# Fire effect example [ParticleEmitterSettings] Local = true MaxParticles = 128 EmitRadius = 8 Explosiveness = 0 LifeTime = 1.0 Direction = [0.0, -1.0] LinearVelocity = 200 LinearVelocityDamping = 0.0 AngularVelocity = 230 AngularVelocityDamping = 0.0 AngularVelocityRandom = 1.0 Gravity = [0.0, 0.0] LinearVelocityRandom = 0.5 ScaleBegin = 0.1 ScaleEnd = 5.0 ColorBegin = [255, 162, 0] ColorEnd = [64, 64, 64, 0]