Files
Voile/TestGame/TestGame.cs
2024-01-20 19:25:05 +01:00

93 lines
2.5 KiB
C#

using System.Numerics;
using DaggerFramework;
using DaggerFramework.Rendering;
using DaggerFramework.Audio;
using DaggerFramework.Resources;
using DaggerFramework.SceneGraph;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
_renderer = new RaylibRenderer();
_audioBackend = new FmodAudioBackend();
_inputHandler = new RaylibInputHandler();
_renderer.CreateAndInitialize(new WindowSettings()
{
Title = "Test Game",
Size = new Vector2(1280, 720),
}, new RendererSettings()
{
UseVSync = true,
Fullscreen = false
});
_audioBackend.Initialize();
_scene = new Scene(_renderer, _inputHandler, _audioBackend, _resourceManager);
_uiLayer = new UiLayer();
_worldLayer = new EntityLayer();
}
public override void Shutdown()
{
_renderer.Shutdown();
_audioBackend.Shutdown();
}
protected override void LoadResources()
{
if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
{
_resourceManager.TryGetResource("my_sound", out _testSound);
}
if (_resourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
{
_resourceManager.TryGetResource("inter_regular", out _font);
}
}
protected override void Ready()
{
_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
_fontHandle = _renderer.LoadFont(_font);
_scene.AddLayer("World", _worldLayer);
// _scene.AddLayer("UI", _uiLayer);
// _worldLayer.AddEntity(new World());
_worldLayer.AddEntity(new TestPlayer());
_scene.Start();
}
protected override void Run()
{
while (_scene.ShouldRun)
{
// _renderer.SetWindowTitle($"Test Game ({_renderer.GetFrameTime()} ms)");
_scene.Update();
}
}
private Renderer _renderer;
private ResourceManager _resourceManager = new();
private Sound? _testSound;
private Font? _font;
private int _fontHandle;
private FmodAudioBackend _audioBackend;
private InputHandler _inputHandler;
private Scene _scene;
private UiLayer _uiLayer;
private EntityLayer _worldLayer;
}