using DaggerFramework.Rendering; using System.Drawing; namespace DaggerFramework { public class Text2d : Drawable2d { public string Contents { get => _contents; set => _contents = value; } public int FontSize { get => _fontSize; set => _fontSize = value; } public Color FontColor { get => _fontColor; set => _fontColor = value; } public override void OnDraw(ref Renderer renderer) { renderer.DrawDebugText(position, _contents, _fontSize, _fontColor); } private string _contents = string.Empty; private int _fontSize = 16; private Color _fontColor = Color.White; } }