Files
Voile/Voile/api/Voile.Input.RaylibInputSystem.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: Voile.Input.RaylibInputSystem
commentId: T:Voile.Input.RaylibInputSystem
id: RaylibInputSystem
parent: Voile.Input
children:
- Voile.Input.RaylibInputSystem.GetCharPressed
- Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
- Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
- Voile.Input.RaylibInputSystem.GetMousePosition
- Voile.Input.RaylibInputSystem.GetMouseWheelMovement
- Voile.Input.RaylibInputSystem.HideCursor
- Voile.Input.RaylibInputSystem.IsActionDown(System.String)
- Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
- Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
- Voile.Input.RaylibInputSystem.IsCursorHidden
- Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
- Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
- Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
- Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
- Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
- Voile.Input.RaylibInputSystem.ShowCursor
langs:
- csharp
- vb
name: RaylibInputSystem
nameWithType: RaylibInputSystem
fullName: Voile.Input.RaylibInputSystem
type: Class
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: RaylibInputSystem
path: Source/Input/RaylibInputSystem.cs
startLine: 8
assemblies:
- Voile
namespace: Voile.Input
summary: An input system implemented using Raylib's API. Used by default together with <xref href="Voile.Rendering.RaylibRenderSystem" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: 'public class RaylibInputSystem : InputSystem, IStartableSystem, IDisposable'
content.vb: Public Class RaylibInputSystem Inherits InputSystem Implements IStartableSystem, IDisposable
inheritance:
- System.Object
- Voile.Input.InputSystem
implements:
- Voile.IStartableSystem
- System.IDisposable
inheritedMembers:
- Voile.Input.InputSystem.InputMappings
- Voile.Input.InputSystem.Start
- Voile.Input.InputSystem.Shutdown
- Voile.Input.InputSystem.Dispose
- Voile.Input.InputSystem.Handled
- Voile.Input.InputSystem.SetAsHandled
- Voile.Input.InputSystem.AddInputMapping(System.String,System.Collections.Generic.IEnumerable{Voile.Input.InputAction})
- Voile.Input.InputSystem.TryGetInputMappings(System.String,System.Collections.Generic.IEnumerable{Voile.Input.InputAction}@)
- Voile.Input.InputSystem.inputMappings
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid: Voile.Input.RaylibInputSystem.GetCharPressed
commentId: M:Voile.Input.RaylibInputSystem.GetCharPressed
id: GetCharPressed
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: GetCharPressed()
nameWithType: RaylibInputSystem.GetCharPressed()
fullName: Voile.Input.RaylibInputSystem.GetCharPressed()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: GetCharPressed
path: Source/Input/RaylibInputSystem.cs
startLine: 10
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override int GetCharPressed()
return:
type: System.Int32
content.vb: Public Overrides Function GetCharPressed() As Integer
overridden: Voile.Input.InputSystem.GetCharPressed
overload: Voile.Input.RaylibInputSystem.GetCharPressed*
- uid: Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
commentId: M:Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
id: GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: GetInputDirection(KeyboardKey, KeyboardKey, KeyboardKey, KeyboardKey)
nameWithType: RaylibInputSystem.GetInputDirection(KeyboardKey, KeyboardKey, KeyboardKey, KeyboardKey)
fullName: Voile.Input.RaylibInputSystem.GetInputDirection(Voile.Input.KeyboardKey, Voile.Input.KeyboardKey, Voile.Input.KeyboardKey, Voile.Input.KeyboardKey)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: GetInputDirection
path: Source/Input/RaylibInputSystem.cs
startLine: 15
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override Vector2 GetInputDirection(KeyboardKey leftKey, KeyboardKey rightKey, KeyboardKey upKey, KeyboardKey downKey)
parameters:
- id: leftKey
type: Voile.Input.KeyboardKey
- id: rightKey
type: Voile.Input.KeyboardKey
- id: upKey
type: Voile.Input.KeyboardKey
- id: downKey
type: Voile.Input.KeyboardKey
return:
type: System.Numerics.Vector2
content.vb: Public Overrides Function GetInputDirection(leftKey As KeyboardKey, rightKey As KeyboardKey, upKey As KeyboardKey, downKey As KeyboardKey) As Vector2
