using System.Drawing; using DaggerFramework.Rendering; namespace DaggerFramework.SceneGraph { public class Sprite2d : Drawable2d { public Texture2d Texture { get => _texture ?? Texture2d.Empty; set => _texture = value; } protected override void OnStart() { var renderer = Layer.Scene.Renderer; } public override void OnDraw(Renderer renderer) { renderer.DrawTexture(_texture!, Color.White); } private Texture2d? _texture; } }