualFile> GetFiles() => _files;
|
||||||
|
|
||||||
|
public bool HasFile(string path) => _files.ContainsKey(path);
|
||||||
|
|
||||||
|
private string NormalizePath(string path)
|
||||||
|
{
|
||||||
|
return path
|
||||||
|
.Replace(@"\\", @"\")
|
||||||
|
.Replace(@"\", @"/");
|
||||||
|
}
|
||||||
|
|
||||||
|
private Logger _logger = new(nameof(FileSystemMountPoint));
|
||||||
|
private string _fsPath;
|
||||||
|
private Dictionary<string, VirtualFile> _files = new();
|
||||||
|
}
|
||||||
6
Voile/Source/VFS/IVirtualFile.cs
Normal file
6
Voile/Source/VFS/IVirtualFile.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Voile.VFS;
|
||||||
|
|
||||||
|
public abstract class VirtualFile
|
||||||
|
{
|
||||||
|
public abstract Stream GetStream();
|
||||||
|
}
|
||||||
33
Voile/Source/VFS/IVirtualMountPoint.cs
Normal file
33
Voile/Source/VFS/IVirtualMountPoint.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
namespace Voile.VFS;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A virtual mounting point.
|
||||||
|
/// </summary>
|
||||||
|
public interface IVirtualMountPoint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Order of mounting for this mount point. Lower values indicate higher priority for lookup.
|
||||||
|
/// </summary>
|
||||||
|
int Order { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Mounts this <see cref="IVirtualMountPoint"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Mount();
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a file.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path">Relative path to the file.</param>
|
||||||
|
/// <returns>An instance of <see cref="VirtualFile"/> if the file exists; otherwise, an exception is thrown.</returns>
|
||||||
|
VirtualFile GetFile(string path);
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all files available at this <see cref="IVirtualMountPoint"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A dictionary mapping a relative path to an instance of a <see cref="VirtualFile"/>.</returns>
|
||||||
|
IDictionary<string, VirtualFile> GetFiles();
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether a file exists at the given relative path within this mount point.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path">The relative path of the file to check.</param>
|
||||||
|
/// <returns><c>true</c> if the file exists; otherwise, <c>false</c>.</returns>
|
||||||
|
bool HasFile(string path);
|
||||||
|
}
|
||||||
59
Voile/Source/VFS/VirtualFileSystem.cs
Normal file
59
Voile/Source/VFS/VirtualFileSystem.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
namespace Voile.VFS;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A virtual file system that provides an abstract interface for manipulating files from various sources.
|
||||||
|
/// </summary>
|
||||||
|
public static class VirtualFileSystem
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Mounts a <see cref="IVirtualMountPoint"/>.
|
||||||
|
/// This will make files available for this mount point accessible.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mountPoint"></param>
|
||||||
|
public static void Mount(IVirtualMountPoint mountPoint)
|
||||||
|
{
|
||||||
|
mountPoint.Mount();
|
||||||
|
_mounts.Add(mountPoint);
|
||||||
|
|
||||||
|
_mounts = _mounts.OrderBy(mount => mount.Order).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if file exists or not.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path">Relative path to the file.</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool FileExists(string path)
|
||||||
|
{
|
||||||
|
return _mounts.Any(mount => mount.HasFile(path));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a <see cref="VirtualFile"/> from path.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path">Relative path to the file.</param>
|
||||||
|
/// <returns>A virtual file at the path.</returns>
|
||||||
|
public static VirtualFile GetFile(string path)
|
||||||
|
{
|
||||||
|
var mount = _mounts.FirstOrDefault(mount => mount.HasFile(path));
|
||||||
|
if (mount == null)
|
||||||
|
{
|
||||||
|
throw new FileNotFoundException($"File \"{path}\" was not found in any mounted point.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return mount.GetFile(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads a file.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path">Relative path to the file.</param>
|
||||||
|
/// <returns>A readable stream.</returns>
|
||||||
|
public static Stream Read(string path)
|
||||||
|
{
|
||||||
|
var file = GetFile(path);
|
||||||
|
return file.GetStream();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<IVirtualMountPoint> _mounts = new();
|
||||||
|
}
|
||||||
@@ -12,18 +12,14 @@
|
|||||||
<PackageReference Include="Silk.NET.WebGPU" Version="2.20.0" />
|
<PackageReference Include="Silk.NET.WebGPU" Version="2.20.0" />
|
||||||
<PackageReference Include="Silk.NET.WebGPU.Native.WGPU" Version="2.20.0" />
|
<PackageReference Include="Silk.NET.WebGPU.Native.WGPU" Version="2.20.0" />
|
||||||
<PackageReference Include="Silk.NET.Windowing" Version="2.20.0" />
|
<PackageReference Include="Silk.NET.Windowing" Version="2.20.0" />
|
||||||
|
<PackageReference Include="SoLoud.NET" Version="2020.2.7.1" />
|
||||||
<PackageReference Include="Tommy" Version="3.1.2" />
|
<PackageReference Include="Tommy" Version="3.1.2" />
|
||||||
<PackageReference Include="Voile.Fmod" Version="0.2.2.8" />
|
|
||||||
<PackageReference Include="ImGui.NET" Version="1.89.4" />
|
<PackageReference Include="ImGui.NET" Version="1.89.4" />
|
||||||
<PackageReference Include="Raylib-cs" Version="4.2.0.1" />
|
<PackageReference Include="Raylib-cs" Version="6.1.1" />
|
||||||
<PackageReference Include="SharpFont" Version="4.0.1" />
|
<PackageReference Include="SharpFont" Version="4.0.1" />
|
||||||
<PackageReference Include="SixLabors.Fonts" Version="1.0.0-beta19" />
|
<PackageReference Include="SixLabors.Fonts" Version="1.0.0-beta19" />
|
||||||
<PackageReference Include="StbImageSharp" Version="2.27.13" />
|
<PackageReference Include="StbImageSharp" Version="2.27.13" />
|
||||||
<PackageReference Include="StbVorbisSharp" Version="1.22.4" />
|
<PackageReference Include="StbVorbisSharp" Version="1.22.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="BuildFmod" BeforeTargets="BeforeBuild">
|
|
||||||
<MSBuild Projects="../Voile.Fmod/Voile.Fmod.csproj" Targets="Restore;Build" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
Reference in New Issue
Block a user