using DaggerFramework.Rendering; namespace DaggerFramework.SceneGraph { public class CircleShape2d : Drawable2d { public float Radius { get => _radius; set => _radius = value; } public Color Color { get => _color; set => _color = value; } public override void OnDraw(Renderer renderer) { renderer.DrawCircle(_radius, _color); } private float _radius; private Color _color; } }