using DaggerFramework; using DaggerFramework.SceneGraph; using DaggerFramework.Utils; public class TestPlayer : RectangleShape2d { protected override void OnStart() { base.OnStart(); Color = Color.Cyan; _logger.Echo("OnStart"); // _camera = new Camera2d() // { // Current = true, // }; // Layer.AddEntity(_camera); } protected override void OnUpdate(double dt) { base.OnUpdate(dt); // var sprinting = Input.IsActionDown("sprint"); // _speed = sprinting ? 400f : 200f; // var velocity = Input.GetInputDirection("left", "right", "up", "down") * _speed; // Position += velocity * (float)dt; // _camera.Position = MathUtils.LerpVector2(_camera.Position, Position, dt * 5f); var mousePos = Input.GetMousePosition(); Position = MathUtils.LerpVector2(Position, mousePos, dt * 5f); Rotation += (float)dt * 100f; } private Logger _logger = new(nameof(TestPlayer)); private float _speed = 200f; private Camera2d _camera; }