overridden: Voile.Input.InputSystem.GetInputDirection(Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey,Voile.Input.KeyboardKey)
overload: Voile.Input.RaylibInputSystem.GetInputDirection*
- uid: Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
commentId: M:Voile.Input.RaylibInputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
id: GetInputDirection(System.String,System.String,System.String,System.String)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: GetInputDirection(string, string, string, string)
nameWithType: RaylibInputSystem.GetInputDirection(string, string, string, string)
fullName: Voile.Input.RaylibInputSystem.GetInputDirection(string, string, string, string)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: GetInputDirection
path: Source/Input/RaylibInputSystem.cs
startLine: 31
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override Vector2 GetInputDirection(string leftAction, string rightAction, string upAction, string downAction)
parameters:
- id: leftAction
type: System.String
- id: rightAction
type: System.String
- id: upAction
type: System.String
- id: downAction
type: System.String
return:
type: System.Numerics.Vector2
content.vb: Public Overrides Function GetInputDirection(leftAction As String, rightAction As String, upAction As String, downAction As String) As Vector2
overridden: Voile.Input.InputSystem.GetInputDirection(System.String,System.String,System.String,System.String)
overload: Voile.Input.RaylibInputSystem.GetInputDirection*
nameWithType.vb: RaylibInputSystem.GetInputDirection(String, String, String, String)
fullName.vb: Voile.Input.RaylibInputSystem.GetInputDirection(String, String, String, String)
name.vb: GetInputDirection(String, String, String, String)
- uid: Voile.Input.RaylibInputSystem.GetMousePosition
commentId: M:Voile.Input.RaylibInputSystem.GetMousePosition
id: GetMousePosition
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: GetMousePosition()
nameWithType: RaylibInputSystem.GetMousePosition()
fullName: Voile.Input.RaylibInputSystem.GetMousePosition()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: GetMousePosition
path: Source/Input/RaylibInputSystem.cs
startLine: 48
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override Vector2 GetMousePosition()
return:
type: System.Numerics.Vector2
content.vb: Public Overrides Function GetMousePosition() As Vector2
overridden: Voile.Input.InputSystem.GetMousePosition
overload: Voile.Input.RaylibInputSystem.GetMousePosition*
- uid: Voile.Input.RaylibInputSystem.GetMouseWheelMovement
commentId: M:Voile.Input.RaylibInputSystem.GetMouseWheelMovement
id: GetMouseWheelMovement
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: GetMouseWheelMovement()
nameWithType: RaylibInputSystem.GetMouseWheelMovement()
fullName: Voile.Input.RaylibInputSystem.GetMouseWheelMovement()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: GetMouseWheelMovement
path: Source/Input/RaylibInputSystem.cs
startLine: 53
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override float GetMouseWheelMovement()
return:
type: System.Single
content.vb: Public Overrides Function GetMouseWheelMovement() As Single
overridden: Voile.Input.InputSystem.GetMouseWheelMovement
overload: Voile.Input.RaylibInputSystem.GetMouseWheelMovement*
- uid: Voile.Input.RaylibInputSystem.HideCursor
commentId: M:Voile.Input.RaylibInputSystem.HideCursor
id: HideCursor
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: HideCursor()
nameWithType: RaylibInputSystem.HideCursor()
fullName: Voile.Input.RaylibInputSystem.HideCursor()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: HideCursor
path: Source/Input/RaylibInputSystem.cs
startLine: 58
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override void HideCursor()
content.vb: Public Overrides Sub HideCursor()
overridden: Voile.Input.InputSystem.HideCursor
overload: Voile.Input.RaylibInputSystem.HideCursor*
- uid: Voile.Input.RaylibInputSystem.IsActionDown(System.String)
commentId: M:Voile.Input.RaylibInputSystem.IsActionDown(System.String)
id: IsActionDown(System.String)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsActionDown(string)
nameWithType: RaylibInputSystem.IsActionDown(string)
fullName: Voile.Input.RaylibInputSystem.IsActionDown(string)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsActionDown
