Files
Voile/TestGame/World.cs

30 lines
881 B
C#

using System.Numerics;
using DaggerFramework;
using DaggerFramework.Rendering;
using DaggerFramework.SceneGraph;
public class World : Drawable2d
{
protected override void OnStart()
{
base.OnStart();
_randomPositions = new Vector2[_rectangleAmount];
for (int i = 0; i < _rectangleAmount - 1; i++)
{
_randomPositions[i] = MathUtils.RandomVector2(Position, Vector2.One * 2048f);
}
}
public override void OnDraw(Renderer renderer)
{
for (int i = 0; i < _rectangleAmount; i++)
{
renderer.SetTransform(_randomPositions[i], PivotOffset, 0);
renderer.DrawRectangle(Vector2.One * 16f, _rectangleColor);
}
}
private Color _rectangleColor = new Color(0.25f, 0.25f, 0.25f, 1.0f);
private int _rectangleAmount = 6000;
private Vector2[] _randomPositions;
}