using System.Numerics;
using Voile.Input;
using Voile.Rendering;
namespace Voile.UI;
public interface IElement
{
///
/// This element's position in pixels relative to the viewport top-left edge.
///
public Vector2 GlobalPosition { get; }
///
/// The size of this element.
///
public Rect Size { get; set; }
}
public interface IParentableElement
{
///
/// This parentable element's children.
///
public IReadOnlyList Children { get; }
///
/// Add a child element to this element.
///
/// Child .
public void AddChild(UIElement child);
///
/// Remove a child element from this element.
///
/// Child to remove.
public void RemoveChild(UIElement child);
}
public interface IResizeableElement
{
///
/// Get a minimum rectangle size for this element.
///
public abstract Rect MinimumSize { get; }
}
public interface IUpdatableElement
{
///
/// Specifies if this element's properties have changed, making it necessary to update it.
///
public bool Dirty { get; }
///
/// Update this element.
///
void Update();
///
/// Marks this element as changed, requiring an update.
///
void MarkDirty();
}
public interface IRenderableElement
{
///
/// Specifies if this element should be drawn.
///
public bool Visible { get; set; }
///
/// Render this element.
///
/// Renderer to call draw operations on.
/// A style to use to draw this element.
public void Render(RenderSystem renderer, Style style);
///
/// Draws this element's size bounds.
///
/// Renderer to use.
public void DrawSize(RenderSystem renderer);
}
public interface IInputElement
{
///
/// Specifies if this element should ignore inputs.
///
public bool IgnoreInput { get; set; }
///
/// Send an input action to this element.
///
/// Input action to send.
void Input(UIInputContext action);
}
public interface IAnchorableElement
{
public Anchor Anchor { get; set; }
public Vector2 AnchorOffset { get; set; }
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}