path: Source/Input/RaylibInputSystem.cs
startLine: 63
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsActionDown(string action)
parameters:
- id: action
type: System.String
return:
type: System.Boolean
content.vb: Public Overrides Function IsActionDown(action As String) As Boolean
overridden: Voile.Input.InputSystem.IsActionDown(System.String)
overload: Voile.Input.RaylibInputSystem.IsActionDown*
nameWithType.vb: RaylibInputSystem.IsActionDown(String)
fullName.vb: Voile.Input.RaylibInputSystem.IsActionDown(String)
name.vb: IsActionDown(String)
- uid: Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
commentId: M:Voile.Input.RaylibInputSystem.IsActionPressed(System.String)
id: IsActionPressed(System.String)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsActionPressed(string)
nameWithType: RaylibInputSystem.IsActionPressed(string)
fullName: Voile.Input.RaylibInputSystem.IsActionPressed(string)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsActionPressed
path: Source/Input/RaylibInputSystem.cs
startLine: 76
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsActionPressed(string action)
parameters:
- id: action
type: System.String
return:
type: System.Boolean
content.vb: Public Overrides Function IsActionPressed(action As String) As Boolean
overridden: Voile.Input.InputSystem.IsActionPressed(System.String)
overload: Voile.Input.RaylibInputSystem.IsActionPressed*
nameWithType.vb: RaylibInputSystem.IsActionPressed(String)
fullName.vb: Voile.Input.RaylibInputSystem.IsActionPressed(String)
name.vb: IsActionPressed(String)
- uid: Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
commentId: M:Voile.Input.RaylibInputSystem.IsActionReleased(System.String)
id: IsActionReleased(System.String)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsActionReleased(string)
nameWithType: RaylibInputSystem.IsActionReleased(string)
fullName: Voile.Input.RaylibInputSystem.IsActionReleased(string)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsActionReleased
path: Source/Input/RaylibInputSystem.cs
startLine: 89
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsActionReleased(string action)
parameters:
- id: action
type: System.String
return:
type: System.Boolean
content.vb: Public Overrides Function IsActionReleased(action As String) As Boolean
overridden: Voile.Input.InputSystem.IsActionReleased(System.String)
overload: Voile.Input.RaylibInputSystem.IsActionReleased*
nameWithType.vb: RaylibInputSystem.IsActionReleased(String)
fullName.vb: Voile.Input.RaylibInputSystem.IsActionReleased(String)
name.vb: IsActionReleased(String)
- uid: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
id: IsKeyboardKeyDown(Voile.Input.KeyboardKey)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsKeyboardKeyDown(KeyboardKey)
nameWithType: RaylibInputSystem.IsKeyboardKeyDown(KeyboardKey)
fullName: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsKeyboardKeyDown
path: Source/Input/RaylibInputSystem.cs
startLine: 102
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsKeyboardKeyDown(KeyboardKey key)
parameters:
- id: key
type: Voile.Input.KeyboardKey
return:
type: System.Boolean
content.vb: Public Overrides Function IsKeyboardKeyDown(key As KeyboardKey) As Boolean
overridden: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
overload: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown*
- uid: Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
commentId: M:Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
id: IsMouseButtonDown(Voile.Input.MouseButton)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsMouseButtonDown(MouseButton)
nameWithType: RaylibInputSystem.IsMouseButtonDown(MouseButton)
fullName: Voile.Input.RaylibInputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsMouseButtonDown
path: Source/Input/RaylibInputSystem.cs
startLine: 108
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsMouseButtonDown(MouseButton button)
parameters:
- id: button
type: Voile.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Overrides Function IsMouseButtonDown(button As MouseButton) As Boolean
overridden: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
overload: Voile.Input.RaylibInputSystem.IsMouseButtonDown*
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
