186 lines
5.0 KiB
C#
186 lines
5.0 KiB
C#
using Voile;
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using Voile.Resources;
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using Voile.Input;
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using Voile.Systems.Particles;
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using System.Numerics;
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using System.Diagnostics.CodeAnalysis;
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using Voile.Rendering;
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using Voile.OpenAL;
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using Voile.UI;
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using Voile.UI.Widgets;
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using Voile.UI.Containers;
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public class TestGame : Game
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{
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public override string Name => "Test Game";
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public override string ResourceRoot => "Resources/";
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public override void Initialize()
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{
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InitializeSystemsDefault();
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_uiSystem = new UISystem(Input);
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// _uiSystem.RenderDebugRects = true;
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ResourceManager.EnableFileWatching();
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_particleSystem = new ParticleSystem();
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AddSystemToUpdate(_uiSystem);
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AddSystemToUpdate(_particleSystem);
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}
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public override void Shutdown()
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{
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ShutdownDefault();
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}
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protected override void LoadResources()
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{
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ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
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ResourceManager.AddResourceLoaderAssociation(new StyleSheetLoader());
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if (!ResourceManager.TryLoad("fonts/Inter-Regular.ttf", out _font))
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{
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}
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if (!ResourceManager.TryLoad("fonts/NotoSansJP-Regular.ttf", out _jpFont))
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{
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}
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ResourceManager.TryLoad("icon.png", out _icon);
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ResourceManager.TryLoad("sounds/test_sound_mono.ogg", out _sound);
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if (!ResourceManager.TryLoad("fire_effect.toml", out _fireEffect))
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{
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throw new Exception("Failed to load emitter settings!");
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}
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if (ResourceManager.TryLoad("default.style.toml", out _styleSheet))
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{
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}
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_defaultFontSet = new([_font, _jpFont]);
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}
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protected override void Ready()
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{
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Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
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// _emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
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_uiSystem.SetStyleSheet(_styleSheet);
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var addButton = new Button("Default button", _defaultFontSet);
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var removeButton = new Button("Danger button", _defaultFontSet);
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removeButton.StyleVariant = "Danger";
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var outlineButton = new Button("Outline button", _defaultFontSet);
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outlineButton.StyleVariant = "Outline";
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var linkButton = new Button("Link button", _defaultFontSet);
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linkButton.StyleVariant = "Link";
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var c = new HorizontalContainer()
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{
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StyleVariant = "Layer01",
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ConfineToContents = true,
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Anchor = Anchor.TopCenter
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};
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c.AddChild(addButton);
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c.AddChild(removeButton);
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c.AddChild(outlineButton);
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c.AddChild(linkButton);
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var vc = new VerticalContainer(0.0f);
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vc.AddChild(c);
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var f = new MarginContainer(new Size(0.0f));
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f.AddChild(_container);
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vc.AddChild(f);
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_rootFill.AddChild(vc);
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_uiSystem.AddElement(_rootFill);
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}
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protected override void Update(double deltaTime)
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{
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if (Input.IsActionPressed("reload"))
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{
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// ResourceManager.Reload();
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// _particleSystem!.RestartEmitter(_emitterId);
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}
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}
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protected override void Render(double deltaTime)
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{
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Renderer.ClearBackground(Color.Black);
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// foreach (var emitter in _particleSystem!.Emitters)
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// {
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// DrawEmitter(emitter);
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// }
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Renderer.ResetTransform();
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_uiSystem.Render(Renderer);
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}
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private void DrawEmitter(ParticleEmitter emitter)
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{
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Renderer.BeginBlended(BlendMode.BlendAlpha);
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var maxParticles = emitter.Settings.MaxParticles;
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var particleSize = new Vector2(16.0f, 16.0f);
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var pivot = particleSize / 2;
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for (int i = maxParticles - 1; i >= 0; i--)
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{
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var particle = emitter.GetParticle(i);
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Renderer.SetTransform(particle.Position, pivot, particle.Rotation);
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Renderer.DrawRectangle(particleSize * particle.Scale, particle.Color);
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}
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Renderer.EndBlended();
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}
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[NotNull] private ParticleSystem _particleSystem;
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[NotNull] private UISystem _uiSystem;
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private int _emitterId;
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private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
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private ResourceRef<Font> _font;
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private ResourceRef<Font> _jpFont;
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private ResourceRef<StyleSheet> _styleSheet;
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private FontSet _defaultFontSet;
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private ResourceRef<Sound> _sound;
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private ResourceRef<Texture2d> _icon;
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private FlexContainer _container = new(minimumSize: new Rect(256.0f, 256.0f), new())
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{
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Anchor = Anchor.Center,
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Direction = FlexDirection.Column,
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Justify = JustifyContent.Start,
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Align = AlignItems.Center,
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Wrap = true,
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Gap = 8.0f,
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StyleVariant = "Layer02",
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};
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[NotNull] private Label _label;
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private FillContainer _rootFill = new();
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private HorizontalContainer _buttonContainer = new(16)
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{
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ConfineToContents = true,
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};
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} |