using System.Numerics; using DaggerFramework.Rendering; namespace DaggerFramework.SceneGraph { public abstract class Drawable2d : Entity2d, IDrawable { public Vector2 PivotOffset { get; set; } public void Draw(Renderer renderer) { renderer.SetTransform(Position, PivotOffset, Rotation); OnDraw(renderer); } public abstract void OnDraw(Renderer renderer); } }