id: KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: KeyboardKeyJustPressed(KeyboardKey)
nameWithType: RaylibInputSystem.KeyboardKeyJustPressed(KeyboardKey)
fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: KeyboardKeyJustPressed
path: Source/Input/RaylibInputSystem.cs
startLine: 113
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool KeyboardKeyJustPressed(KeyboardKey key)
parameters:
- id: key
type: Voile.Input.KeyboardKey
return:
type: System.Boolean
content.vb: Public Overrides Function KeyboardKeyJustPressed(key As KeyboardKey) As Boolean
overridden: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
overload: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed*
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
id: KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: KeyboardKeyJustReleased(KeyboardKey)
nameWithType: RaylibInputSystem.KeyboardKeyJustReleased(KeyboardKey)
fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: KeyboardKeyJustReleased
path: Source/Input/RaylibInputSystem.cs
startLine: 119
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool KeyboardKeyJustReleased(KeyboardKey key)
parameters:
- id: key
type: Voile.Input.KeyboardKey
return:
type: System.Boolean
content.vb: Public Overrides Function KeyboardKeyJustReleased(key As KeyboardKey) As Boolean
overridden: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
overload: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased*
- uid: Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
commentId: M:Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
id: SetMousePosition(System.Numerics.Vector2)
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: SetMousePosition(Vector2)
nameWithType: RaylibInputSystem.SetMousePosition(Vector2)
fullName: Voile.Input.RaylibInputSystem.SetMousePosition(System.Numerics.Vector2)
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: SetMousePosition
path: Source/Input/RaylibInputSystem.cs
startLine: 124
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override void SetMousePosition(Vector2 position)
parameters:
- id: position
type: System.Numerics.Vector2
content.vb: Public Overrides Sub SetMousePosition(position As Vector2)
overridden: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
overload: Voile.Input.RaylibInputSystem.SetMousePosition*
- uid: Voile.Input.RaylibInputSystem.ShowCursor
commentId: M:Voile.Input.RaylibInputSystem.ShowCursor
id: ShowCursor
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: ShowCursor()
nameWithType: RaylibInputSystem.ShowCursor()
fullName: Voile.Input.RaylibInputSystem.ShowCursor()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: ShowCursor
path: Source/Input/RaylibInputSystem.cs
startLine: 128
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override void ShowCursor()
content.vb: Public Overrides Sub ShowCursor()
overridden: Voile.Input.InputSystem.ShowCursor
overload: Voile.Input.RaylibInputSystem.ShowCursor*
- uid: Voile.Input.RaylibInputSystem.IsCursorHidden
commentId: M:Voile.Input.RaylibInputSystem.IsCursorHidden
id: IsCursorHidden
parent: Voile.Input.RaylibInputSystem
langs:
- csharp
- vb
name: IsCursorHidden()
nameWithType: RaylibInputSystem.IsCursorHidden()
fullName: Voile.Input.RaylibInputSystem.IsCursorHidden()
type: Method
source:
remote:
path: Voile/Source/Input/RaylibInputSystem.cs
branch: main
repo: git@github.com:dnesov/DaggerFramework.git
id: IsCursorHidden
path: Source/Input/RaylibInputSystem.cs
startLine: 129
assemblies:
- Voile
namespace: Voile.Input
example: []
syntax:
content: public override bool IsCursorHidden()
return:
type: System.Boolean
content.vb: Public Overrides Function IsCursorHidden() As Boolean
overridden: Voile.Input.InputSystem.IsCursorHidden
overload: Voile.Input.RaylibInputSystem.IsCursorHidden*
references:
- uid: Voile.Rendering.RaylibRenderSystem
commentId: T:Voile.Rendering.RaylibRenderSystem
href: Voile.Rendering.RaylibRenderSystem.html
name: RaylibRenderSystem
nameWithType: RaylibRenderSystem
fullName: Voile.Rendering.RaylibRenderSystem
- uid: Voile.Input
commentId: N:Voile.Input
href: Voile.html
name: Voile.Input
nameWithType: Voile.Input
fullName: Voile.Input
spec.csharp:
- uid: Voile
name: Voile
href: Voile.html
- name: .
- uid: Voile.Input
name: Input
href: Voile.Input.html
spec.vb:
- uid: Voile
name: Voile
href: Voile.html
- name: .
