using Voile; using Voile.Resources; using Voile.Input; using Voile.Systems.Particles; using System.Numerics; using System.Diagnostics.CodeAnalysis; using Voile.Rendering; using Voile.OpenAL; using Voile.UI; using Voile.UI.Widgets; using Voile.UI.Containers; public class TestGame : Game { public override string Name => "Test Game"; public override string ResourceRoot => "Resources/"; public override void Initialize() { InitializeSystemsDefault(); _uiSystem = new UISystem(new ResourceRef