using System.Drawing; using System.Numerics; using DaggerFramework.Rendering; namespace DaggerFramework { public class UiLayer : Layer { protected override void OnUpdate(double dt) { base.OnUpdate(dt); _time += dt; } protected override void OnDraw(ref Renderer renderer) { renderer.SetTransform(Vector2.Zero); renderer.DrawRectangle(new Vector2(720 / 2, 1280), Color.Green); renderer.DrawDebugText(new Vector2(720 / 4 - 24, 64), "UI :)", 24, Color.White); } private double _time; } }