- uid: Voile.Input
name: Input
href: Voile.Input.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: Voile.Input.InputSystem
commentId: T:Voile.Input.InputSystem
parent: Voile.Input
href: Voile.Input.InputSystem.html
name: InputSystem
nameWithType: InputSystem
fullName: Voile.Input.InputSystem
- uid: Voile.IStartableSystem
commentId: T:Voile.IStartableSystem
parent: Voile
href: Voile.IStartableSystem.html
name: IStartableSystem
nameWithType: IStartableSystem
fullName: Voile.IStartableSystem
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: Voile.Input.InputSystem.InputMappings
commentId: P:Voile.Input.InputSystem.InputMappings
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_InputMappings
name: InputMappings
nameWithType: InputSystem.InputMappings
fullName: Voile.Input.InputSystem.InputMappings
- uid: Voile.Input.InputSystem.Start
commentId: M:Voile.Input.InputSystem.Start
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_Start
name: Start()
nameWithType: InputSystem.Start()
fullName: Voile.Input.InputSystem.Start()
spec.csharp:
- uid: Voile.Input.InputSystem.Start
name: Start
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_Start
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.Start
name: Start
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fullName: Voile.Input.InputSystem.GetMousePosition()
spec.csharp:
- uid: Voile.Input.InputSystem.GetMousePosition
name: GetMousePosition
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMousePosition
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.GetMousePosition
name: GetMousePosition
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMousePosition
- name: (
- name: )
- uid: Voile.Input.RaylibInputSystem.GetMousePosition*
commentId: Overload:Voile.Input.RaylibInputSystem.GetMousePosition
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_GetMousePosition
name: GetMousePosition
nameWithType: RaylibInputSystem.GetMousePosition
fullName: Voile.Input.RaylibInputSystem.GetMousePosition
- uid: Voile.Input.InputSystem.GetMouseWheelMovement
commentId: M:Voile.Input.InputSystem.GetMouseWheelMovement
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMouseWheelMovement
name: GetMouseWheelMovement()
nameWithType: InputSystem.GetMouseWheelMovement()
fullName: Voile.Input.InputSystem.GetMouseWheelMovement()
spec.csharp:
- uid: Voile.Input.InputSystem.GetMouseWheelMovement
name: GetMouseWheelMovement
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMouseWheelMovement
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.GetMouseWheelMovement
name: GetMouseWheelMovement
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_GetMouseWheelMovement
- name: (
- name: )
- uid: Voile.Input.RaylibInputSystem.GetMouseWheelMovement*
commentId: Overload:Voile.Input.RaylibInputSystem.GetMouseWheelMovement
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_GetMouseWheelMovement
name: GetMouseWheelMovement
nameWithType: RaylibInputSystem.GetMouseWheelMovement
fullName: Voile.Input.RaylibInputSystem.GetMouseWheelMovement
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Voile.Input.InputSystem.HideCursor
commentId: M:Voile.Input.InputSystem.HideCursor
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_HideCursor
name: HideCursor()
nameWithType: InputSystem.HideCursor()
fullName: Voile.Input.InputSystem.HideCursor()
spec.csharp:
- uid: Voile.Input.InputSystem.HideCursor
name: HideCursor
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_HideCursor
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.HideCursor
name: HideCursor
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_HideCursor
- name: (
- name: )
- uid: Voile.Input.RaylibInputSystem.HideCursor*
commentId: Overload:Voile.Input.RaylibInputSystem.HideCursor
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_HideCursor
name: HideCursor
nameWithType: RaylibInputSystem.HideCursor
fullName: Voile.Input.RaylibInputSystem.HideCursor
- uid: Voile.Input.InputSystem.IsActionDown(System.String)
commentId: M:Voile.Input.InputSystem.IsActionDown(System.String)
parent: Voile.Input.InputSystem
isExternal: true
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionDown_System_String_
name: IsActionDown(string)
nameWithType: InputSystem.IsActionDown(string)
fullName: Voile.Input.InputSystem.IsActionDown(string)
nameWithType.vb: InputSystem.IsActionDown(String)
fullName.vb: Voile.Input.InputSystem.IsActionDown(String)
name.vb: IsActionDown(String)
spec.csharp:
- uid: Voile.Input.InputSystem.IsActionDown(System.String)
name: IsActionDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionDown_System_String_
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsActionDown(System.String)
name: IsActionDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionDown_System_String_
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- uid: Voile.Input.RaylibInputSystem.IsActionDown*
commentId: Overload:Voile.Input.RaylibInputSystem.IsActionDown
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsActionDown_System_String_
name: IsActionDown
nameWithType: RaylibInputSystem.IsActionDown
fullName: Voile.Input.RaylibInputSystem.IsActionDown
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: Voile.Input.InputSystem.IsActionPressed(System.String)
