552 B
552 B
RogueMine
Engine
Core
- Virtual file system
- Hot reloading
Rendering
API for drawing textured quadsCamera API- Switch to custom rendering (Veldrid?)
Audio
Integrate FMOD- 2D audio abstraction
Misc
Asset managerSeparate engine and game into separate projectsParticle system
Entity system
Layers (sorting mechanism)
Input
Action system- Gamepad support
UI
- Basic containers
- MarginContainer
- Text wrapping
- UIElement 2.0
- Interaction
- Callbacks