using System.Numerics; using DaggerFramework; using DaggerFramework.Rendering; using DaggerFramework.SceneGraph; public class UiLayer : Layer { protected override void OnUpdate(double dt) { base.OnUpdate(dt); _time += dt; } protected override void OnDraw(Renderer renderer) { renderer.SetTransform(Vector2.Zero); renderer.DrawRectangle(new Vector2(720 / 2, 1280), Color.Green); renderer.SetTransform(new Vector2(720 / 4 - 24, 64)); renderer.DrawDebugText("UI :)", 24, Color.White); } private double _time; }