using System.Numerics; using DaggerFramework; using DaggerFramework.Rendering; using DaggerFramework.Audio; using DaggerFramework.Resources; using DaggerFramework.SceneGraph; public class TestGame : Game { public override string ResourceRoot => "Resources/"; public override void Initialize() { _renderer = new RaylibRenderer(); _audioBackend = new FmodAudioBackend(); _inputHandler = new RaylibInputHandler(); _renderer.CreateAndInitialize(new WindowSettings() { Title = "Test Game", Size = new Vector2(1280, 720) }, new RendererSettings() { UseVSync = false }); _audioBackend.Initialize(); _scene = new Scene(_renderer, _inputHandler, _audioBackend, _resourceManager); _uiLayer = new UiLayer(); _worldLayer = new EntityLayer(); } public override void Shutdown() { _renderer.Shutdown(); _audioBackend.Shutdown(); } protected override void LoadResources() { if (_resourceManager.TryLoad("my_sound", "sounds/test_sound.ogg")) { _resourceManager.TryGetResource("my_sound", out _testSound); } if (_resourceManager.TryLoad("inter_regular", "fonts/Inter-Regular.ttf")) { _resourceManager.TryGetResource("inter_regular", out _font); } } protected override void Ready() { _inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) }); _inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) }); _fontHandle = _renderer.LoadFont(_font); _scene.AddLayer("World", _worldLayer); _scene.AddLayer("UI", _uiLayer); _worldLayer.AddEntity(new TestPlayer()); _scene.Start(); } protected override void Run() { while (!_scene.ShouldStop()) { // _renderer.BeginFrame(); // _renderer.ClearBackground(Color.Black); // if (_inputHandler.IsActionJustPressed("play")) // { // var instance = _audioBackend.CreateInstance(_testSound) // .PitchVariation(min: 0.9f, max: 1.2f) // .VolumeVariation(min: 0.90f, max: 1.0f); // instance.Play(); // } // _audioBackend.Update(); // _renderer.SetTransform(new Vector2(32, 32)); // _renderer.DrawCircle(16f, Color.Chocolate); // _renderer.DrawText(_fontHandle, $"{(int)(1 / _renderer.GetFrameTime())} FPS", 20, Color.White); // _renderer.EndFrame(); _scene.Update(); } } private Renderer _renderer; private ResourceManager _resourceManager = new(); private Sound? _testSound; private Font? _font; private int _fontHandle; private FmodAudioBackend _audioBackend; private InputHandler _inputHandler; private Scene _scene; private UiLayer _uiLayer; private EntityLayer _worldLayer; }