30 lines
881 B
C#
30 lines
881 B
C#
using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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public class World : Drawable2d
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{
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protected override void OnStart()
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{
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base.OnStart();
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_randomPositions = new Vector2[_rectangleAmount];
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for (int i = 0; i < _rectangleAmount - 1; i++)
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{
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_randomPositions[i] = MathUtils.RandomVector2(Position, Vector2.One * 2048f);
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}
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}
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public override void OnDraw(Renderer renderer)
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{
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for (int i = 0; i < _rectangleAmount; i++)
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{
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renderer.SetTransform(_randomPositions[i], PivotOffset, 0);
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renderer.DrawRectangle(Vector2.One * 16f, _rectangleColor);
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}
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}
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private Color _rectangleColor = new Color(0.25f, 0.25f, 0.25f, 1.0f);
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private int _rectangleAmount = 6000;
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private Vector2[] _randomPositions;
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} |