Files
Voile/TestGame/TestGame.cs

88 lines
2.3 KiB
C#

using Voile;
using Voile.Rendering;
using Voile.Audio;
using Voile.Resources;
using Voile.SceneGraph;
using Voile.Utils;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeDefault();
_audioBackend = new FmodAudioBackend();
_audioBackend.Initialize();
}
protected override void LoadResources()
{
if (ResourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
{
ResourceManager.TryGetResource("my_sound", out _testSound);
}
if (ResourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
{
ResourceManager.TryGetResource("inter_regular", out _font);
if (_font is not null)
{
_font.Size = 20;
}
}
}
protected override void Ready()
{
_scene = new Scene(new SceneSettings()
{
Renderer = Renderer,
AudioBackend = _audioBackend!,
InputHandler = Input,
ResourceManager = ResourceManager
});
_uiLayer = new UiLayer();
_worldLayer = new EntityLayer();
Input.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
Input.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
Input.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) });
_scene!.AddLayer("World", _worldLayer!);
_worldLayer!.AddEntity(new World());
_worldLayer.AddEntity(new TestPlayer());
_scene.AddLayer("UI", _uiLayer!);
_scene.Start();
}
protected override void Run()
{
while (_scene.ShouldRun)
{
_scene.Update();
_scene.BeginDraw();
_scene.EndDraw();
}
}
public override void Shutdown()
{
ShutdownDefault();
_audioBackend!.Dispose();
}
private Sound? _testSound;
private Font? _font;
private FmodAudioBackend? _audioBackend;
private Scene? _scene;
private UiLayer? _uiLayer;
private EntityLayer? _worldLayer;
private Logger _logger = new(nameof(TestGame));
}