commentId: M:Voile.Input.InputSystem.IsActionPressed(System.String)
parent: Voile.Input.InputSystem
isExternal: true
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionPressed_System_String_
name: IsActionPressed(string)
nameWithType: InputSystem.IsActionPressed(string)
fullName: Voile.Input.InputSystem.IsActionPressed(string)
nameWithType.vb: InputSystem.IsActionPressed(String)
fullName.vb: Voile.Input.InputSystem.IsActionPressed(String)
name.vb: IsActionPressed(String)
spec.csharp:
- uid: Voile.Input.InputSystem.IsActionPressed(System.String)
name: IsActionPressed
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionPressed_System_String_
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsActionPressed(System.String)
name: IsActionPressed
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionPressed_System_String_
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- uid: Voile.Input.RaylibInputSystem.IsActionPressed*
commentId: Overload:Voile.Input.RaylibInputSystem.IsActionPressed
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsActionPressed_System_String_
name: IsActionPressed
nameWithType: RaylibInputSystem.IsActionPressed
fullName: Voile.Input.RaylibInputSystem.IsActionPressed
- uid: Voile.Input.InputSystem.IsActionReleased(System.String)
commentId: M:Voile.Input.InputSystem.IsActionReleased(System.String)
parent: Voile.Input.InputSystem
isExternal: true
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionReleased_System_String_
name: IsActionReleased(string)
nameWithType: InputSystem.IsActionReleased(string)
fullName: Voile.Input.InputSystem.IsActionReleased(string)
nameWithType.vb: InputSystem.IsActionReleased(String)
fullName.vb: Voile.Input.InputSystem.IsActionReleased(String)
name.vb: IsActionReleased(String)
spec.csharp:
- uid: Voile.Input.InputSystem.IsActionReleased(System.String)
name: IsActionReleased
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionReleased_System_String_
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsActionReleased(System.String)
name: IsActionReleased
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsActionReleased_System_String_
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- uid: Voile.Input.RaylibInputSystem.IsActionReleased*
commentId: Overload:Voile.Input.RaylibInputSystem.IsActionReleased
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsActionReleased_System_String_
name: IsActionReleased
nameWithType: RaylibInputSystem.IsActionReleased
fullName: Voile.Input.RaylibInputSystem.IsActionReleased
- uid: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsKeyboardKeyDown_Voile_Input_KeyboardKey_
name: IsKeyboardKeyDown(KeyboardKey)
nameWithType: InputSystem.IsKeyboardKeyDown(KeyboardKey)
fullName: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
spec.csharp:
- uid: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
name: IsKeyboardKeyDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsKeyboardKeyDown_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsKeyboardKeyDown(Voile.Input.KeyboardKey)
name: IsKeyboardKeyDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsKeyboardKeyDown_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
- uid: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown*
commentId: Overload:Voile.Input.RaylibInputSystem.IsKeyboardKeyDown
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsKeyboardKeyDown_Voile_Input_KeyboardKey_
name: IsKeyboardKeyDown
nameWithType: RaylibInputSystem.IsKeyboardKeyDown
fullName: Voile.Input.RaylibInputSystem.IsKeyboardKeyDown
- uid: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
commentId: M:Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsMouseButtonDown_Voile_Input_MouseButton_
name: IsMouseButtonDown(MouseButton)
nameWithType: InputSystem.IsMouseButtonDown(MouseButton)
fullName: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
spec.csharp:
- uid: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
name: IsMouseButtonDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsMouseButtonDown_Voile_Input_MouseButton_
- name: (
- uid: Voile.Input.MouseButton
name: MouseButton
href: Voile.Input.MouseButton.html
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsMouseButtonDown(Voile.Input.MouseButton)
name: IsMouseButtonDown
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsMouseButtonDown_Voile_Input_MouseButton_
- name: (
- uid: Voile.Input.MouseButton
name: MouseButton
href: Voile.Input.MouseButton.html
- name: )
- uid: Voile.Input.RaylibInputSystem.IsMouseButtonDown*
commentId: Overload:Voile.Input.RaylibInputSystem.IsMouseButtonDown
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsMouseButtonDown_Voile_Input_MouseButton_
name: IsMouseButtonDown
nameWithType: RaylibInputSystem.IsMouseButtonDown
fullName: Voile.Input.RaylibInputSystem.IsMouseButtonDown
- uid: Voile.Input.MouseButton
commentId: T:Voile.Input.MouseButton
parent: Voile.Input
href: Voile.Input.MouseButton.html
name: MouseButton
nameWithType: MouseButton
fullName: Voile.Input.MouseButton
- uid: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustPressed_Voile_Input_KeyboardKey_
name: KeyboardKeyJustPressed(KeyboardKey)
