Files
Voile/TestGame/TestGame.cs

52 lines
1.3 KiB
C#

using DaggerFramework;
using DaggerFramework.Audio;
using DaggerFramework.Rendering;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Shutdown() => scene.Renderer.CloseWindow();
protected override void OnStart()
{
_renderer = new RaylibRenderer();
_inputHandler = new RaylibInputHandler();
scene = new Scene(_renderer, _inputHandler, new DummyAudioBackend());
var mainGameLayer = new EntityLayer();
scene.AddLayer("World", mainGameLayer);
var text = new Text2d();
text.Contents = "Hello World!";
text.FontSize = 32;
var sprite = new Sprite2d();
sprite.Texture = _funnyTexture;
mainGameLayer.AddEntity(text);
mainGameLayer.AddEntity(sprite);
scene.Init();
scene.Start();
MainLoop();
}
protected override void LoadResources()
{
_funnyTexture = _textureLoader.Load($"{ResourceRoot}icon.png");
}
protected override void MainLoop()
{
while (!scene.ShouldStop()) scene.Update();
}
private Renderer _renderer;
private RaylibInputHandler _inputHandler;
private Texture2dLoader _textureLoader = new();
private Texture2d? _funnyTexture;
}