namespace DaggerFramework.Audio { public class DummyAudioBackend : AudioBackend { public override void AddBusEffect(T effect, string bus = "Master") { return; } public override void CreateBus(string busName) { return; } public override float GetBusVolume(string busName) { return 0.0f; } public override void Initialize() { return; } public override void SetBusVolume(string busName, float volume) { return; } public override void Shutdown() { return; } public override void Update() { return; } public override void PlaySound(Sound sound, string bus = "Master", float pitch = 1, float volume = 1) { return; } } }