Files
Voile/Voile/Source/Audio/AudioBackend.cs

34 lines
1.1 KiB
C#

namespace Voile.Audio
{
public abstract class AudioBackend : IDisposable
{
public abstract void Initialize();
public abstract void Update();
protected abstract void Shutdown();
// BUS
public abstract void CreateBus(string busName);
public abstract void SetBusVolume(string busName, float volume);
public abstract float GetBusVolume(string busName);
// SOUND
public abstract void PlaySound(Sound sound, string bus = "Master", float pitch = 1.0f, float volume = 1.0f);
public void PlaySound(Sound sound, string bus = "Master") => PlaySound(sound, bus, default, default);
public SoundInstance CreateInstance(Sound sound)
{
var instance = new SoundInstance(this, sound);
return instance;
}
// EFFECTS
public abstract void AddBusEffect<T>(T effect, string bus = "Master") where T : AudioEffect;
public void Dispose()
{
Shutdown();
GC.SuppressFinalize(this);
}
private LehmerRandom _random = new LehmerRandom();
}
}