nameWithType: InputSystem.KeyboardKeyJustPressed(KeyboardKey)
fullName: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
spec.csharp:
- uid: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
name: KeyboardKeyJustPressed
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustPressed_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.KeyboardKeyJustPressed(Voile.Input.KeyboardKey)
name: KeyboardKeyJustPressed
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustPressed_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed*
commentId: Overload:Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_KeyboardKeyJustPressed_Voile_Input_KeyboardKey_
name: KeyboardKeyJustPressed
nameWithType: RaylibInputSystem.KeyboardKeyJustPressed
fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustPressed
- uid: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
commentId: M:Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustReleased_Voile_Input_KeyboardKey_
name: KeyboardKeyJustReleased(KeyboardKey)
nameWithType: InputSystem.KeyboardKeyJustReleased(KeyboardKey)
fullName: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
spec.csharp:
- uid: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
name: KeyboardKeyJustReleased
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustReleased_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.KeyboardKeyJustReleased(Voile.Input.KeyboardKey)
name: KeyboardKeyJustReleased
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_KeyboardKeyJustReleased_Voile_Input_KeyboardKey_
- name: (
- uid: Voile.Input.KeyboardKey
name: KeyboardKey
href: Voile.Input.KeyboardKey.html
- name: )
- uid: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased*
commentId: Overload:Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_KeyboardKeyJustReleased_Voile_Input_KeyboardKey_
name: KeyboardKeyJustReleased
nameWithType: RaylibInputSystem.KeyboardKeyJustReleased
fullName: Voile.Input.RaylibInputSystem.KeyboardKeyJustReleased
- uid: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
commentId: M:Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
parent: Voile.Input.InputSystem
isExternal: true
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_SetMousePosition_System_Numerics_Vector2_
name: SetMousePosition(Vector2)
nameWithType: InputSystem.SetMousePosition(Vector2)
fullName: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
spec.csharp:
- uid: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
name: SetMousePosition
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_SetMousePosition_System_Numerics_Vector2_
- name: (
- uid: System.Numerics.Vector2
name: Vector2
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.numerics.vector2
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.SetMousePosition(System.Numerics.Vector2)
name: SetMousePosition
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_SetMousePosition_System_Numerics_Vector2_
- name: (
- uid: System.Numerics.Vector2
name: Vector2
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.numerics.vector2
- name: )
- uid: Voile.Input.RaylibInputSystem.SetMousePosition*
commentId: Overload:Voile.Input.RaylibInputSystem.SetMousePosition
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_SetMousePosition_System_Numerics_Vector2_
name: SetMousePosition
nameWithType: RaylibInputSystem.SetMousePosition
fullName: Voile.Input.RaylibInputSystem.SetMousePosition
- uid: Voile.Input.InputSystem.ShowCursor
commentId: M:Voile.Input.InputSystem.ShowCursor
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_ShowCursor
name: ShowCursor()
nameWithType: InputSystem.ShowCursor()
fullName: Voile.Input.InputSystem.ShowCursor()
spec.csharp:
- uid: Voile.Input.InputSystem.ShowCursor
name: ShowCursor
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_ShowCursor
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.ShowCursor
name: ShowCursor
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_ShowCursor
- name: (
- name: )
- uid: Voile.Input.RaylibInputSystem.ShowCursor*
commentId: Overload:Voile.Input.RaylibInputSystem.ShowCursor
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_ShowCursor
name: ShowCursor
nameWithType: RaylibInputSystem.ShowCursor
fullName: Voile.Input.RaylibInputSystem.ShowCursor
- uid: Voile.Input.InputSystem.IsCursorHidden
commentId: M:Voile.Input.InputSystem.IsCursorHidden
parent: Voile.Input.InputSystem
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsCursorHidden
name: IsCursorHidden()
nameWithType: InputSystem.IsCursorHidden()
fullName: Voile.Input.InputSystem.IsCursorHidden()
spec.csharp:
- uid: Voile.Input.InputSystem.IsCursorHidden
name: IsCursorHidden
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsCursorHidden
- name: (
- name: )
spec.vb:
- uid: Voile.Input.InputSystem.IsCursorHidden
name: IsCursorHidden
href: Voile.Input.InputSystem.html#Voile_Input_InputSystem_IsCursorHidden
- name: (
- name: )
- uid: Voile.Input.RaylibInputSystem.IsCursorHidden*
commentId: Overload:Voile.Input.RaylibInputSystem.IsCursorHidden
href: Voile.Input.RaylibInputSystem.html#Voile_Input_RaylibInputSystem_IsCursorHidden
name: IsCursorHidden
nameWithType: RaylibInputSystem.IsCursorHidden
fullName: Voile.Input.RaylibInputSystem.IsCursorHidden